Re: The Book of Impossible Man - Playtesting
Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT Impossible Man
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 430
- Give a brief overview. This was an interesting match up as it could have easilly gone either way. Mxyzptlk and Impossible Man are pretty evenly matched. It came down to the final Hired Gun who saved the day.
Map: Turret Rocks
Units: Impossible Man, Hired Guns, Ventriloquist(650) Vs. Mxyzptlk, Green Arrow(Connor), Mandarin(650)
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 430
- Give a brief overview. .This game felt pretty close almost the entire game, but as soon as Absorbing Man fell, Zoom just couldn't hold up to the threat that is Impossible Man.
Map: Turret Rocks
Units: Impossible Man, Dr. Light, Flash, Gorilla Grodd, 1xBodyguard, 1xSHIELD Sniper(1150) Vs. Absorbing Man, Professor Zoom, Graviton, Madame Hydra, 1x Hydra Agents.
Spoiler Alert!
Round 1
Turn 1 advance. Turn 2 advance. In turn 3 zoom Speed Dodged Flash's attack, and the Hydra Agent's advanced and activated Madame Hydra who advanced.
Round 2
In turn 1 Zoom gave Grodd 1 wound with Negative Speed Force. In turn 2 Hydra Agents gave Flash 1 wound and activated Madame Hydra. In turn 3 Grodd advanced and used Cognizant Control to make Zoom engage and take out Madame Hydra, and Graviton engaged Dr. Light.
Round 3
In turn 1 Zoom gave Grodd 1 wound. Turn 2 advance. In turn 3 Graviton gave Dr. Light 3 wounds.
Round 4
In turn 1 Zoom gave Grodd 2 wounds. In turn 2 Absorbing man advanced and used his Ball and Chain to take out Grodd and a Hydra Agent and Flash Speed Dodged it. In turn 3 OM on Grodd, and Graviton gave Dr. Light 1 wound.
Round 5
In turn 1 Zoom engaged Flash. In turn 2 Impossible gave Graviton 2 wounds, and Absorbing Manengged Flash. In turn 3 Zoom Speed Dodged flash's Fist Fusilade, and Graviton took out Dr. Light.
Round 6
In turn 1 Graviton gave Impossible 2 wounds, and Impossible used Shapeshifting Prankster on Graviton and used Reverse Gravity to throw Graviton giving him 2 wounds. In turn 2 Absorbing Man gave Flash 1 wound with his Ball and Chain, and flash gave Absorbing Man 2 wounds with Fist Fusilade.In turn 3 Impossible took out Graviton.
Round 7
In turn 1 Flash Speed Dodged the Hydra Agents' attacks, and Zoom Speed Dodged Impossible's attack. in turn 2 Flash gave Absorbing Man 1 wound with Fist Fusilade, and Flash Speed Dodged Zomm's attack. In turn 3 Flash Speed Dodged out of the way of Absorbing Man's Ball and Chain, and Impossible gave Zoom 2 wounds.
Round 8
In turn 1 Impossible gave Zoom 1 wound, and the Hydra Agents gave Flash 1 wound. In turn 2 Zoom took out Flash. In turn 3 Zoom Speed Dodged Impossible's attack.
Round 9
Turn 1 advance. In turn 2 Zoom took out the Sniper. In turn 3 Impossible took out Absorbing Man.
Round 10
In turn 1 Impossible Popped out of the way of the Hydra Agents' shots. in turn 2 Impossible took out a Hydra Agent, and Popped out of the way of the Hydra Agents' shots. In turn 3 impossible took out a Hydra Agent, and Zoom took out the bodyguard.
Round 11
In turn 1 Impossible took out the last Hydra Agent, OM on Hydra Agents. In turn 2 Zoom Speed dodged adjacent to Impossible, and Impossible popped. In turn 3 Zoom Speed dodged, and Impossible Popped.
Round 12
In turn 1 Impossible took out Zoom.
Who won and how many wounds did they have? Impossible Man won. Impossible Man had 2 wounds.
Impossible Man makes for a very formiditable opponent. Not noly is he difficult to wound, but he could steal your powers and use them on you, and when you do wound him, it takes forever to whittle him down, which, in my case, didn't happen, but it would happen with the right army and enough time
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Thanks for the quick return here. Everything looks good.
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