View Single Post
  #184  
Old February 15th, 2010, 01:19 AM
Hahma's Avatar
Hahma Hahma is offline
Prickly Cactus
 
Join Date: June 26, 2006
Location: IN - Lowell
Posts: 24,056
Images: 3
Blog Entries: 3
Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth
Re: Jean Grey C3G X-Men Set - Playtesting Phase!

Nice looking card Adam Souza

Anyway, here's what I have so far for Jean Grey

NAME OF THE TEST UNIT ___Jean Grey @ 180 pts__

C3G CHECK LIST FEEDBACK FORM
- Theme/ Does it pass, if not, list your Theme Check observations. Pass
- Mirror/ Does it pass, if not, list your Mirror Check observations. Pass
- Bonding/ Does it pass, if not, list your Bonding Check observations. Pass
- Synergy/ Does it pass, if not, list your Synergy Check observations. Pass
- Power/ Does it pass, if not, list your Power Check observations. Pass
C3G PLAY TEST FEEDBACK FORM
(Be sure to list what official units you used and what BoV map you used per section below.)

-Heavy Hitter/ Does it pass Pass
-
-Played on Ruins of Pine Tree Marsh all tests.

Jean Grey vs. Zelrig
-
-Test 1 Jean Grey won with 1 wound on turn 1 of round 3.
-Test 2 Zelrig won with 4 wounds on turn 1 of round 3.

In test 1, JG was able to use Telekenis to move herself to height after her initial move and put her in range to attack with height vs. Zelrig and put a couple wounds on him. Zelrig had to settle for ranged attacks often and in the second test, he was rolling pretty good 3 dice attacks with Mystic Fire to chip away and wound her as she was having bad dice luck. .

Played against SOTM Drake on same map.

Test 1 Drake won with 2 wounds on turn 1 of round 4.
Test 2 Drake won with 2 wounds on turn 2 of round 2.


The first match lasted quite awhile as JG threw Drake a couple times but failed to wound him with Telekinesis. She couldn’t affect him with her normal ranged attack. She used Psionic Grip a couple times to stop his move to engage her, but like Zelrig, he got lucky with 3 attack dice rolls for his pistol. She failed to stop his move or throw him in the second match at one point and he was able to finish her off with his sword. He’s a tough opponent for her with Thorian Speed and being able to grapple adjacent to her when in range of her powers. .

Played against Black Canary on same map

Test 1 Jean Grey won with 0 wounds on turn 6 of round 1.
Test 2 Black Canary won with 2 wounds on turn 1 of round 2.

In the first match, JG was able to throw BC twice and put a wound on her each time. She was also in range for her attack and had height, which allowed her to put the other 2 wounds on BC and she was able to use PG to keep BC from moving once. The second match was nearly the opposite with JG not being able to throw BC or wound her with ranged attack and she couldn’t stop BC’s movement with PG. So BC was able to get adjacent and pound JG in two turns with FOF.


-Squad/ Does it pass? Pass
-
-Played on Ruins of Pine Tree Marsh

Jean Grey vs. Armoc Vipers x 3 (195)

5 Vipers survive to win on turn 1 of round 3. JG once again seems to have luck on her first throw attempt of herself to get into good position of height. However, she failed to throw Vipers on all 5 attempts and had to rely on normal attack to kill 4 of them. Her Psionic Grip slowed them down on occasion but also failed her at the end, allowing 3 Vipers to get around her for last 3 turns. When she had stopped 1 or 2 earlier, others moved up instead from starting zone to add support. There was no place that JG could have gone that the Vipers couldn't get to her and surround her with even more, their move of 7 and Slither allowed them to close in on her really fast when PG failed her. As it was, she was on a 3 space 4 level of height adjacent to water(5 level high) all game long and could only get attacked by 2 same level opponents and 1 lower level opponent. That was the best spot for her but her Telekinesis failing 5 times really hurt her bad, even had she succeed 3 times and killed 1 or 2 of them with it, it would have helped keep them off her longer. The Vipers had more points and she rolled poor d20. Her defense and ranged attack helped a lot, so I think overall she did pretty good against a really fast opponent's group of squads.


