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Old October 6th, 2011, 12:35 AM
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Re: The Book of Mysterio - Play Testing

Sweet, thanks man.

Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT Mysterio

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 125-130
- Give a brief overview. This was an interesting battle, and it looked as though Doom was going to win this battle for Mysterio and their team, but then Dr. Steven Strange proved why he is the Sorcerer Supreme.
Map: Turret Rocks
Units: Mysterio, Dr. Doom, 4xDoombots, Guy Gardner(1200) Vs. Mandarin, Ironman MKI, Dr. Strange, Professor Zoom, Wonder Woman (1200)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 125-130
- Give a brief overview. This game was much more intense. Spider-Man and Mysterio were trading blows and disappearing on each other throughout the match, but eventually Spider-Man and his team of Fighters/Crime Fighters fell before Mysterio and his fellow Criminals, Masterminds, and Kingpin.
Map: Turret Rocks
Units: Mysterio, Kingpin, Lex Luthor(Battlesuit), Mad Hatter, 2xFire Ant(735) Vs. Spider-Man, Luke Cage, Jewel, Human Torch(Jim Hammond)(740)
Spoiler Alert!

Overall, I like the design. My only qualm here is that he doesn't feel elusive enough for Mysterio. The powers fit him perfectly, but I thni kdropping his roll requirement by 1 would fix this issue and it shouldn't jump his price up much if at all. Otherwise, I love the design

My Customs: Metroid / Starcraft / Classic
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