Re: Penguin - Design Phase
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT PENGUIN
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS Even though Penguin can get on a very annoying streak, he is still useful and fun.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS It is lots of fun seeing your opponent defeat his own plans.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS though the Self Importance power is completely useless when all you have left is Penguin.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
- Heavy Hitter or Mid-Level Hero/ Does it pass? YES these tests were fun, but I also got a good look at Penguin's point value when he is NOT taking turns away from his team. So under these conditions, I believe that he is worth at least 120 with his ability to fly, have a decent ranged attack, a multiple special attack, and the ability to modify that special attack.
_____________________________________________________________
- Squad / Does it pass? YES, same as above. When he is NOT screwing up your plans by stealing turns from your army, he is worth about 10 points more. So alone, he is worth 120, with an army, he is worth 110.
Map: Platforms 5 and 6
Units: Penguin VS X2 Stingers
_____________________________________________________________
- Army Test/ Does it pass? Yes, very close game, and lots of fun.
Map: Platforms 5 and 6
Units: Penguin, Two-Face, Black Mask, Lex Luthor, x2 Street Thugs, and Isamu VS Superman and Batman
Spoiler Alert!
It starts with Lex getting initiative and trying to take a good spot on the battlefield, but then Penguin pushed him out of the way and flew up on to height above his team, squawking as he flies. Batman moves up as well to assess the situation before sending his Kryptonite Allergic friend into the heat of things. Street Thugs try to claim their turf and take Two-Face as their Lead Boss, but once again, Penguin let them know who was most important. Penguin flies up again moving closer to Batman. Batman grapples up and is now above everyone. Street Thugs get Black Mask into position and circle him while on asphalt, making any champion or vigilante think twice before coming into their hood. Batman advances and wounds Penguin, Black Mask, and kills a Thug with a flurry of Batarangs from the shadows. Thugs try to retaliate, but once again, Penguin takes it upon himself to take the fight to Batman. He flies up and takes a wound from evasive strike, then attacks again and puts two wounds on Batman. Batman moves away slightly and Batarangs Penguin but misses a thug and Black Mask. The Thugs take their turn and they call in Two Face who puts a wound on Batman, then a thug on asphalt while next to BM gets a final shot in on the Batman! Penguin gets a surprise attack from the speeding bullet man of steel, and dies with one good punch. Superman moves in attack Two Face, but fails. Then Lex infects Superman with red K, and Superman flies away into a circle of Thugs and Isamu thinking they are all good friends.... Then Lex shoots Superman from height for a wound. Superman kills a Thug. The Thugs get height and asphalt or Criminal Motivation... anything they can to boost their attacks. They whittle away at Superman as he attempts to do the same. It comes down to Superman (6 wounds) VS Lex (healthy) and Two Face (3 wounds). Superman punches Lex first with 7 skulls!!!! Lex dies and Two Face gives up and admits that Superman has served Justice. TF rolls for Heads you live and Superman is fortunate... but TF was not.
Superman wins with 6 wounds.
_____________________________________________________________
- Army Test/ Does it pass? YES this was a great game and Penguin can be annoying, but it isn't that bad since he is actually more useful when he is being self centered.
Map: Platforms 5 and 6
Units: Penguin, Two Face, Black Mask, Toad, x2 Street Thugs, and Isamu, VS Batman, Huntress, Black Canary, and Alfred
Spoiler Alert!
Thugs and TF move up. Black Canary moves up. Penguin steals the show away from the thugs and flies towards Canary. Canary runs towards a ladder. Penguin steals the show again and takes height, but he can't see Canary. Penguin then runs over towards Canary and flies over her while she is on the ladder, and attacks her twice with his Special Attack and she takes 3 wounds. Canary gets to the top but is winded and can't hurt the old birdman. Penguin takes a leaving engagement from Canary and tries his Special Attack again but he fails miserably. Then Canary gets her Fist of Fury rolling and sends the Penguin packin. Alfred calls Canary home and heals her up a bit. The Thugs finally have freedom to do what they want, but they are cautious not to upset either one of their twisted bosses. BC burns through several Orders trying to get Alfred's hands to keep still long enough to fix her up, but the old man wasn't up to it. While Canary had all that going on, TF and the Thugs had snuck up through the tunnels and were shooting at Huntress. Canary finally healed once and then ran up and screamed a couple of thugs to death. Two Face then killed her with a triple attack, then the thugs put Huntress in critical danger. TF went after Alfred and gave him a wound, while the Thugs took shots at Batman and Huntress, dieing to Evasive Strike and missing Huntress completely. Huntress survived a leaving engagement attack, then another one as she passed TF, now adjacent to Alfred, Huntress shot TF with a perfect 5 skull roll on her cross bow, then killed a thug on height. On Huntress's next turn, she healed two wounds, and then killed another Thug. Black Mask moves in with a few more Thugs and they manage to kill Huntress, and wound Batman again. Batman swings up on height, and kills a thug, and wounds Black Mask. Alfred moves up and shoots Black Mask and a thug with his Shotgun, but he failed. Then the Thug tried to shoot Batman, but he failed, and so Black Mask killed that thug with the back of his hand. Batman swoops down adjacent to BM and Alfred, and gets BM one away from death. Then Black Mask fails his attack and the remaining two thugs advance. Batman is healed some by Alfred, then he swings back up to height killing a thug. Then the last thug kills Batman with BM's help. Alfred shoots the two standing together, and kills them both. Now Alfred is one away from death, and he is on the opposite side of the map of a very nasty Toad and a very tricky Isamu. Alfred tries his best to stick to the shadows in the tunnels, but he is alone and scared. Toad hops around out of sight getting ready for his ambush, but when he attacks, Alfred was ready and rolled all shields in the shadows. Alfred then fires and hits Toad for one wound. Then Toad tries again, but once again he fails. Alfred then with an incredible 3 skull attack with his Shotgun, killed the whiffing Toad on height, and then advanced towards the sleeping Ninja. Alfred rolls a single skull on Isamu, and Isamu fails the D20 roll but he did manage to roll a shield. Isamu moves up and attacks but fails. Alfred attacks again, but Isamu vanishes into the shadows. Isamu then sneaks up behind the Old Butler and stabs him in the back for the win.
Isamu wins with no wounds.. duh.
Last edited by Griffin; June 10th, 2010 at 05:12 AM.
|