Re: The Book of Bane - Playtesting
Thanks, man, looks great!
Cheers,
Bats
Quote:
Originally Posted by marv_art
Quote:
Originally Posted by Griffin
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT (BANE)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
None noticed
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
None noticed
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
None noticed
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
None noticed, his Tactician can be helpful.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
None noticed
- FUN TEST/ Consider whether or not the design was fun to play.
ABSOLUTELY, had his BacK Breaker work successfully in both games!
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
YES!
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Yep
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Yes, Back Breaker successful and Tactician helpful
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Trying to keep him healthy until you can attack, I kinda used him as a clean-up unit.
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Army Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? .190 feels accurate
- Give a brief overview. .Captain Marvel has horrible defense rolls!
Map: .Mole Hills
Units: .Bane, Killer Croc, Hush, Black Mask and Deathstroke VS Captain Marvel, Batman, Robin, Huntress and Vixen
Spoiler Alert!
(summary).
ROUND 1 INT Bane
Hush and Marvel move. Hush Master Manipulates (MM) Black to attack Marvel, miss. Marvel puts 1W on Hush. Hush uses MM to have Croc attack Marvel 4W! Marvel attacks Croc back for 2W.
ROUND 2 INT Bane
Hush uses MM to have Croc attack again and after Marvel rolls a 1-7def he receives 4W more KO! Bane and Batman and Robin move. Hush uses MM to move Croc. Bats Batarangs Croc and Bane and with help from Tactician, both survive, Robin misses Croc.
ROUND 3 INT Bane
Hush uses MM to have Black attack Robin for 1W. Batman Bat Grapples to Black and 1W him. Robin follows and misses. Death attacks Robin for 2W with Quick Shot and runs adj to him. Bats attacks Death and he Calculated Defends, he takes 1W but puts 2W back on Bats because his attack was awful. Robin adds 1W more on Death when Cal Defense fails. Death attacks Bats but he Defensive Strikes 1W on Death. Huntress Crossbows Death for 1W more.
ROUND 4 INT Batman
Bats gets first punch and puts 2W on Death, KO! Robin misses Black again. Hush shoots Robin for 1W and KO. Bats puts 2W on Black when he rolls a 0-5def. Hush uses MM to have Croc attack Bats but he Evasive Strikes 1W on Croc. Bats attacks Croc, who 0-6 def and is 5W, KO! Hush uses MM to have Bane attack Bats for 1W. Huntress attacks Black and misses.
ROUND 5 INT Batman
Bats attacks and misses Bane. Hush uses MM to have Bane attack Bats, Venom roll is 20 attack is 7-8 and Bats fails Evasive and takes 4W, KO! Huntress takes out Black with a 1W Crossbow attack. Sights in Bane and misses. Hush uses MM to have Bane attack Huntress he 3W her, 1 Life left, BACK BREAKER! KO! Vixen comes running in using Cheetah power. Bane is MM by Hush and moves.
ROUND 6 INT Batman
Using Bear power vixen 1W Bane. Bane 1W Vixen. Vixen 5-6att Bane and he 1-5def, 4W! Bane 1W Vixen back. Vixen 5-6att again and Bane rolls 1-5def again, 4W and KO! Vixen moves forward towards Hush.
ROUND 7 INT Batman
Hush misses when Vixen rolls a perfect 4-4def. Vixen 1W Hush with Bear power. Hush 3W Vixen when she rolls 0-4def and to add insult he Surgically Strikes her KO'd body for 1W more.
Who won and how many wounds did they have? .Hush 2W
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Army Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? .190 seems good, didn't play any H2H. Venom could be powerful but, also fateful.
- Give a brief overview. .600 point test
Map: .Mole Hills
Units: .Bane, Gorilla Grodd, Gorilla Warriors and Atom VS Red Tornado, Batman Beyond and Green Arrow
Spoiler Alert!
(summary).
ROUND 1 INT Beyond
Arrow moves and Warriors move Carrying Atom and use Simian Hero Bonding (SHB) to move Grod. Arrow Skill Shots Grod, miss. Warriors Carry Atom and SHB to move Grod too. Red flys in and throws a perfect 4-4 Tornado Force attack taking out a Warrior and putting 1W on Grod and throwing him into the water. Grod moves and misses Cog Control.
ROUND 2 INT Bane
Atom rushes Red, misses attack but, Molecular Irritates him, Red loses his turn. Warriors attack Red, 1st misses, 2nd puts 3W on him and Atom flys out. SHB and Grod misses Red. Arrow takes out another Warrior. Bane moves and Arrow misses Grod with a Skill Shot.
ROUND 3 INT Beyond
Red Air Elementals all local opponents throwing them all around and attacks Atom, puts just enough 2W on him, KO. Arrow puts 1W on Bane with Skill Shot. Grod puts 1W on Arrow and successfully Cogs Red to have him attack Beyond and 1W him. Beyond uses Comlink to add range and 2W Grod. Bane moves up.
ROUND 4 INT Beyond
Red flys up and 1W Grod. Grod puts 1W on Red rolls an 11 for Cog adds his 4W and is shy, 15 instead of 16, for Cog Control. Arrow puts 1W on Grod and KO. Bane rushes Arrow and rolls a 1 for Venom, he receives 1W but continues attack on Arrow, 1W him. Beyond flys over using Comlink to add range and 2W Bane. Bane Venoms (1 and misses Red.
ROUND 5 INT Beyond
Red 1W Bane and Bane 3W Arrow for a KO. Beyond flys over using up his Comlink to add 1 to his attack on Bane, miss. Bane puts 2W on Beyond and before he can Batglide away Bane snatches him up BACK BREAKER!!! KO! Warrior attacks Red and misses.
ROUND 6 INT Beyond
Red attacks Bane and he rolls a 0-5def 4W, KO! Bane was T1. Red attacks the Warrior and misses! Bane was T2 Red attacks Warrior with a 6-7att and Warrior 1-4def, 5W, KO!
Who won and how many wounds did they have? .Red Tornado 4W
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