Forum: C3G Project
Today, 11:56 AM
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Replies: 582
Views: 14,046
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Forum: Public Designs
Yesterday, 07:55 PM
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Replies: 180
Views: 2,927
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Forum: C3G Project
Yesterday, 10:00 AM
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Replies: 12,212
Views: 637,056
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Forum: C3G Project
Yesterday, 09:24 AM
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Replies: 23,593
Views: 1,420,206
Re: Public Design Workshop
I do think requiring the OM reveal on Mamba and making her give up her attack to do it does a lot of mitigation. Unless you're somehow turn bonding with her, it's basically a wash (or worse if you...
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Forum: Custom Terrain & Obstacles
Yesterday, 09:15 AM
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Replies: 1,817
Views: 479,106
Re: Grishnakh's Custom Terrain
Always nice to see you, Grish! My impression has always been that folks on this site were big fans of what you do, so surprised to see you saying your stuff hasn't been well-received. I know I've...
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Forum: C3G Maps & Scenarios
Yesterday, 07:42 AM
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Replies: 24
Views: 1,999
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Forum: C3G Library
March 1st, 2021, 09:15 PM
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Replies: 46
Views: 1,691
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Forum: C3G Library
March 1st, 2021, 09:09 PM
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Replies: 46
Views: 1,691
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Forum: C3G Library
March 1st, 2021, 08:01 PM
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Replies: 46
Views: 1,691
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Forum: Public Designs
March 1st, 2021, 01:03 PM
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Replies: 41
Views: 557
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Forum: C3G Project
March 1st, 2021, 11:13 AM
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Replies: 582
Views: 14,046
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Forum: Public Designs
March 1st, 2021, 10:59 AM
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Replies: 41
Views: 557
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Forum: C3G Project
March 1st, 2021, 01:30 AM
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Replies: 23,593
Views: 1,420,206
Re: Public Design Workshop
Eh, I would skip the species and class change part (he's really changing his DNA?) and just go with a straight up turn bonding thing there. He doesn't need to change who Juggernaut is, he just works...
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Forum: C3G Project
February 28th, 2021, 06:15 PM
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Replies: 23,593
Views: 1,420,206
Re: Public Design Workshop
Yeah, I like that. The write up just needs a tough more of the Deadpool zany personality layered into the kick butt mercenary foundation.
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Forum: C3G Project
February 28th, 2021, 05:47 PM
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Replies: 5,107
Views: 422,252
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Forum: C3G Project
February 28th, 2021, 05:44 PM
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Replies: 12,212
Views: 637,056
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Forum: C3G Project
February 28th, 2021, 02:20 PM
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Replies: 5,107
Views: 422,252
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Forum: Public Designs
February 28th, 2021, 12:31 AM
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Replies: 180
Views: 2,927
Re: The Book of Demogorgon - Breathing
I'd say "moves onto" instead of "lands," but, yeah, I think that works. Then the Demos can drop them anywhere in the Upside Down, but it'd behoove them to try to guard the exit and trap them there.
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Forum: C3G Project
February 28th, 2021, 12:30 AM
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Replies: 12,212
Views: 637,056
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Forum: C3G Project
February 27th, 2021, 10:13 PM
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Replies: 23,593
Views: 1,420,206
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Forum: C3G Project
February 27th, 2021, 09:05 PM
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Replies: 16,773
Views: 842,703
Re: C3G Playtesting Sign-Ups
We don't list initials in the OP here. We usually just have three slots for public tests. If you feel like you only need one more and you'll probably be happy where it's at, though, that's cool.
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Forum: C3G Project
February 27th, 2021, 09:03 PM
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Replies: 23,593
Views: 1,420,206
Re: Public Design Workshop
Yeah, I like Teleportation Belt. I like Healing Factor X. I'd consider something different for the middle.
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Forum: Public Designs
February 27th, 2021, 09:02 PM
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Replies: 180
Views: 2,927
Re: The Book of Demogorgon - Breathing
Interesting. That almost makes me want it so if they can move onto an exit space, they can go back to their start zone, but you actively have to get them there.
And then just have the damage be...
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Forum: Scapers Online
February 27th, 2021, 08:20 PM
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Replies: 591
Views: 53,198
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Forum: Public Designs
February 27th, 2021, 07:52 PM
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Replies: 180
Views: 2,927
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