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Old August 13th, 2011, 12:57 PM
Griffin Griffin is offline
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Re: The Book Of Superboy - Playtesting

Thanks.
Quote:
Originally Posted by Hidicul
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT SUPERBOY (KON-EL)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________



Army Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? .HIS POINT COST FEELS FINE TO ME
- Give a brief overview. .THIS WAS PRETTY ONE SIDED, WHICH SUPRISED ME THAT SUPERBOY'S TEAM TOOK OUT SUPERMAN SO EASILY.
Map: .TURRET ROCKS
Units: .Superboy (Kon-El), Robin, Speedy, Black Canary, and Huntress (800) vs Superman, Spider-Man (C3G), & Green Arrow (Oliver) (800)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? .HE STILL FEELS RIGHT TO ME.
- Give a brief overview. .GRUNDY MADE A COUPLE F APPERANCES IN THIS GAME, BUT THE REAL STARS WERE SPEEDY AND HERCULES.
Map: .TURRET ROCKS
Units: .Batman (Terry), Hercules, Wasp, & Captian America (800) vs Superboy, Speedy, Solomon Grundy, & Cyclops (800)
Spoiler Alert!


As a side note, I feel like Speedy's power should be called Diamond Tipped Arrows instead of Diamond Tip Arrows. Calling it Tip just doesn't sound right to me for some reason.
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