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Old September 19th, 2010, 07:39 AM
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Re: Skrull Warriors - Playtesting Phase

Playtest Sheet from Karat:

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
pass

- FUN TEST/ Consider whether or not the design was fun to play.
pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
yes

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
yes

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
yes

- Heavy Hitter or Mid-Level Hero
Spoiler Alert!

TEST 1
Map: turret rocks
Units: iron man
iron man wins, round 2 turn 1. iron man had 1 wound, and won with 3 skulls against a null.

TEST 2
Map: turret rocks
Units: spider-man
skrull warriors won in round 3 turn 1. spider-man had 1 previous wound. they one with 3 skulls against a null

TEST 3
Map: turret rocks
Units: venom
skrull warriors won in round 2 turn 1. venom had 4 prior wounds and lost to 4 skulls (due to heisght advantage) against a null

TEST 4
Map: turret rocks
Units: abomination
abomination won in round 3 turn 1. with 6 prior wounds and won with 3 skulls against 1 shield

TEST 5
Map: turret rocks
Units: sgt. drake Alexander
skrull warriors won in round 2 turn 1. drake had 4 prior wounds and lost to 3 skulls and 2 shields








_____________________________________________________________

- Squad / Does it pass?

Map: turret rocks
Units: 5x stingers vs. 3x skrull warriors
Spoiler Alert!
skrull warriors won in round 4 turn 3 with 6 figures decimated




_____________________________________________________________

- Army Test/ Does it pass?
Map: turret rocks
Units: batman, superman, alfred (660) vs. super skrull, 3x skrull warriors (670)
Spoiler Alert!

battle began in round 2 turn 1 where superman took 1 wound from rockwall bounce 3. in turn 2 batman destroyed a skrull warrior, a skrull warrior gave super man 1 wound, and one skrull warrior was lost to evasive strike. in round 3 turn 3 superman took out superskrull. in round 4 turn 1 superman took out a skrull warrior. in turn 2 skrull warriors put 1 wound on superman and superman took out a skrull warrior. in turn 3 superman took out a skrull warrior. in round 5turn 1 superman took out a skrull warrior. in turn 2 superman took out a skrull warrior. in turn 3 superman took out a skrull warrior. skrull warriors ost the battle.






_____________________________________________________________

- Army Test/ Does it pass?
Map: turret rocks
Units: deadpool, joker, harly quin, bob, green goblin, green arrow, (1010) vs. super skrull, skrull warriors, hal jordan (1020)

Spoiler Alert!

.battle began in round 1 turn 3 where hal jordan put 3 wounds on green goblin and green arrow put one wound on hal. in round 2 turn 1 jover moved two order markers from hal to the skrull warriors, and skrull warriors put one wound on green arrow. in turn 2 harly quin used smilex bomb on hal and skrull warriors unsuccessfully. in turn 3 the skrull warriors took out green arrow. in round 3 turn 1 hal took out harley quin. in turn 2 skrull warriors give 1 wound to deadpool and bob uses deadpool's #1 fan successfully on skrull warrios, and green goblin pumpkin bombed a skrull warrior. in turn 3 hal put 2 wounds on joker and deadpool put a wound on hal. in round 4 turn 1 green goblin took out 3 skrull warriors with pumpkin bomb followed by another normally. in turn 2 hal used shield and blocked an attack from deadpool. in turn 3 hal used shield and blocked an attack from deadpool. in round 5 turn 1 super skrull took out green goblin. in turn 2 hal wounded deadpool for 2 wounds, and bob took him out with deadpool's #1 fan. in turn 3 superskrull wounded deadpool for 1 and deadpool took out superskrull.
there were 3 wounds on deadpool, 2 on joker, and super skrull had had 4 previous wounds.






i believe that the skrull warriors were overpriced. they didn't seem to hold up very long in the heat of battle, and i believe they should be priced close to the marro stingers seeing as they are similar squads as far as range, attack, and defense go, but at the same time i belive that they should still be a higher point cost than the stingers.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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