Re: The Book of Quicksilver - Playtesting!
Quote:
Originally Posted by hidicul
NAME OF THE TEST UNIT QUICK SILVER
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. NO. HE IS VERY FRAGILE FOR A SPEEDSTER AND HAS ONE HECK OF A TIME BREAKING THROUGH SOMEONES DEFENSE.
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- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS
Map: EMBATTLED FEN
Units: HAND NINJAS x2
_____________________________________________________________ Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS
Map: EMBATTLED FEN
Units: MAGNETO, BLOB, TOAD, MYSTIQUE & QUICK SILVER (1080) VS ELEKTRA, BULLSEYE, DARKSIED & 4x HAND NINJAS (1065)
Spoiler Alert!
ROUND 1
BLOB ADVANCES.
ELEKTRA AND 3 NINJAS ADVANCE.
MYSTIQUE ADNAVCES AND TAKES OUT 1 NINJA WHO HAD HIEGHT.
ELEKTRA ADVANCES AND ATTACKS BLOB AT RANGE FOR 4 WOUNDS. NINJAS ADVANCE, 1 ENGAGES BLOB AND DEALS 1 WOUND.
QUICK SILVER ADVANCES AND ENGAGES ELEKTRA. ELEKTRA BLOCKS AND QUICK SILVER MOVES AWAY.
DARKSIED ADVANCES.
ROUND 2
ELEKTRA ATTACKS BLOB FOR 4 WOUNDS, BLOB OUT. 2 NINJAS ENGAGE MYSTIQUE, NO WOUNDS FOR ENGAGEING HER, AND 1 NINJA ENGAGES QUICK SILVER. ALL ATTACKS BLOCKED.
OM ON BLOB
ELEKTRA ADVANCES AND ATTACKS PYRO FROM RANGE, 3 WOUNDS AND ROLLS A 3 FOR ASSASSIN'S MARK. NINJAS ATTACK MYSTIQUE AND QUICK SILVER, ALL ATTACKS BLOCKED.
PYRO ADVANCES AND ATTACKS THE 2 NINJAS ENGAGED WITH MYSTIQUE WITH LIVING FLAMES SA. 1 BLOCKS AND THE OTHER IS DESTROYED.
ELEKTRA ATTACKS TOAD, BLOCKED. 3 NINJAS ADVANCE.
MYSTIQUE ENGAGES ELEKTRA, BLOCKED.
ROUND 3
QUICK SILVER ATTACKS ENGAGED NINJA WITH 4 SKULLS, NINJA OUT. THEN QUICK SILVER MOVES AND ENGAGES ANOTHER NINJA.
DARKSIED FLYS INTO RANGE OF QUICK SILVER AND USES OMEGA EFFECT SA. 1 WOUND AND A ROLL OF 6.
MYSTIQUE ATTACKS ELEKTRA BUT IS BLOCKED.
ELEKTRA ATTACKS MYSTIQUE FOR 3 WOUNDS. 3 NINJAS ADVANCE AND 1 ENGAGES PYRO AND ATTACK BUT IS BLOCKED.
PYRO ROLLS A 8 FOR ENGULFING FLAMES THEN MOVES TO EQUAL GROUND WITH THE NINJAS BUT WIFFS HIS ATTACK.
ELEKTRA ATTACKS MYSTIQUE, BLOCKED. 2 NINJAS ADVANCE, 1 ATTACKS PYRO BUT IS BLOCKED.
ROUND 4
MAGNETO REMOVES THE MAGNETIC SHIELD MARKER, THEN THROWS ELEKTRA FOR 1 WOUND.
DARKSIED USES OMEGA EFFECT SA ON QUICK SILVER, BLOCKED AND DARKSIED TAKES 1 WOUND.
PYRO ROLLS A 12 FOR ENGULFING FLAME AND DESTROYS A NINJA. THEN USES LIVING FLAMES ON THE OTHER 2 NINJAS CLOSE TO HIM. 1 BLOCKED, 1 DESTROYED.
ELEKTRA ADVANCES AND ATTACKS MYSTIQUE FROM RANGE, BLOCKED. 2 NINJAS ENGAGE PYRO, AND 1 ENGAGES WITH QUICK SILVER. PYRO OUT AND QUICK SILVER BLOCKS.
QUICK SILVER ATTACKS ENGAGED NINJA DESTROYING IT, THEN MOVES AWAY FROM DARKSIED.
