TEST 1
Map:
Turret Rocks
Units:
Red Tornado vs Deadpool
The board played in Red Tornado's favor by taking advantage of his Air Elemental Flying. RT was able to engage DP and keep height advantage for both attack and Defense, however DP's double attack and Healing Factor X proved to be too much for Red Tornado in this first match up.
Deadpool wins with 2 wounds. *note* RT was abl to land 6 wounds total, but 4 where healed off.
TEST 2
Map:
Turret Rocks
Units:
Red Tornado vs Spider-Man and Spider-Girl
After going against Deadpool I thought going against two solid D20 rolling units, one of which could push Red Tornado back would be a interesting match up.
The Spidey's matched up well to RT. Spider-Girl was able to Field Pulse Red Tornado off of height two times and attack from height. SG also successfully rolled for Bio-Magnetic field twice in a row, which allowed Spider-Man to land a couple wounds on RT who was unable to move. However once RT was able to move he used Air Elemental Flying to get away from S-M and attack S-G from height, and killing her in one hit.
S-M and RT battled it out a few turns, but Spidey's sense wasn't with him after his daughter died and RT was able to finish him.
This was a very close match. Spider-Girl had a great showing, and the duo nearly killed Red Tornado.
Red Tornado wins with 5 wounds.
TEST 3
Map:
Turret Rocks
Units:
Red Tornado vs Wonder Woman
I thought WW would have the advantage here, but I was able to outwit my opponent who had WW by hiding RT behind a wall in the first turn and he sent WW towards the height. The next turn I was able to engage WW which made her Lasso a non factor for this match. With near identical stats RT had the advantage with Air Elemental Flying.. tossing WW down and gaining height for most attacks.
Red Tornado wins with 4 wounds.
TEST 4
Map:
Ticalla Sunrise
Units:
Red Tornado vs Arkillo
This match started with Arkillo moving next to a jungle piece. RT followed by flying toward Arkillo and attacking with his special attack which was blocked. Arkillo then gets on even ground and attacks, rolling 5 skulls and RT completely blanks on defense. RT misses on his attack and Ark finishes the round with Eviscerate, killing RT. We felt this wasn't a accurate test so retested the same units.
Arkillo wins with no wounds 1 battery
TEST 5
Map:
Ticalla Sunrise
Units:
Red Tornado vs Arkillo
This was a more accurate and exciting match between the two. RT is able to get to Arkillo first with height advantage (Thanks to Air Elemental Flying) and deals 1 wound. Arkillo goes all out and uses Eviscerate and rolls a 11 for 2 wounds, but then the ensuing attack is blocked. RT moves Ark down for height again and deals 1 more wound. Ark continues to go all out and burns his last battery and rolls a 19 for Eviscerate! 3 wounds! however RT blocks the attack that follows once again. The round ends with each unit having 1 life to live. Red Tornado wins initiative and only rolls 1 skull, blocked. Arkillo follows with only 2 skulls, blocked... RT then finishes the job.
Red Tornado wins with 5 wounds
TEST 6
Map:
Ticulla Sunrise
Units:
Red Tornado vs Poison Ivy and Harley Quinn
RT gets to PI/HG first however PI's vines keep RT 2 spaces away so he blast them with his Tornado Force Special and both block the 1 skull. HG uses her Smilex Bomb and rolls 2 wounds which was blocked. RT deals 3 wounds to PI. PI then successfully Seduces RT, so technically the game ended there, but we decided to play it out to see what happens.
Red Tornado wins with 2 wounds.
TEST 7
Map:
Ticulla Sunrise
Units:
Red Tornado vs Punisher and Robin
After going against 2 sets of non ranged duo's, I wanted to see how RT would do against a duo with a solid ranged unit.
Punisher wins with 3 wounds
Red Tornado played well in these matches vs some interesting opponents. I played RT for half of the matches and played against him with during the other half. Air Elemental Flying really shined with the ability to fly over opponents and knock them down to where you want them, and landing on height with a attack of 7. Tornado Force Special Attack was never really showcased, when it was used the rolls never cut through an opponents D, and comparing it with Air Elemental Flying + an attack of 6/7 it didn't feel as big of a payoff in most cases.