View Single Post
  #103  
Old June 9th, 2011, 10:26 AM
tcglkn's Avatar
tcglkn tcglkn is offline
Tickle Pickle
 
Join Date: August 17, 2009
Location: USA - VA
Posts: 34,544
Images: 84
Blog Entries: 7
tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth
Re: The Book of Impossible Man - Playtesting

Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT Impossible Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 430
- Give a brief overview. This was an interesting match up as it could have easilly gone either way. Mxyzptlk and Impossible Man are pretty evenly matched. It came down to the final Hired Gun who saved the day.
Map: Turret Rocks
Units: Impossible Man, Hired Guns, Ventriloquist(650) Vs. Mxyzptlk, Green Arrow(Connor), Mandarin(650)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 430
- Give a brief overview. .This game felt pretty close almost the entire game, but as soon as Absorbing Man fell, Zoom just couldn't hold up to the threat that is Impossible Man.
Map: Turret Rocks
Units: Impossible Man, Dr. Light, Flash, Gorilla Grodd, 1xBodyguard, 1xSHIELD Sniper(1150) Vs. Absorbing Man, Professor Zoom, Graviton, Madame Hydra, 1x Hydra Agents.
Spoiler Alert!

Impossible Man makes for a very formiditable opponent. Not noly is he difficult to wound, but he could steal your powers and use them on you, and when you do wound him, it takes forever to whittle him down, which, in my case, didn't happen, but it would happen with the right army and enough time
Thanks for the quick return here. Everything looks good.
Reply With Quote