ELEKTRA MOVES WITHIN RANGE OF QUICK SILVER AND ATTACKS. QUICK SILVER WIFFS AND IS DESTROYED. 3 NINJAS ADVANCE.
ROUND 5
MAGNETO REPLACES MAGNETIC SHIELD MARKER, ADVANCES AND DESTROYS A NINJA.
DARKSIED ADVANCES.
MYSTIQUE ADVANCES AND ATTACKS ELEKTRA FOR 1 WOUND.
DARKSIED ENGAGES MYSTIQUE TAKING A WOUND, THEN DEALS 2 WOUNDS TAKING MYSTIQUE OUT.
MAGNETO REMOVES MAGNETIC SHIELD MARKER AND THROWS DARKSIED FOR 1 WOUND, THEN ENGAGES ELEKTRA AND DEALS 2 WOUNDS.
BULLSEYE ADVANCES AND 3 NINJAS ADVANCE.
ROUND 6
DARKSIED ADVANCES AND ATTACKS MAGNETO WITH OMEGA EFFECT SA FOR 4 WOUNDS, MAGNETO OUT.
OM ON MAGNETO.
ELEKTRA ADVANCE AND ATTACKS TOAD FROM RANGE FOR 2 WOUNDS THEN ROLLS A 19 FOR ASSASSIN'S MARK, TOAD OUT.
THE GAME WENT TO ROUND 6 TURN 2. DARKSIED HAD 3 WOUNDS, ELEKTRA HAD 4 WOUNDS, BULLSEYE HAD NO WOUNDS AND THERE WERE 4 NINJAS LEFT.
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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .
Map: EMBATTLED FEN
Units: QUICK SILVER, DEADPOOL, BOB AND PROFFESSOR X (755) VS PUNISHER, TWO-FACE, ANGEL, ECHO AND FLASH (780)
Spoiler Alert!
ROUND 1
DEADPOOL ADVANCES.
ANGEL GRABS TWO-FACE AND ADVANCES.
BOB ADVANCES.
ANGEL RETREATS.
QUICK SILVER ADVANCES.
FLASH ENGAGES DEADPOOL AND QUICK SILVER. FIST FUSSILADE SA ON QUICK SILVER, ALL BLOCKED.
ROUND 2
ANGEL GRABS PUNISHER AND ADVANCES.
DEADPOOL ATTACKS FLASH 2 WOUNDS.
TWO-FACE ADVANCES AND ROLLS A 10 FOR FLIP THE COIN.
DEADPOOL ATTACKS FLASH, BLOCKED.
PUNISHER USES AUTO-SHOTGUN SA ON DEADPOOL, QUICK SILVER AND BOB. DEADPOOL 1 WOUND, QUICK SILVER BLOCKED, AND BOB 1 WOUND. BOB PUTS 1 WOUND ON PUNISHER.
NEXT SHOT DEADPOOL AND QUICK SILVER BLOCK AND BOB TAKES 2 WOUNDS, BOB OUT.
QUICK SILVER ENGAGES TWO-FACE, BLOCKED.
ROUND 3
DEADPOOL ATTACKS PUNISHER, BLOCKED.
PUNISHER USES AUTO-SHOTGUN SA. DEADPOOL TAKES 1 WOUND AND QUICK SILVER BLOCKS.
PROFFESSOR X ADVANCES.
FLASH ENGAGES DEADPOOL AND USES FIST FUSSILADE SA FOR 1 TOTAL WOUND.
QUICK SILVER ATTACKS TWO-FACE, BLOCKED.
PUNISHER USES AUTO-SHOTGUN SA ON DEADPOOL, FLASH AND QUICK SILVER, ALL BLOCK.
ROUND 4
PUNISHER USES AUTO-SHOTGUN SA, FLASH SPEED DODGE, DEADPOOL AND QUICK SILVER EACH TAKE A WOUND.
PROFFESSOR X ADVANCES AND ATTACKS FLASH WITH TELEPATHIC BLAST SA, FLASH SPEED DODGE.
FLASH ENGAGES PROFFESSOR X AND DEALS 3 WOUNDS WITH FIST SUSSILADE SA.
DEADPOOL ATTACKS FLASH FOR 1 WOUND.
