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Old November 8th, 2010, 10:07 PM
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Re: M.O.D.O.K. - Playtesting Phase

Karat, Take Two.
Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT M.O.D.O.K.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

- Heavy Hitter or Mid-Level Hero/ Does it pass? Yea, at about 350. I think he's good where he's at, he does really fit as a heavy hitter, but he holds his own fairly well.

Spoiler Alert!


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- Squad / Does it pass? Yea, at about 350. He seems to be a squad killer, but not overpowered.

Map: Turret Rocks
Units: M.O.D.O.K. Vs. 7x Warriors of Ashra
Spoiler Alert!



_____________________________________________________________


- Army Test/ Does it pass? Yea, at around 350. He works well within an army by offering stategic options, especially if squads are involved.

Map: Turret Rocks
Units:Blob, Catwoman, Poison Ivy, Alfred, Toad, Hawkgirl, Green Arrow, 3x Beat Cops(1200) Vs. M.O.D.O.K., Colossus, Bob, Deadpool, Deathstroke(1200)

Spoiler Alert!


_____________________________________________________________



- Army Test/ Does it pass? Yea, at around 350. He is a good draft to weaken your opponent's heavy hitters, but doesn't seem overpowered or costed at all.

Map: Turret Rocks
Units:M.O.D.O.K., Doomsday, Darkseid, Alfred(1200) Vs. Blob, Superman, Deathstroke, Green Lantern (hal Jordan)(1195)
Spoiler Alert!

He seemed to fair ok against heavy hitters, but really shone against squads. He seems to be a great suppliment to any army, as long as you have at least 1 good heavy hitter to back him up.

Semi-Retired C3G Hero
(and first Official Member of the C3G Target Audience!)

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