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Old August 8th, 2011, 08:10 AM
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Margloth Margloth is offline
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Re: The Book of Captain Marvel (Mar-Vell) - Playtesting Phas

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Captain Marvel (Mar-vell)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass, although I wonder if Cosmic Awareness should work against other Cosmic Awareness... a small point, really.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass... although a Kree Scout who warps in Mar-vell and Ronan allows him to pack a BIG punch!

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass. Cosmic Awarness is scary... but as long as you bring someone with 6 or more attack dice you should be able to consistently break if. I found it very similar to Evasive Strike in the amount of times I saw it work.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass. Depending on other tests, I could see him dropping 20 points or so. He struggles against heavy hitters.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.

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Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 400 was fine here.
- Give a brief overview. I thought Mar-vell would be really effective against Lanterns, due to hitting them with big attacks and then breaking through their shields when they attacked him. But with their huge attacks, Lanterns were able to break (or at least break even) with his defense okay. It helped that Hal was able to keep his batteries for a looooong time. However, Mar-vell one-shotted Kilowog (admittedly after he burned both batteries), which felt pretty beastly.
Map: X Marks the Spot
Units: Mar-vell, Ronan, Kree Scouts x6 (1000) vs. Hal Jordan, John Stewart, Kilowog (1000)

Spoiler Alert!


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Army Test
- Does it pass, Yes or No? Pass.
- What should be the unit's point value? He got smoked here... so he felt a tad lower. Cosmic Awarness just can't hold up to Thing when Sue's got 4 wounds (who can?)
- Give a brief overview. Mar-vell was gonna be my shark who finished Sue... and he came pretty close, but Reed caught him on the next turn while Sue slipped away. Rather than try to break Reed's colossal defense, Kree Scouts doubled up on Sue to bring her down... and unfortunately this allowed Thing to move in and clobber Mar-vell in one shot. This reinforces my point that Mar-vell doesn't excactly stand up super-well to heavy hitters... of course then Reed also discourages Mar-vell's playstyle of "AHH" (Always Have Height). Mar-vell's biggest contribution in this game was really softening up Sue, and then eating up some attacks from the F4 gang, since Reed basically had to forfeit his attacks for fear of Cosmic Awareness.
Map: X Marks The Spot
Units: Mar-vell, Kree Scout x5, John Stewart, Beat Cops x1 (1005) vs. F4 (1000)

Spoiler Alert!

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