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Old August 31st, 2011, 02:41 PM
Griffin Griffin is offline
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Join Date: June 25, 2008
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Re: Welcome to C3G!!!

For all new ERB members.
Quote:
Originally Posted by davidlhsl

Welcome to the ERB!

The E.R.B. stands for Executive Review Board. The ERB phase in C3G's design process is a step where the Heroes allow a fresh set of eyes to examine a design. Think about your commute to work or school. You become so familiar with the route that you might miss a detail that someone who hasn't travelled the route might notice.

ERB isn't about playtesting. C3G already provides this in their process. Besides, playtesting takes time, and timeliness is more important in the ERB process.

ERB isn't about designing. Unless you are intimately familiar with the comic character, or you see an ability that poses a serious game play concern, you shouldn't try to suggest things that aren't on the design. Focus just on the design provided.

There really isn't a form to complete or even a format to follow. You're basically providing feedback about a design. You should strive to be organized in your reply, but don't sweat any formal format.

You should focus on your own personal strengths in writing your ERB report. For example, if you have designed a lot of customs, you should pay attention to wording. If you have have experience with the comic character in question, you should comment on theme. If you're a regular gamer, you should focus on game play mechanics.

Don't worry about covering areas where you are weak. If you don't read a lot of comics, or are unfamiliar with the figure in question, don't rush to Wikipedia to try to verify theme. If you aren't a wording expert, don't worry about offering suggested changes in wording.

Even in areas outside your strengths, you might still be able to provide commentary if something does jump out at you. For example, suppose you are weak in wording. You could still ask questions if something is unclear, and you could identify any spelling or grammatical mistakes you find.

If you see anything that you think might pose a problem, identify those. Do you see a strategy or combination of abilities that could be broken? Mention that, and provide an example. Do you think a figure would be invulnerable against a specific figure or figures? Mention that. Is there something unclear about the way an ability works? Ask.

If anything excites you about a design, mention those. Positive feedback is just as important as critical feedback, and it lets the designer know what is working.

It's not important to cover every aspect of a design. For example, you shouldn't mention the Flying ability, unless you have a comment relative to the specific design in question. But you should study every part of the design, including the numerical stats and the left side of the card information.

Try to be punctual, but don't try to rush the report. You should try to submit your response within 24 hours. Try to keep your ERB response to only one email. Don't submit an ERB report, then one hour later reply with, "Oh, I see something else I should mention." You might want to take a break while working on your ERB. During that time, you might think of another thing to check or something to add. The only time you should follow up with another response is when the Lead Designer asks something or indicates in a response something that you might need to clarify. Beyond that, send only one ERB email, and that's the end of it.

You might get a reply from the Lead Designer about your ERB. They may answer a question you posed or make some comments. Again, your reply isn't required except in the instances mentioned previously. What you really don't want to do is debate a point. As long as you make a point or take a position in your report, you've done your job. The debate is the responsibility of the Heroes. If someone agrees with your position, they will take it up. And don't worry if you don't get any response after sending in your ERB. The Hero may be super busy or may be completely satisfied with your report.

Never discuss a design with anyone other than the Lead Designer. Don't talk with the other Heroes or ERB members. Take care when you submit your report that you send it to the intended Lead Designer. You shouldn't work on more than one design at a time, but it's easy to click on the wrong PM when you're ready to reply. Also, don't quote the design in your response. Simply start a new message, and address it to the designer. Include "ERB for" followed by the name of the applicable figure.

Once you've submitted your report, keep the design for approximately 2 days in case the Lead Designer contacts you. Once that time has elapsed, you should delete your copies of it. C3G's designs change constantly, and you're reviewing the design at a very early stage. You really have no use for the design after this. Also, you should avoid referencing any other unpublished design you've seen in your ERB report. Try to confine your analysis and comparisons to published units when you need to reference other figures. This will prevent leaving spoilers that might be seen when published. The only exception might be the use of a special ability that you see across multiple customs. For example, Magical Defense was referenced long before a figure with the ability was released. But those cases are rare.

You can actually see examples of ERB responses in the various Books threads. Pick a character you like, such as Giant Man. Starting with the first page, just visually scan downwards without reading in detail. You're looking for something in bold that says, "I propose we send this to ERB," followed by a bunch of Yeas. Or you'll see a quoted passage, with ERB response mentioned. You'll usually find this around pages 3-6, based on how much time the Heroes spend in the design phase.

Thank you for your participation. We look forward to working with you!
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