C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
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Army Test
- Does it pass, Yes or No? Yes.
- Give a brief overview. The trees FALLING power is touch to the game that I ABSOLUTELY enjoy. It isn't complicated or too much, but it does add a dimension to the game that didn't exist before; ranged danger from DOs. They can affect multiple figures, knock other trees down, or be used as tactical weapons as was shown against Hulk who no one wants to put more than one wound on.
The Ice formations work well as line of sight blockers, we already know that, but now that line of sight can be destroyed, and the rocks can even be thrown as weapons, and the beauty is that all that can happen WITHOUT a power on the card. So the nicheness of the Ice Healing isn't a let down at all. The Ice Mountain is a great fearful deterant, but not so much that people avoid it. a lot of the fight was near it, because of its life of 6 and defense of 7, you can easily believe that it will be there for a while.
Map:
Custom with two sets of trees and one set of Ice.
Units:
Hulk, Thor, and Giant Man - VS - Superman, Wonder Woman, and Red Tornado.
Spoiler Alert!
- Wonder Woman moves to height.
- Giant Man advances.
- Red Tornado move up and hide behind the Ice Mountain.
- Thor moves up next to Giant Man and swings his Hammer at the Giant Evergreen tree and cracks it with one wound.
- Wonder Woman goes down to the street and lassos Hulk into her, then punches down a tree that falls on Thor and Giant Man for one wound.
- Hulk circles Wonder Woman, punches her for two wounds, and knocks her into the Ice Mountain but they don't take knockback damage..
- Thor engages Wonder Woman and puts two wounds on her knocking her into the Ice Mountain but she survives and no knockback damage occurred.
- Wonder Woman punches Thor for two wounds and slams him against Hulk for a wound on them both.
- Thor kills Wonder Woman.
- WW lost a turn.
- Hulk leaps and engages Red Tornado but can't connect the attack.
- Superman takes height and destroys a tree, which destroys another tree, which turns and puts a wound on Hulk, then he throws a nearby Ice Rock at Hulk but misses.
- Giant Man moves around the Mountain and hits it for 3 wounds.
- Red Tornado moves and puts 1 wound on Hulk.
- Thor puts a wound on Red Tornado.
- Superman comes down and puts 2 wounds on Thor.
- Hulk hits Red Tornado for 3 wounds.
- Superman kills Thor.
- Hulk misses Red Tornado.
- Red Tornado flies over Hulk, doubles back, lands next to a Evergreen Tree, places Hulk next to it, then smashes the tree so that it falls on Hulk for a wound. (This is a nice way to wound Hulk without putting more than one wound on him at a time.
- Hulk kills Red Tornado.
- Superman flies up and punches a Great Evergreen Tree and puts it in the critical.
- Hulk smashes the tree and finishes it off putting a wound on Superman.
- Superman puts Hulk 1 away from death with two wounds.... uh oh.
- Fully enraged, Hulk hits Superman for two wounds.
- Superman hits for 5 skulls and Hulk blocks them all.
- Giant Man engages Superman and misses.
- Superman leaves Hulk, takes a wound, engages Giant Man (down from flying), dodges the Giant Swat, and cracks Giant Man for 2 wounds.
- Giant Man hits for 1 wound on Superman.
- Superman kills Giant Man.
- Hulk misses Superman.
- Superman kills Hulk.
Who won and how many wounds did they have? Superman wins with 5 wounds.
4 Evergreen Trees were destroyed.
1 Great Evergreen Tree was destroyed.
1 Great Evergreen Tree took 1 wound.
The Ice Mountain took 3 wounds.
1 Ice Rock was thrown.
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Army Test
- Does it pass, Yes or No? Yes.
- Give a brief overview. I wanted to run an army that would each benefit from the new DOs, and I didn't find any of it overpowered at all, in fact they lost.
Map:
Custom.
Units:
Iceman, Swamp Thing, and Poison Ivy - VS - Sinestro and Sinestro Corps Soldier x2.