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Old March 31st, 2012, 12:46 AM
Griffin Griffin is offline
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Re: The Book of General Zod - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Zod

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 380.
- Give a brief overview. Zod is a beast. Don't let him get height and have you engaged, or you will certainly regret having to bow to Zod!
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? yes.
- What should be the unit's point value? 370-380.
- Give a brief overview. Zod doesn't have a great answer for squads, but his high defense really does help along with his range attack.
Map: Custom.
Units: Zod - VS - 5th Precinct Beat Cops x6.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 380.
- Give a brief overview. Going up against melee squads changes Zod's results a lot. With his range, he can afford to keep the high ground, and each time he attacks an adjacent figure, it is pretty much a guarantee of death.
Map: Custom.
Units: Zod - VS - Hawkmen of Thanagar x4.
Spoiler Alert!


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Army Test
- Does it pass, Yes or No? Heck Yes.
- What should be the unit's point value? 380.
- Give a brief overview. This was the game I have been waiting for! Zod was an amazing general with lots of options. I loved taking turns with Zod, other Kryptonians, Moving Soldiers, and swiping with Infiltrators. Really, this game was brilliant in every way, and it was very close, dispite the fact that Batman was a freaking monster with those Green K Gloves. Every power, combo, and tactic was used in this game, except for Steel and Supergirl not getting much action. They got attacked a lot, but there was just too many other things that needed to be done before activating them. As far as Zod goes, this is a winner. I hope that the high point cost of Kryptonians won't keep people from playing with them, because to enjoy Zod to the fullest, you really need 2,000 or more points.
Map: Custom.
Units: General Zod, Ursa, Non, Kryptonian Soldier x4, and Kryptonian Infiltrator x4 (2,380) - VS - Superman I, Supergirl, Superboy, Krypto, Eradicator, Steel, Mister Mxyzptlk, Bizarro, and Batman II (2,380).
Spoiler Alert!

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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 380.
- Give a brief overview. Zod seems to do very well one on one, but against a lot of attrition, he isn't as good. Non really helped with the crowd control, as did Krypto actually.
Map: Custom.
Units: General Zod, Ursa, Non, and Krypto (1,020)- VS - Red Skull (C3G), Baron Von Strucker, Madame Hydra, Hydra Agents x3, Hired Guns, and Bodyguard x5 (1,015).
Spoiler Alert!

Last edited by Griffin; April 4th, 2012 at 02:36 AM.
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