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Forum: Marvel News January 30th, 2008, 09:23 PM
Replies: 248
Views: 32,380
Posted By Fatespuppet
I think a modular office building would be a neat...

I think a modular office building would be a neat idea. Provide enough in the box for 2 floors so that you could add on with multiple sets. :D
Forum: HeroScape General Discussion January 28th, 2008, 04:47 PM
Replies: 95
Views: 5,961
Posted By Fatespuppet
I've said it before and I'll say it again, the...

I've said it before and I'll say it again, the terrain is the easiest part of HS for me to sell to other gamers. Even if they don't like the game itself, the terrain can be used for more 'adult'...
Forum: HeroScape General Discussion January 27th, 2008, 08:27 PM
Replies: 297
Views: 14,858
Posted By Fatespuppet
I'm anxious to see how WotC will handle spin-offs...

I'm anxious to see how WotC will handle spin-offs and licensing. I would love for there to be a Star Wars version offered if for no other reason then I'd love to have a complete set or series from...
Forum: HeroScape News January 27th, 2008, 08:17 PM
Replies: 515
Views: 36,657
Posted By Fatespuppet
Well said Just a Bill. People often forget...

Well said Just a Bill. People often forget markups and such when they evaluate how much they think a product *should* cost. Having worked in logistics and distribution for years, I've seen my fair...
Forum: HeroScape General Discussion January 27th, 2008, 02:34 PM
Replies: 307
Views: 14,876
Posted By Fatespuppet
A light house would be excellent for my beach...

A light house would be excellent for my beach map. I have cliffs overlooking a stretch of beach and a cave from a small cove that goes through the cliffs. Having a lighthouse to put on top would...
Forum: HeroScape News January 26th, 2008, 10:01 AM
Replies: 515
Views: 36,657
Posted By Fatespuppet
I wouldn't be a fan of quicksand. It would be...

I wouldn't be a fan of quicksand. It would be treated just like lava, it would be avoided at all costs. And, how does that add to game play?

One thing mentioned above I agree with would be to...
Forum: HeroScape News January 25th, 2008, 06:38 PM
Replies: 4,012
Views: 291,749
Posted By Fatespuppet
Well, with gass where it's at right now it would...

Well, with gass where it's at right now it would cost me roughly 10 to 12 bucks a trip to go to my closest hobby store to buy HS. At that price there's no way I'm going to bay above what I can get...
Forum: HeroScape News January 25th, 2008, 05:33 PM
Replies: 515
Views: 36,657
Posted By Fatespuppet
I think this looks neat, but if it's aimed at a...

I think this looks neat, but if it's aimed at a $20 price point and we aren't given a bit more then what is pictured, I won't buy it at full price. The TT set is at a $20 price point and comes with...
Forum: HeroScape News January 25th, 2008, 11:09 AM
Replies: 4,012
Views: 291,749
Posted By Fatespuppet
I know it's a bit off track, but I am definitely...

I know it's a bit off track, but I am definitely against any changes to the card design. As mentioned, the photos of the figures leave no room for confusion, and having artwork commissioned is...
Forum: HeroScape General Discussion January 24th, 2008, 11:12 PM
Replies: 564
Views: 33,030
Posted By Fatespuppet
The point behind Dungeonscape would be in the...

The point behind Dungeonscape would be in the market you'd be targeting. It wouldn't really be a huge eye-grabber in box stores, but it would be something RPG enthusiasts would love.
...
Forum: HeroScape General Discussion January 24th, 2008, 04:35 PM
Replies: 95
Views: 5,961
Posted By Fatespuppet
I think the overall idea should be to keep...

I think the overall idea should be to keep packaging to a minimum to conserve costs and prevent garbage. How many of you kept the packaging for boosters? It doesn't lend itself well to shipping. I...
Forum: HeroScape General Discussion January 24th, 2008, 01:57 PM
Replies: 908
Views: 53,779
Posted By Fatespuppet
I'm sure these have all been mentioned, so just...

I'm sure these have all been mentioned, so just add my vote in.

RPG classics like skeletons, dwarves, halflings etc
Mythological creatures like red caps, sirens, giants
Pirate/water themed -...
Forum: HeroScape General Discussion January 24th, 2008, 01:48 PM
Replies: 564
Views: 33,030
Posted By Fatespuppet
Dungeonscape would allow for linked scenarios...

