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Forum: Custom Units & Army Cards January 7th, 2014, 07:48 AM
Replies: 788
Views: 43,942
Posted By Porkachu
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

an easy fix for this would be to base it off personality rather than class. Although it can't be valiant; too much knight synergy, I think.
Forum: Custom Units & Army Cards September 1st, 2013, 01:46 AM
Replies: 198
Views: 21,222
Posted By Porkachu
Re: The Sparkletorium

This is pretty much the most well-planned universe of custom units ever. I dig. Especially the pirates.

As a sidenote; I don't think you need to add 5 to Gnash's point cost. He doesn't bond, is...
Forum: Misc Customs Project Forum August 30th, 2013, 01:38 AM
Replies: 59
Views: 4,163
Posted By Porkachu
Re: Mythscape Greece

If it ends up not being generals, I'd say city-states. Although that does complicate god cards. Still, its something to think about.
Forum: Competitive Armies Discussion August 23rd, 2013, 06:05 PM
Replies: 33
Views: 5,025
Posted By Porkachu
Re: Best 500 point army with only 1 of every unit?

Raelin 80
Tandros 120
Fen Hydra 120
Kelda 80
Krav Maga 100
Forum: Custom Units & Army Cards August 19th, 2013, 02:59 AM
Replies: 61
Views: 5,163
Posted By Porkachu
Re: Mythscape

Whoever ends up doing the Egyptian line better give Hathor some kind of beer power.
Forum: Heroscape Strategy Articles August 15th, 2013, 01:17 PM
Replies: 17
Views: 1,905
Posted By Porkachu
Re: Mathscape: The Raelin Effect

IMO, anyone who thinks Raelin doesn't cost enough hasn't fought her enough. I can't count the amount of times I've crushed an opponent who had Raelin. No unit is unbeatable, no opponent cannot be...
Forum: Official Units June 23rd, 2013, 04:00 PM
Replies: 95
Views: 23,549
Posted By Porkachu
Re: The Book of Moriko

But these are the problems. These are the EXACT reasons she gets hate. Think about it:



Right, but she costs as much as Evar, Brunak, the AE, and a few other good cleaners. And for ten points...
Forum: Competitive Armies Discussion May 23rd, 2013, 11:25 AM
Replies: 63
Views: 6,194
Posted By Porkachu
Re: Mezzodemon Warmongers - What's your army idea?

An army I tried out in a 4-way game on a ridiculous map;

Mezzodemons x4
Raelin
Warforged Soldiers x2

for 500pt/15 hexes.

Warforged were my screen/melee force, Raelin directly behind them,...
Forum: Custom Units & Army Cards January 17th, 2013, 09:02 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

While working on them, it actually occurred to me that, given the similarities between my ideas and his system, it would be ten times easier to just use his rules. I've used it before and its...
Forum: Custom Units & Army Cards January 17th, 2013, 02:49 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

On a flat board, maybe, but on the forest map 5 is probably good. I'll try 7 on the flat one.
Forum: Custom Units & Army Cards January 17th, 2013, 02:40 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

I dig it. I'll include that in the tests.
Forum: Custom Units & Army Cards January 17th, 2013, 02:27 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

hm. well basing a battlefield off of the first arena is a bit tricky, as it would be hard to map it all out. the third quarter quell might be a bit easier to attempt[/quote]

Agreed. Although we...
Forum: Custom Units & Army Cards January 17th, 2013, 02:19 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

hm. well basing a battlefield off of the first arena is a bit tricky, as it would be hard to map it all out. the third quarter quell might be a bit easier to attempt[/quote]

Agreed. Although we...
Forum: Custom Units & Army Cards January 17th, 2013, 02:12 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

hm. well basing a battlefield off of the first arena is a bit tricky, as it would be hard to map it all out. the third quarter quell might be a bit easier to attempt[/quote]

Agreed. Although we...
Forum: Custom Units & Army Cards January 17th, 2013, 01:51 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

idk if custom terrain is necessary, but maybe just have a look for the arena before the game starts, and then the gamemaker, rather than building the board over the course of the game, changes it....
Forum: Custom Units & Army Cards January 17th, 2013, 01:35 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

The way I have it set up now accounts for that; only one weapon may be held at a time, but you can drop them and pick others up, etc. Actual treasure glyphs already in the game would be scattered...
Forum: HeroScape General Discussion January 17th, 2013, 01:28 AM
Replies: 92
Views: 7,896
Posted By Porkachu
Re: Discussion: Why Did Heroscape Fail?

Or an RPG-type game, where you decide which General you want to follow. Then you could fight in battles and such, playing anything from a 10th Reg to a Venoc. I think that'd be really fun.;)[/quote]...
Forum: Custom Units & Army Cards January 17th, 2013, 01:21 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

The way I have it set up now accounts for that; only one weapon may be held at a time, but you can drop them and pick others up, etc. Actual treasure glyphs already in the game would be scattered...
Forum: Custom Units & Army Cards January 17th, 2013, 12:53 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

i cant seem to find it o: but thanks for the feedback^^[/quote]

Its on the front page, isn't it? I saw it yesterday. Brilliant stuff.

Anyway, I'm currently gathering all rules mentioned thus...
Forum: Custom Units & Army Cards January 16th, 2013, 01:56 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

I've started designing arena rules. I set up a huge flat circular board with the cornucopia in the center; I have no clue how to go about actually making one, so for now the cornucopia is just a...
Forum: Custom Units & Army Cards January 15th, 2013, 07:09 PM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

I'm for limiting it to the first book; makes it easier to keep track of what's what. We should have a list of who goes into in the first wave, though.
Forum: Official Units January 15th, 2013, 07:05 PM
Replies: 121
Views: 28,400
Posted By Porkachu
Re: The Book of Tandros Kreel

Lately I've been using a Tandros/Rhogar combo. You send them out mid-game with a marker on Rhogar and two on Tandros; works like a charm, especially against annoying bonding armies.
Forum: Custom Units & Army Cards January 15th, 2013, 11:56 AM
Replies: 58
Views: 2,012
Posted By Porkachu
Re: Hunger Games Customs

thanks for the feedback nonetheless, it does help with getting my mind working on how i could make this work for heroscape^^[/quote]

Remember that's it's not always about adding crazy abilities...
Forum: Competitive Armies Discussion January 14th, 2013, 08:54 PM
Replies: 12
Views: 795
Posted By Porkachu
Re: Kelda or Ana

Actually, with Syvarris, I'd favor Ana or Rhogar. You either need protection or autonomy.
Forum: Competitive Armies Discussion January 14th, 2013, 09:38 AM
Replies: 12
Views: 795
Posted By Porkachu
Re: Kelda or Ana

Personally, I actually think Rhogar is more practical in straight-up combat, as he's the most stable (stat-wise) of all healers. And in the situation you describe, I think I actually would go with...
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