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Old September 23rd, 2011, 06:47 PM
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Re: The Book of Metallo - Playtesting

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Metallo

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS, a good beatstick and a great Kryptonian counter
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? ???
- Give a brief overview. Metallo was only able to activate twice. He moved once and attacked Superman another time and it was blocked. Metallo had one wound on him and was going to attack Superman and Penguin's greedy butt swiped his turn and denied him the opportunity to heal. Next turn Superman rolled 6 skulls and Metallo rolled 1 shield taking him out way before his time. Lame!
Map: X Marks The Spot
Units: Metallo, Hush, Penguin, Ventriloquist, Street Thugs x2 (870) vs Superman v2, Flash, Green Arrow (850)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? 290 feels good
- Give a brief overview. Metallo was a great blocker. He worried Supergirl and made her work around him. Clamp and Claw didn't come into play. He had a couple good attacks that helped his team. I opted not to heal him twice in order to keep the Kryptonite Heart in play. The gamble payed off and he clobbered Supergirl.
Map: X Marks The Spot
Units: Metallo, Lady Deathstrike, Hand Ninja x3, Bullseye (960) vs Supergirl, Black Canary, Green Arrow, Robin (Dick), Batman (Bruce) (960)
Spoiler Alert!

My Customs: Metroid / Starcraft / Classic

Last edited by Good Pig; September 25th, 2011 at 08:48 PM.
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