Dungeonscape would allow for linked scenarios that start above ground and lead underground. "A small band of heroes(like in SotM) have ventured underground in an effort to forge a path by which a...
Forum: HeroScape General Discussion January 23rd, 2008, 11:23 PM
Replies: 564
Views: 33,030
Posted By Fatespuppet
There was a very interesting custom created that...

There was a very interesting custom created that had moveable walls. He used foam core and pins I think, but it looked to be easily convertible to plastic. It could work like the battlements or the...
Forum: HeroScape General Discussion January 23rd, 2008, 07:39 PM
Replies: 95
Views: 5,961
Posted By Fatespuppet
I think that using the box on a hook method that...

I think that using the box on a hook method that is employed in blind booster games would be a big hit. This would allow retail chains to store them in the action figure or game aisle(as I've seen...
Forum: HeroScape News January 23rd, 2008, 07:23 PM
Replies: 4,012
Views: 291,749
Posted By Fatespuppet
I hope this doesn't get lost if it hasn't been...

I hope this doesn't get lost if it hasn't been mentioned, but the summary post at the beginning is a great help. It just needs a few corrections and some clarification.

For example, I asked one...
Forum: HeroScape News January 23rd, 2008, 12:03 AM
Replies: 4,012
Views: 291,749
Posted By Fatespuppet
I'm sure this one will be lost in the shuffle as...

I'm sure this one will be lost in the shuffle as people post their questions, but as I've said in other threads it's good to hear the game is carrying on.

I'll throw in my questions too, just in...
Forum: HeroScape General Discussion January 22nd, 2008, 08:25 PM
Replies: 307
Views: 14,876
Posted By Fatespuppet
Terrain ideas are basically endless. ...

Terrain ideas are basically endless.

graves
mausoleums(sp?)
more ruins
houses/huts
buildings of all shapes and description(a modular set allowing tons of configurations would be awesome),...
Forum: HeroScape General Discussion January 22nd, 2008, 08:19 PM
Replies: 564
Views: 33,030
Posted By Fatespuppet
I'll make a list even though they match other...

I'll make a list even though they match other posts. Maybe the weight of these will provide the most help.

1. Terrain variety. SotM was VERY monochromatic and just doesn't look as good out of...
Forum: HeroScape General Discussion January 22nd, 2008, 08:08 PM
Replies: 297
Views: 14,858
Posted By Fatespuppet
I think the most fertile ground for expansion is...

I think the most fertile ground for expansion is Star Wars. Yes it would compete with a current product WotC sells, but I don't think this would be an adverse effect. If anything, they may be able...
Forum: HeroScape News January 22nd, 2008, 02:29 PM
Replies: 70
Views: 4,827
Posted By Fatespuppet
I am glad to read this. Proof that HS will...

I am glad to read this. Proof that HS will continue on is very welcome news.

I never take it for granted that things will stay as they are from year to year. It just makes sense that changes...
Forum: HeroScape General Discussion January 22nd, 2008, 11:34 AM
Replies: 80
Views: 4,406
Posted By Fatespuppet
I'm a bit surprised with some of the choices...

I'm a bit surprised with some of the choices here, but my choices are probably shocking as well. They are hard to rank but here goes.

Nakitas = unique squads are not my favorite, and though they...
Forum: HeroScape General Discussion January 21st, 2008, 06:55 PM
Replies: 144
Views: 4,979
Posted By Fatespuppet
Oh pooh. We all know Kaneda would be good for...

Oh pooh. We all know Kaneda would be good for nothing.

He'd have to have a skill called "TETSUO!!" If Kaneda is given an order marker other then X he must place a Tetsuo counter on the card of...
Forum: HeroScape General Discussion January 20th, 2008, 06:36 PM
Replies: 245
Views: 14,148
Posted By Fatespuppet
Here's a couple more: Who repairs the...

Here's a couple more:

Who repairs the soulborgs when they get damaged, or did the general actually summon a factory? If that's true and they all get warped just before death, was the factory...
Forum: HeroScape General Discussion January 20th, 2008, 06:21 PM
Replies: 75
Views: 4,285
Posted By Fatespuppet
I would welcome dynamic figs, but I'd like for...

I would welcome dynamic figs, but I'd like for them to keep the current 1-hex sculpt going. I like how most figures keep to one hex(minus those stingers) making them easier to move about.
Showing results 1 to 25 of 375

 

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