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Old June 30th, 2011, 12:24 AM
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Re: The Book of Shadowcat - Playtesting

Sweet! Thanks!
Since figures = Destructible Objects for all power text, she can at least walk through the Castle Door ... I forget what our ruling was on whether Castle pillars count as "obstacles such as ruins," though ... I think they may, in which case she could walk through them as well. Good question for Griff! (Martian Manhunter has the same power, so you could ask it in his book).

Quote:
Originally Posted by johnny139
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Shadowcat

- THEME TEST
/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS (It's too bad she can't walk through castle walls, but I love the card's simplicity, so I can't complain!)

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
MAYBE (Among Mutant armies, it'd be tough to take her over Angel or Toad.)

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES!
- What should be the unit's point value? 80 POINTS
- Give a brief summary. She was relatively useful - actually, she probably did more damage than anyone else, doing two wounds to Batman in the final stretch. Overall it was a trainwreck for the Mutants, though, so I feel she's a tad overcosted. Of course, if Cyclops had been able to use his Field Commander, maybe it would have been easier to get her into position...
Map: HYDRA Base Gehenna
Units: Shadowcat, Cyclops, Beast, Mystique (615 Points) vs. Batman: Bruce Wayne, Robin: Tim Drake, Commissioner Gordon, 5th Precinct Beat Cops x3 (605 Points)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? NO!
- What should be the unit's point value? 70-80 POINTS
- Give a brief summary. Well, the Four are a force to be reckoned with - but so is Deadpool and the Mutants. But this was a trainwreck. In the end, yeah, things evened out, but only because Toad went on a rampage and dealt... nine damage total (Have I told you how awesome Toad is?). Shadowcat and Deadpool together should have been unstoppable, but even the Thing was able to catch up with her - nevermind the flyers and other special move guys.
Map: HYDRA Base Gehenna
Units: Shadowcat, Professor X, Deadpool, Blob, Toad, Pyro, Bob, Agent of HYDRA (1000 Points) vs. Mister Fantastic, Invisible Woman, Human Torch, The Thing (1000 Points)
Spoiler Alert!


FINAL THOUGHTS: Well, I feel like she has the POTENTIAL to be good. But, and maybe it's just my luck, she's not. In a perfect situation she might be worth 90, but I'd probably draft Angel first nine times out of ten, and Toad a hundred times out of fifty (but that's just me). If you up her Move to 6, I could see it working; otherwise, 80 is a better bet.

C3G can be played with official Heroscape, but it's not recommended.


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