Updated with the second army test!
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT John Stewart
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
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- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
YES, lots of hard disengagement choices
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
YES
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
- Heavy Hitter or Mid-Level Hero/ Does it pass?
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- Squad / Does it pass? PASS
Map: Quasatch Playground
Units: 3x Minions of Utgar
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- 1st Army Test
Map: Quasatch Playground
Units: John Stewart and Captain America (560) vs. Deadpool, Bob, and Colossus (570)
Spoiler Alert!
Round 1: Bob moved up, John carried Cap, Deadpool moved up and attacked but got nothing, Cap engaged Bob and shield strikes him for 1W, Colossus moved up and threw DP into John for 1W, John put 4W on DP then Bob put 1W on John. DP healed 1W from the X.
Round 2: Colossus attacked Cap but got nothing, Cap left engagement for 1W and KOed Bob, Deadpool attacked John but got nothing, John KOed Deapool who lost a turn and then John put 1W on Colossus
Round 3: Colossus attacked John but got nothing, John put 1W on Colossus, Colossus got nothing again, John put 2W on Colossus, Colossus attacked John with 4 skulls so John used a marker to give Colossus 1W, and then John KOed Colossus on turn 3.
Cap had 1W and John had 2W and 2 battery markers.
- 2st Army Test
Map: Quasatch Playground
Units: John Stewart, Poison Ivy, Swamp Thing, Jonah Hex, Guilty McCreech, Krav Maga Agents, and a Drow Chainfighter vs. Black Canary, Green Arrow, Sgt. Drake (RotV), Mystique, The Flash, and Count Vertigo (1025 points each)
Spoiler Alert!
Round 1: Jonah Hex moved up, Flash moved up, Guilty moved up and attacks Flash twice but got nothing, Flash moved through Guilty and KOed two Krav Maga Agents. The last Krav maga Agent moved up and attacked Flash but Flash Speed Dodged away, Count Vertigo moved up.
Round 2: Jonah used his Cavalry Saber on Flash and got 1W, Flash KOed the last Krav Maga Agent and put 1W on Guilty, Guilty attacked Flash and KOed him on the second attack, Vertigo attacked John but got nothing, John carried (without flying because of Vertigo) Poison Ivy, Swamp Thing, and the Drow Chainfighter behind a ruin out of Count Vertigo's sight, Mysqtique moved up and attacked Ivy but got nothing.
Round 3: John carried the three again over to the opponent's starting zone and then put 4W on Mystique (out of Vertigo's Nullify range), Vertigo moves back and attacked Swamp Thing but got nothing, Swamp Thing attacked Vertigo but got nothing, Green Arrow moved and fired an explosion arrow for 3W on Ivy and KOing the Chainfighter, Ivy did Plant Animation and finished off Mystique.
Round 4: Black Canary attacked John but got nothing, Green Arrow also got nothing for his free attack, Swamp Thing left engagement and KOed Green Arrow, Drake moved up and attack John but got nothing, Ivy did Plant Animation again and put 1W on Black Canary, Drake moved through Entanglement and put 1W on Ivy, John attacked Drake for 2W.
Round 5: Ivy did Plant Animation again for 1W each on Drake and Black Canary, Drake attacked John for 1W, Swamp Thing moved back to Vertigo and KOed him, Drake attacked John again with 4 skulls but John used a GPB and put 1W on Drake, Swamp Thing attacked Black Canary for 1W, Black Canary attacked Swamp Thing for 1W.
Round 6: Poison Ivy Plant Animated again, KOing Black Canary, which made them lose a turn, and then Swamp Thing KOed Drake.
John had 1W and 2 battery markers, Swamp Thing had 1W, Poison Ivy had 4W, Jonah Hex had no wounds, and Guilty had 1W.
I think John is very fun to play but I also think John is very powerful and recommend increasing his points.