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Old September 3rd, 2011, 06:36 PM
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Re: Brainiac 5 - Playtesting Phase

From Scapemage:

Quote:
Originally Posted by Scapemage
Viola!

Quote:
Originally Posted by Griffin View Post
C3G PLAY TEST FEEDBACK FORM
Quote:
Originally Posted by Griffin View Post

NAME OF THE TEST UNIT Brainiac V and Shield Belt Glyph

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 100-130. Brainiacís Shield Belt keeps him alive, and Flying helps him a lot, but his offense doesnít do a heck of a lot and once the Shield Belt is gone heís dead meat.
Map: Ticalla Sunrise
Units: Brainiac V, Supergirl, and Green Arrow (Oliver Queen) (600) vs. Doctor Strange and Red Tornado (600).
Spoiler Alert!
Spoiler Alert!

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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 120-130. In this game, Brainiac showed a little more offensive potential. He actually did some damage, and Shield belt does help when attacked. However, 130 seems a little high for what he does. Iím thinking 120, but his D20 power can easily give him 5-10 points.
Map: Ticalla Sunrise
Units: Brainiac V, Echo, Absorbing Man, and darkseid (900) vs. Batman, Superman, and Wonder Woman (900).
Spoiler Alert!
Spoiler Alert!


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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass. The Glyph of Shield Belt is definitely useful. It helps protect anyone, and isnít all that powerful with itís high chance of blowing up. Great glyph to be used in any game.
Map: Ticalla Sunrise w/ 2 Shield Belt Glyphs
Units: Green Arrow (Connor Hawke), Doctor Fate, Plastic Man, Creeper, and Bodyguard (705) vs. Doctor Light, Elektra, Bullseye, and Hand Ninja x2 (705).
Spoiler Alert!
Spoiler Alert!
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