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Old July 25th, 2011, 05:03 PM
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Re: The Book of Ice Rock

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
[spoiler]One Ice Mountain, one Great Evergreen Tree, three Evergreen Trees, and two Ice Rocks were destroyed, and one Ice Glacier had three wounds, one Ice Glacier had two wounds, and one Ice Hill had two wounds. Lots of damage! Avalanche was a lot of fun on this one, but he has trouble hitting any DOs unless he gets a roll of 3 on his special attack (which he did here once). When he does, though, there’s plenty of mayhem, which is fun! One of the Evergreen Trees put a wound on Magneto and the Great Evergreen Tree put one wound on Destiny and one on Beast (he caused the fall). Blob’s repeated failed attempts to topple a tree instead of just punching Cyclops (who was in Psychic Defense X range) was his undoing. Magneto also got caught up with DOs early and it cost him. Cyclop’s Optic Blast is a great thing to have on a map crowded with these trees and ice structures. Beast and Jean Grey both took two wounds when Toad put the last wound on the Ice Mountain to destroy it. Iceman never healed any wounds here (it was just never worth it to sacrifice his attack).
Who won and how many wounds did they have? X-Men win on Turn 1 of Round 6 with Full life Prof X, Full life Angel, 2 life Jean Grey, and 1 life Beast remaining./spoiler]
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Superman I, Batman (600) vs. Cyclops, Beast, Iceman, Angel (600)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


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