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Old August 30th, 2011, 09:03 AM
Griffin Griffin is offline
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Re: The Book of Eradicator - Playtesting

Thanks.
Quote:
Originally Posted by Red Eyed Jedi
Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Eradicator.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
pass.

- FUN TEST/ Consider whether or not the design was fun to play.
yes.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Yes.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
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Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 300. At 280 points, each wound is worth less than 50 points. points divided by life, still not as valuable as superman's which is about 58 points or Doomsday who is 65 per wound, of course still has to be in 3 though. Then he can still attack twice, that is the biggest part of my reasoning.
- Give a brief overview. Eradicator used his Solar Radiation several times and was able to transfer wounds off Superman and Doomsday both, but was not able to do any wounds with it. As that was his primary source of wounds Kyrptonian DNA didn't come into play this game. Took 5 wounds total from Radiation before falling to a Green Lantern and his huge attack.
Map: B.O.V. map The Broken Skyline. (no glyphs)
Units: Team 1 Superman, Doomsday, Eradicator. 1070
Team 2 Alfred Pennyworth, Green Lantern's (Hal, Guy, and Kilowog) 1040.

Spoiler Alert!

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Army Test
- Does it pass
, Yes or No? yes.
- What should be the unit's point value? 300.
- Give a brief overview. Eradicator used his solar radiation special attack and destroyed some skrull Warriors he healed superman occasionally whenever it was needed which wasn't often. his kryptonian D.N.A helped him evade Damage a couple times as well. Before finally being destroyed by a good roll by an inspired Skrull warrior deals 4 and destroyed him
Map: Crash Landing. (no glyph)
Units: Team 1 Superman, Doomsday, Eradicator 1070
Team 2 Super Skrull, Skrull Warriors (x7) 1110.

Spoiler Alert!
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