Re: M.O.D.O.K. - Playtesting Phase
Karat, Take Two.
Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT M.O.D.O.K.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
- Heavy Hitter or Mid-Level Hero/ Does it pass? Yea, at about 350. I think he's good where he's at, he does really fit as a heavy hitter, but he holds his own fairly well.
Spoiler Alert!
TEST 1
Map: Turret Rocks
Units: Green Lantern(Hal Jordan) Vs. M.O.D.O.K.
TEST 2
Map: Turret Rocks
Units: Thanos Vs. M.O.D.O.K.
TEST 3
Map: Turret Rocks
Units: Hulk Vs. M.O.D.O.K.
TEST 4
Map: Turret Rocks
Units: Doomsday Vs. M.O.D.O.K.
TEST 5
Map: Turret Rocks
Units: Abomination Vs. M.O.D.O.K.
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- Squad / Does it pass? Yea, at about 350. He seems to be a squad killer, but not overpowered.
Map: Turret Rocks
Units: M.O.D.O.K. Vs. 7x Warriors of Ashra
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- Army Test/ Does it pass? Yea, at around 350. He works well within an army by offering stategic options, especially if squads are involved.
Map: Turret Rocks
Units: Blob, Catwoman, Poison Ivy, Alfred, Toad, Hawkgirl, Green Arrow, 3x Beat Cops(1200) Vs. M.O.D.O.K., Colossus, Bob, Deadpool, Deathstroke(1200)
Spoiler Alert!
The battle began in round 1 turn 2 Deadpool gave Hawkgirl 2 wounds. In turn 3 Hawkgirl took out Deadpool with a roll of 6 skulls Vs. a null, and Bob gives Hawkgirl 1 wound with Deadpool's #1 Fan. In round 2 turn 1 M.O.D.O.K. took 1 wound from Hawkgirl. In turn 3 M.O.D.O.K. gave Catwoman 4 wounds and moved her with Psionic Command, and Catwoman gave M.O.D.O.K. 2 wounds with Whip Lash. In round 3 turn 1 Hawkgirl took out Bob.In turn 2 Catwoman took a leaving engagement attack from M.O.D.O.K. In turn 3 Hawkgirl gave Colossus 1 Wound. In round 4 turn 1 Hawkgirl gave Deathstroke 2 wounds. In turn 2 Death stroke took a leaving engagement attack, and Deathstroke gave Catwoman 2 wounds with Quick Shot . In turn 3 Catwoman moved due to Stray 13. In round 5 turn 1 M.O.D.O.K. took out hawk girl. In turn 2 Catwoman took out Deathstroke with Whip Lash. In turn 3 Catwoman moved due to Stray 13. In round 6 turn 1 Catwoman moved due to Stray 13, and M.O.D.O.K. took 1 wound from Green Arrow. In turn 3 M.O.D.O.K. gave Catwoman 1 wound, and forced her to take a leaving engagement attack taking her out, and Green Arrow gave M.O.D.O.K. 1 wound. In round 8 turn 1 M.O.D.O.K. took out 1 Beat Cop with Designed Only For Killing. In Turn 3 M.O.D.O.K. blocked Green Arrow's attack Psionic Forcefield, and M.O.D.O.K. took out 3 Beat Cops with Designed Only For Killing. In round 9 turn 1 Green Arrow took out M.O.D.O.K. with a roll of 2 skulls Vs. a null. In turn 2 Colossus took out a Beat Cop. In round 10 turn 1 Blob gave Colossus 1 wound. In turn 3 Blob took out Colossus with a roll of 5 skulls Vs. 2 shields+1. Green Arrow's team wins. Colossus had 4 previous wounds, and Blob, Poisonivy, Green Arrow, and Toad had none, and there were 4 Beat Cops remaining.
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- Army Test/ Does it pass? Yea, at around 350. He is a good draft to weaken your opponent's heavy hitters, but doesn't seem overpowered or costed at all.
Map: Turret Rocks
Units: M.O.D.O.K., Doomsday, Darkseid, Alfred(1200) Vs. Blob, Superman, Deathstroke, Green Lantern (hal Jordan)(1195)
Spoiler Alert!
The battle began in round 1 turn 3 where superman gave Doomsday 1 wound, and Doomsday gave Superman 2 wounds. In round 2 turn 1 Superman gave Doomsday 1 wound, and Doomsday gave Superman 3 wounds. In turn 2 Hal gave Doomsday 2 wounds, and M.O.D.O.K. gave Hal and Superman 1 wound with Designed Only For Killing. In turn 3 Doomsday took out Superman. In round 3 turn 1 Hal took out Doomsday, Doomsday healed 1 wound. In turn 2 M.O.D.O.K. gave Hal 1 wound with Designed Only For Killing. In turn 3 Hal gave M.O.D.O.K. 2 wounds, and Doomsday healed 1 wound. In round 4 turn 1 Doomsday healed 1 wound. In turn 2 Deathstroke gave M.O.D.O.K. 1 wound with Quick shot, and M.O.D.O.K. gave Hal 1 wound with Designed Only For Killing. In turn 3 Hal took out M.O.D.O.K. with a roll of 4 skulls Vs. 1 shield, and Doomsday Healed 1 wound. In round 5 turn 1 Doomsday Healed 1 wound. In turn 2 Darkseid gave Deathstroke 4 wounds. In turn 3 Hal took out Alfred, and Doomsday healed his last wound and returned to the battlefield adjacent to Darkseid. In round 6 turn 1 Hal gave Darkseid 2 wounds, and Hal used Green Power Shield to block Darkseid's attack. In turn 2 Deathstroke gave Darkseid 1 wound with Quick Shot and healed 1 wound, and Hal used Green Power Shield to block Doomsday's attack. In turn 3 Hal used Green Power Shield to block Darkseid's attack. In round 7 turn 1 Hal used Green Power shield to block Doomsday's attack. In turn 2 Doomsday took out Hal, and Deathstroke gave Darkseid 1 wound, and healed 1 wound. In turn 3 Darkseid gave Deathstroke 1 wound with Omega effect, but didn't make the roll, and Deathstroke used calculated defense giving Darkseid 2 wounds. In round 8 turn 1 Darkseid took out deathstroke with a roll of 5 skulls Vs. 2 shields. In turn 3 Darkseid Used Omega effect on Blob and failed recieving the final wound needed to be destroyed, and Blob gave Doomsday 2 wounds. In round 9 turn 1 Blob took out Doomsday with a roll of 5 skulls Vs. 1 shield. Superman's team won. Doomsday had 1 previous wound, and Blob had none.
He seemed to fair ok against heavy hitters, but really shone against squads. He seems to be a great suppliment to any army, as long as you have at least 1 good heavy hitter to back him up.
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