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Old December 6th, 2010, 05:50 PM
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Re: The Book of Kang - Playtesting Phase!

Here's public playtest #2.

Quote:
Originally Posted by LordEsenwienIV
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Kang
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

- Heavy Hitter or Mid-Level Hero/ Pass
Spoiler Alert!



_____________________________________________________________

- Squad / Pass

Spoiler Alert!




_____________________________________________________________

- Army Test/ Pass
Map: Embattled Fen
Units: Kang x2 vs. Spiderman, Venom and Iron man
Spoiler Alert!



_____________________________________________________________

- Army Test/ Pass
Map: Embattled Fen
Units: Kang x2 vs. Frost Giant of Morh x4
Spoiler Alert!



TEMPORAL MARKER 1
Start the game with a Glyph of Temporal Displacement on this card. After revealing an Order Marker on this card, at any point during Kang's movement, you may place a Glyph of Temporal Displacement from this card power-side up onto a space Kang previously occupied this turn.
This ability really was just a helper for the game. I think I used this ability ever turn.

TIME WARP
After taking a turn with this Kang, you may remove one unoccupied Glyph of Temporal Displacement from the battlefield and place it on this card, then place this Kang on the space the Glyph of Temporal Displacement previously occupied and take one additional turn with this Kang. During this additional turn, Kang may not place any Glyphs of Temporal Displacement. When Kang uses Time Warp he will only take leaving engagement attacks from figures with the Temporal Defense special power. This was the ability that I used every single turn and was easily the game changer.

TEMPORAL DEFENSE

Once per round, if this Kang or any friendly figure within 3 spaces of this Kang is attacked by a figure that does not have the Temporal Defense special power, and at least 1 skull is rolled, you may reveal and remove any numbered Order Marker on this card. After removing the numbered Order Marker, the opposing player's turn immediately ends and the attacked figure receives no wounds. I used this ability once and it saved Kang's life once against Venom. It could be changed to your opponent gets to choose an OM but really just my 2 cents.


I loved Kang but his low life gives him an extreme weakness against squads. Pass at 270 maybe even 280.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by IAmBatman; December 6th, 2010 at 09:49 PM.
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