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Old February 25th, 2012, 10:30 PM
Griffin Griffin is offline
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Re: The Book of Kryptonian Infiltrator - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Kryptonian Infiltrator

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes, definitely.
- What should be the unit's point value? 160.
- Give a brief overview. Fast, tricky, and fun. She doesn't have a lot of shiny new cow bell, but there is definitely enough there still to keep her very fun, interesting, and draftable. Double Attack is never very exciting to SEE on a card, but it is ALWAYS useful in a game. The Infiltration power is fun, if nothing else, to hope for a blank. I imagine in a larger game, it is going to be even more useful.
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 150.
- Give a brief overview. Not enough stats or attack potential to really feel like 160.
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Hawkmen of Thanagar x1 +1.
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 160.
- Give a brief overview. She was fast and fierce. Laying down lots of attacks from a single cheap unit who refuses to die - that is what she is like.
Map: Negative Zone.
Units: Kryptonian Infiltrator - VS - Parademons x2.
Spoiler Alert!


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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Eradicator is a good baby sitter, as these girls can seem a tad fragile compared to other Kryptonians, but their fierce multi attacks make them worth their points.
Map: Negative Zone.
Units: Kryptonian Infiltrators x4, Eradicator, and Superman I - VS - Professor X, Beast, Iceman, Jean Grey, Cyclops, Angel, Colossus, and 2 Multiple Men.
Spoiler Alert!

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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 150.
- Give a brief overview. Using Infiltration this game was key in getting into the Joker's start zone and killing him earlier rather than later.
Map: Negative Zone.
Units: Kryptonian Infiltrators x4 and Martian Manhunter - VS - Lex Luthor (Battlesuit), Grundy, Mxyzptlk, and Joker I.
Spoiler Alert!

Last edited by Griffin; February 26th, 2012 at 12:47 PM.
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