View Single Post
  #109  
Old July 31st, 2010, 11:45 PM
Griffin Griffin is offline
Founding Member of C3G and C3V
 
Join Date: June 25, 2008
Location: Behind You
Posts: 31,387
Images: 36
Blog Entries: 1
Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: Doctor Doom - Playtesting Phase

After reviewing this playtest, I was a bit alarmed at how poorly Doom did in the Heavy Hitter test, but I then noticed that he increasingly got better and so I assumed that Flame Gryphon just became more experienced with him as the test went on. However, when I I asked Flame Gryphon about this, he said that he believed that Doom just naturally performs better in an army. I believe it is a little bit of both IMO. I am looking forward to the last test, though I sorta wish Hahma was the one doing it...

Quote:
Originally Posted by Flame Gryphon
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Doctor Doom

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS though it got annoying at times.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Heavy Hitter or Mid-Level Hero/ Does it pass? NO. against other same point-costing heroes, he lost almost every time.
Spoiler Alert!



_____________________________________________________________


- Squad / Does it pass? YES
Map: Ruins of Heroes Past
Units: Doom VS. 2X Deepwyrm Drow, Ninjas of the Northern Wind, Warriors of Ashra, and Aubrien Archers
Spoiler Alert!


Spoiler Alert!


_____________________________________________________________


- Army Test/ Does it pass? YES
Map: Ruins of Heroes Past
Units: Dr. Doom and Silver Surfer (695) VS. Abomination and Hulk (690)
Spoiler Alert!




_____________________________________________________________


- Army Test/ Does it pass? YES
Map: Ruins of Heroes Past
Units: Dr. Doom. Sir Hawthorne, and Mogrimm Forgehammer VS. Warriors of Ashra, Ulginesh, Sonlen, and Acolarh
Spoiler Alert!
Reply With Quote