Also played vs. 4th Mass x2 on the same map.

Game 1 - 5 4th Mass survive to win on turn 3 of round 2. JG went at them aggressively and she was able to Throw them only 1 out of 3 attempts and didn't wound/kill the one she threw. She killed all 3 with range and height advantage. Bad d20 roll game.

Game 2 - Jean Grey won with 3 wounds on turn 5 of round 3. She took a more conservative strategy this time and tried to face fewer return attacks if possible and force them to move on occasion instead of facing Wait and Fire every time. She had better D20 luck and was able to Throw 5 of 6 times and rolled high enough to kill 3 of 5 Thrown 4th Mass. Here ranged attack was nice too, so she was able on a couple turns kill one with Throw and one with normal attack. Much better strategy and D20 luck.

Melee Army/ Does it pass? Pass
-
Played on Ruins of Pine Tree Marsh

Jean Grey (180) Sentinels of Jandar x2 (220) Krug (120) Marcu (20) for 540 points.

They went against Hawkgirl (225) Armoc Vipers x 3 (195) and Venoc Warlard (120) for 540 points.

Jean Grey with 3 wounds, Krug with 7 wounds, 2 Sentinels of Jandar and Marcu survived to win on turn 5 of round 5. JG was able to Throw opponents 2 of 4 times, on one of those Throws she was able to put a wound on Venoc Warlard and then put 2 more wounds on him later with normal attack. She killed 3 Armoc Vipers with normal attack. Psionic Grip worked one time on one try. A pair Sentinels got lucky on the first turn of round 2 when they combined to put 4 wounds on Hawkgirl. This caused her to waste OM's to get out of harm's way and then maximize her OM's later with long Swoops and double attacks, but it certainly hampered her team. Venoc Warlord and Armocs tried to swarm Krug and take him out early but the Vipers kept getting killed by Sentinels and Jean Grey. Eventually Krug had a lot of wounds on him and just killed everything in sight. Hawkgirl was able to put 3 wounds on JG before Krug killed her.


-Ranged Army/ Does it pass? Pass
-
-Played on Ruins of Pine Tree Marsh.

Jean Grey (180) Q10 (150) and 4th Mass x3 (210) for 540 points

They went against Protectors of Ullar x 3 (330) Kaemon Awa (120) and Atlaga (90)
for 540 points.

3 Protectors and Atlaga with 0 wounds survive to win on turn 3 of round 4. Jean Grey only got activated one time on turn 5 of round 3 and failed to Throw a POU and failed to kill one with her normal attack. The following turn the POU used height and Combined Arbalest to put take her out in one turn. The 4th Mass had been doing fairly well vs. POU and Kaemon Awa, but Q10 was horrible. He got in position to attack POU with height so he could attack 4 with Rockets vs. 4 def (3 +1 for height). In 3 activations with him and 6 attacks of 4, he only killed 1 POU before they killed him. Had he at least taken out 3 of 6, it would have made a big difference as the POU's wouldn't be able to all be close enough to use CA on him and Jean Grey.
POU are definitely hero killers and with their extra move and getting to height, they always had equal or better attacks than JG's team and often a defense of 4 because of height. They did what they should do and Q10 didn't do his job for JG to have time to have success.

Analysis - I feel that JG is pretty balanced at 180 points. She will be more effective some situations vs certain opponents and she won't do well at times either against certain opponents and situations. She can go on droughts with her d20 but still have her decent normal ranged attack and pretty good defense, but she can also be devastating with a string of good d20 rolls. It's cool too that if there's no one to attack, she can try to extend her move by using Telekinesis Throw on herself to get her int a good position. She was fun to play.


Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; February 17th, 2010 at 01:22 PM.
Reply With Quote