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Old January 19th, 2011, 01:19 AM
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Re: The Book of Quicksilver - Playtesting!

Quote:
Originally Posted by hidicul
NAME OF THE TEST UNIT QUICK SILVER

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. NO. HE IS VERY FRAGILE FOR A SPEEDSTER AND HAS ONE HECK OF A TIME BREAKING THROUGH SOMEONES DEFENSE.

Spoiler Alert!


_____________________________________________________________


- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS
Map: EMBATTLED FEN
Units: HAND NINJAS x2

Spoiler Alert!


_____________________________________________________________
Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS
Map: EMBATTLED FEN
Units: MAGNETO, BLOB, TOAD, MYSTIQUE & QUICK SILVER (1080) VS ELEKTRA, BULLSEYE, DARKSIED & 4x HAND NINJAS (1065)

Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .
Map: EMBATTLED FEN
Units: QUICK SILVER, DEADPOOL, BOB AND PROFFESSOR X (755) VS PUNISHER, TWO-FACE, ANGEL, ECHO AND FLASH (780)

Spoiler Alert!


BY HIMSELF, QUICK SILVER JUST SEEMS TO BE TO FRAGIL AND UNABLE TO CRACK A UNITS DEFENSE TO BE WORTH THE POINTS. IN AN ARMY, HE SEEMS TO HOLD HIS OWN, ESPECIALLY IF YOU CAN BACK HIM UP WITH SOME RANGE UNITS. I REALLY LIKED SEEING A SPEEDSTER WITHOUT THE SPEED DODGE SPECIAL POWER, BUT I REALLY DON'T THINK THAT 8 DEFENSE DICE IS ENOUGH TO HELP HIM. IN SUPERSCAPE, HE SEEMS TO BE DEATHWALKER 9000, NICE AMOUNT OF DEFENSE DICE TO ROLL, BUT ALL IT REALLY TAKES IS ONE WIFF AND HE'S GONE. I WAS ABLE TO USE ALL 6 MOVES A FEW TIMES WITH HIS WHIRLWIND VORTEX SA, BUT THAT WAS ONLY BECAUSE THERE WAS A HIEGHT DEFERENCE. THE MOST ATTACK DICE I WAS ABLE TO ROLL WITH HIM WAS 5. I REALLY THINK THAT AS IS, HE HAS BEEN OVER PRICED. I FEEL THAT HE SHOULD BE BELOW 200 POINTS, MAYBE SOMEWHERE AROUND 180? I LOVE THE POWERS AND THEME OF HIM THOUGH.
Big one here. Some dispute on final cost ... Griff, could you run another test after all?

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