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Old November 29th, 2011, 12:42 AM
Griffin Griffin is offline
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Re: The Book of Joker - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Joker

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Joker is good at taking a punch, but any special attack or ranged attack is gonna bypass his defense power. Joker has a good melee attack and a great D20 power that is easy to depend on in combat.
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Joker should have done a touch better here, but his D20 was not Hot and Nasty at all.
Map: Custom.
Units: Joker - VS - Arkham Inmates x2.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? I am thinking that maybe 130 would be better. He is just so susceptible to ranged attacks.
- Give a brief overview. Joker isn't fast enough, tough enough, or ranged enough to really compete.
Map: Custom.
Units: Joker - VS - LexCorp Agents.
Spoiler Alert!


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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Joker was tricky, hard to kill, and lots of fun to play.
Map: Custom.
Units: Joker II, Harley Quinn, Scarecrow, Arkham Inmates x2, and Skrull Infiltrator x1 - VS - Hawkman, Hawkgirl, Hawkmen of Thanagar, and Atom.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Joker hits pretty decent with an attack of 4, and his D20 tricks are a lot of fun.
Map: Custom.
Units: Joker II, Harley Quinn, Catwoman, Penguin, and Killer Penguins - VS - Ghost Rider, Mole Man, and Moloids x12.
Spoiler Alert!

Last edited by Griffin; December 3rd, 2011 at 04:17 AM.
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