View Single Post
  #32  
Old October 18th, 2011, 05:52 PM
IAmBatman's Avatar
IAmBatman IAmBatman is online now
Best There Is! - C3G Con 2020 Champ
 
Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 135,407
Images: 110
IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer
Re: Weather Wizard - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (WEATHER WIZARD)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 100-110
- Give a brief overview. Weather Wizard never reached a point level he lost consistently against, but he played a lot of close games from 80-110.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 100
- Give a brief overview. This game was very close.
Map: Custom
Units: Weather Wizard vs. Hawkmen of Thanagar x 1 (100)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 100+
- Give a brief overview. Weather Wizard dominated here.
Map: Custom
Units: Weather Wizard vs. Beat Cops x1 + 1 figures (8
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 80? Hard to say in the midst of this slaughter.
- Give a brief overview. Weather Wizard provided a little bit of protection from range here, but it did nothing to help him or his teammates avoid Black Canary’s fists of fury.
Map: Custom
Units: Weather Wizard (100), Captain Cold (90), Heat Wave (110), Mirror Master (130), Captain Boomerang (90), Parademon Shock Troopers x1 (80) (600) vs. Flash (250), Black Canary (190), Robin (100), Alfred (60) (600)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 100 points. He did his share here, but nothing spectacular.
- Give a brief overview. It took a lot of luck, but the Rogues survived long enough to get their offense back on track. They’re still very much a finesse army.
Map: Custom
Units: Weather Wizard (100), Captain Cold (90), Heat Wave (110), Mirror Master (130), Captain Boomerang (90), Parademon Shock Troopers x1 (80) (600) vs. Flash (250), Black Canary (190), Robin (100), Alfred (60) (600)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 90-100
- Give a brief overview. Rogues pulled this one off with a little bit of luck. Batman falling early and a meat screen from the Inmates helped a lot.
Map: Custom
Units: Weather Wizard (100), Captain Cold (90), Heat Wave (110), Mirror Master (130), Captain Boomerang (90), Arkham Inmates x3 (180) (700) vs. Flash (250), Robin (120), Batman (200), Batgirl (130) (700)
Spoiler Alert!


I would draft Weather Wizard at 100, but I feel like the finesse and luck it takes to do well with the Rogues would justify him coming in at 90 as well.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by IAmBatman; October 21st, 2011 at 06:15 PM.
Reply With Quote