PUNISHER DISENGAGES FROM DEADPOOL AND QUICK SILVER. DEADPOOL MISSES LEAVUNG ENGAGE ATTACK BUT QUICK SILVER DEALS 1 WOUND. PUNISHER USES ARMOR PEIRCING ROCKET SA ON DEADPOOL, 2 SKULLS ROLLED AND DEADPOOL BLOCKS.
ROUND 5
QUICK SILVER ENGAGES FLASH AND DEALS 2 WOUNDS, FLASH OUT.
PUNISHER USES ARMOR PIERCING ROCKET SA ON DEADPOOL FOR 2 WOUNDS.
DEADPOOL ATTACKS PUNISHER FOR 1 WOUND.
OM ON FLASH.
DEADPOOL ATTACKS PUNISHER FOR 2 WOUNDS, PUNISHER OUT. THEN DEADPOOL ATTACKS TWO-FACE FOR 1 WOUND.
OM ON PUNISHER.
ROUND 6
TWO-FACE ROLLS A 2 FOR FLIP THE COIN.
QUICK SILVER ENGAGES ANGEL AND DEALS 3 WOUNDS WITH WHIRLWIND VORTEX SA.
TWO-FACE ATTACKS DEADPOOL 3 TIMES FOR 4 WOUNDS, DEADPOOL OUT.
OM ON DEADPOOL.
ECHO ADVANCES.
OM ON DEADPOOL.
ROUND 7
ECHO ENGAGES QUICK SILVER, BLOCKED.
QUICK SILVER ATTACKS ECHO BUT WIFFS.
TWO-FACE ENGAGES QUICK SILVSER AND USES HEADS YOU LIVE, TAILS YOU DIE TO INFLICT A WOUND ON EACH OF THEM.
QUICK SILVER ATTACKS TWO-FACE BUT WIFFS.
TWO-FACE USES HEADS YOU LIVE, TAILS YOU DIE TO PUT A WOUND ON HIMSELF AND QUICK SILVER. QUICK SILVER OUT.
ROUND 8
PROFFESSOR X ADVANCES AND USES TELEPATHIC BLAST SA ON TWO-FACE FOR 2 WOUNDS. TWO-FACE OUT.
OM ON TWO-FACE.
PROFFESSOR X ADVANCES AND USES TELEPATHIC BLAST SA TO PUT 2 WOUNDS ON ECHO.
OM ON TWO-FACE.
PROFFESSOR X USES TELEPATHIC BLAST SA TO PLACE 3 WOUNDS ON ECHO. ECHO OUT.
OM ON ECHO.
ROUND 9
PROFFESSOR X ADVANCES AND TELEPATHIC BLAST SA ANGEL. ANGEL WIFFS ANF TAKES HIS FINAL WOUND.
THIS GAME WENT TO ROUND 9 TURN 1. PROFFESSOR X HAD 3 WOUNDS.
BY HIMSELF, QUICK SILVER JUST SEEMS TO BE TO FRAGIL AND UNABLE TO CRACK A UNITS DEFENSE TO BE WORTH THE POINTS. IN AN ARMY, HE SEEMS TO HOLD HIS OWN, ESPECIALLY IF YOU CAN BACK HIM UP WITH SOME RANGE UNITS. I REALLY LIKED SEEING A SPEEDSTER WITHOUT THE SPEED DODGE SPECIAL POWER, BUT I REALLY DON'T THINK THAT 8 DEFENSE DICE IS ENOUGH TO HELP HIM. IN SUPERSCAPE, HE SEEMS TO BE DEATHWALKER 9000, NICE AMOUNT OF DEFENSE DICE TO ROLL, BUT ALL IT REALLY TAKES IS ONE WIFF AND HE'S GONE. I WAS ABLE TO USE ALL 6 MOVES A FEW TIMES WITH HIS WHIRLWIND VORTEX SA, BUT THAT WAS ONLY BECAUSE THERE WAS A HIEGHT DEFERENCE. THE MOST ATTACK DICE I WAS ABLE TO ROLL WITH HIM WAS 5. I REALLY THINK THAT AS IS, HE HAS BEEN OVER PRICED. I FEEL THAT HE SHOULD BE BELOW 200 POINTS, MAYBE SOMEWHERE AROUND 180? I LOVE THE POWERS AND THEME OF HIM THOUGH.
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Big one here. Some dispute on final cost ... Griff, could you run another test after all?
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