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Old August 3rd, 2010, 12:05 PM
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Hahma Hahma is offline
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Re: Doctor Doom - Playtesting Phase

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Doctor Doom @ 375.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS - He will likely have a lot of questions in FAQ that may require patience in answering.

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Heavy Hitter or Mid-Level Hero/ Does it pass? Pass (seems like he has a chance against just about anyone. There may be some better or worse matchups for him though and he can be streaky where he can be totally dominant in one game by hitting d20s or he can be so so when not hitting d20s. Sometimes MPD power gained doesn't help vs. the figure taken from, but other times it can be devastating. Sometimes Trap has to be rolled for melee/low range opponent for their turn many times and sometimes a long ranged opponent doesn't ever need to worry about Trap). We'll have to see more vs. Mid-level heroes, squads and army tests.

Played on Ruins of Pine Tree Marsh map

*Note: I did mess up a couple times and used MPD a couple times vs. HH after already hitting it. I don't know exactly how much effect it had, but I have more testing to do anyway. That's what I get for testing between 5 and 6 am before heading out for work, especially with this card. Lots of possibilities, strategies and different affects from his powers.


Spoiler Alert!



-Mid-level Hero Test/ Does it Pass? Pass
Spoiler Alert!


- Squad / Does it pass? Pass
Spoiler Alert!


- Army Test/ Does it pass? Pass
Played on Platforms 5 & 6 map

Doom (375) Hulk (370) and Flash (250) for 995 points

vs.

Superman (400) Wonder Woman (300) and Martian Manhunter (300) for 1000 points.

Spoiler Alert!


-Army Test/ Does it Pass? Pass
Played on Ruins of Pine Tree Marsh map

Doom (375) Sinestro (330) and Hawkgirl (225) for 930 points.

vs.

Darkseid (380) GL Hal (350) and Batman (200) for 930 points.

Spoiler Alert!


Overall Analysis:
Spoiler Alert!

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; August 7th, 2010 at 09:35 AM.
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