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Old July 11th, 2011, 12:17 PM
Griffin Griffin is offline
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Re: The Book of LexCorp Security

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Lex Corps Security

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 110.
- Give a brief overview. They are fast and stout in their defense. Not the greatest hero killers because they only have two attacks per turn, but they can certainly get the job done.
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 110 feel right on IMO. This was a close game.
- Give a brief overview. This was actually really close until the last turn when the LC rolled over the last two Parademons. The LC's range and speed is fantastic, but even that armor that they have can not stand up to an auto wound, and that is something that has to be seriously considered when you think about all the auto wound powers that exist these days.
Map: Custom.
Units: Lex Corps x3 - VS - Parademons x4.
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 110-120.
- Give a brief overview. The Map here just gave them the major advantage to always have height or at least equal height.
Map: Custom.
Units: Lex Corps x3 - VS - S.H.I.E.L.D. Agents x3.
Spoiler Alert!


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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 120-130.
- Give a brief overview. These guys just work soooo well with Lex that it is stupid. I know that Lex loves fighting a Kryptonian, but really the power boost in this match is Lex's survivability and the level of ease it is to pull that off when Lex bonds with this common squad.
Map: Custom.
Units: Lex Corps x2, Lex Luthor (Battlesuit), and Civilians x2 - VS - Superman II and Green Arrow (Oliver).
Spoiler Alert!

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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 120.
- Give a brief overview. Bonding with criminal is a blast, and also pretty darn powerful. This squad is a great addition to the game, and will likely get lots of use by serious gamers who play to win.
Map: Custom.
Units: Lex Corps x2, Absorbing Man, Trapster, and Electro - VS - Flash, Professor Zoom, and Quicksilver.
Spoiler Alert!
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