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Forum: Maps & Scenarios November 1st, 2011, 06:13 PM
Replies: 33
Views: 5,095
Posted By ProtoFury
Re: Nirek's Map Thread

I think the drop in the height on the sides isn't that bad, and gives the two short rocks in the middle some better usefulness now that they've got more relative height on the surrounding area....
Forum: Maps & Scenarios November 1st, 2011, 03:50 PM
Replies: 33
Views: 5,095
Posted By ProtoFury
Re: Nirek's Map Thread

Ah, well yeah without playing it's just theoryscaping. But to note, limiting ranged units would be because they can't stay camped. The ranged are going to go for that height so they'd have the +2 on...
Forum: Maps & Scenarios November 1st, 2011, 12:17 PM
Replies: 33
Views: 5,095
Posted By ProtoFury
Re: Nirek's Map Thread

Bringing the rocks down to a height-2 outcropping would definitely help. Height 2 rocks won't give you height advantage over everyone, but it will at least give you some height over someone holding...
Forum: Maps & Scenarios October 28th, 2011, 02:32 PM
Replies: 22
Views: 2,186
Posted By ProtoFury
Re: Double layered maps

Rouby, bringing back up our old side-map creations. Good days.
Forum: Maps & Scenarios October 24th, 2011, 01:38 AM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Two Map Updates, 10/17

Alright, more new stuff. To start with, I just tweaked Ecdinox Pass a little more, nothing extreme. Playtests on it so far have gone well, and I'm looking forward to getting some more rounds on it...
Forum: Maps & Scenarios October 18th, 2011, 05:16 PM
Replies: 23
Views: 8,549
Posted By ProtoFury
Re: BoneSnap's Maps -- Mines of Moria

Well it looks great, BoneSnap. As a big LotR fan, I see something like this and just get excited. Definitely +rep.
Forum: Maps & Scenarios October 17th, 2011, 05:29 AM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--"Ecdinox Pass" Overhaul, 10/13

More updates!

Ecdinox Pass V6.1
http://i794.photobucket.com/albums/yy226/PFscaper/Overview61.png

After doing more work with the newest version of Ecdinox Pass, I noticed a few flaws--minor...
Forum: HeroScape General Discussion October 14th, 2011, 06:33 PM
Replies: 38
Views: 2,337
Posted By ProtoFury
Re: HS getting even MORE expensive?!

Same here. Mistakes were made.
Forum: Maps & Scenarios October 14th, 2011, 02:54 AM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--"Ecdinox Pass" Overhaul, 10/13

Thanks for the review, Arathorn! I'm a little surprised it went over so well in your match--I made that before I paid much attention to actual competitive design in maps, and honestly didn't spend...
Forum: Maps & Scenarios October 13th, 2011, 12:27 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--"Ecdinox Pass" Overhaul, 10/13

Thanks, Aragorn! I'm glad you liked the Ruins, it was a map I had made based on specs and a concept given by Andyman up here before he got banned the first time. I only played on it once, so you'll...
Forum: Maps & Scenarios October 13th, 2011, 03:30 AM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, with a Facelift! 10/9

Alright, round one of updates is (tentatively) finished. First up, a welcome revamp of Ecdinox Pass.

Ecdinox Pass (BoV Edition) V6.0

Last Version...
Forum: Maps & Scenarios October 13th, 2011, 01:11 AM
Replies: 1
Views: 680
Posted By ProtoFury
Re: Heroscape epic campaign (call it what you want)

So essentially you've got something like a Risk setup going on with Heroscape. I like the idea, Risk has always been one of my favorite games, and combining that with 'Scape (while similar things...
Forum: Maps & Scenarios October 12th, 2011, 08:29 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, with a Facelift! 10/9

Maybe, I don't know. More playtesting will help decide whether it stays on the good list as-is (unlikely), gets revamped or remade (probably), or put into the "other stuff" category (maybe). It's all...
Forum: Maps & Scenarios October 12th, 2011, 02:22 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, with a Facelift! 10/9

Thanks Porkins! It's good to be back. Tonight I'm going to be finishing some of my first updates to my maps, scratching off at least one from my list, for the time being. Or, that's the goal at...
Forum: Maps & Scenarios October 10th, 2011, 08:43 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, with a Facelift! 10/9

As a note to myself, but also to help keep myself accountable to you guys, I'm going to post my plans for my maps. First on the agenda, before I get into making new maps, I plan on revamping the maps...
Forum: Maps & Scenarios October 10th, 2011, 12:30 AM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, 10/9!

Haha long story short, in general my goal is rather than making lots of maps ranging from poor to solid playability, as I did before, I'm going to focus on making a smaller number of quality maps...
Forum: Maps & Scenarios October 9th, 2011, 10:28 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, 10/9!

There most certainly will be, but my goal is to make ones that aren't only representational of actual LotR scenarios, but to make solid, playable maps as well. Many of my original LotR maps (and...
Forum: Custom Units & Army Cards October 9th, 2011, 08:26 PM
Replies: 41
Views: 5,685
Posted By ProtoFury
Re: Proto's Customs--Back in Business, 10/9!

Hey all! It's been quite some time but I'm back, and ready to start pumping out new content for you guys. It'll take me a little bit to get back into the full swing of things, but once I do, I'll be...
Forum: Maps & Scenarios October 9th, 2011, 08:25 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Back in Business, 10/9!

Hey all! It's been quite some time but I'm back, and ready to start pumping out new content for you guys. It'll take me a little bit to get back into the full swing of things, but once I do, I'll be...
Forum: Maps & Scenarios November 6th, 2010, 01:03 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Much Needed Update, 4/18!

Well thanks! Trendaf Ruins was never one of my favorites, but I'm glad you like it!
Forum: Maps & Scenarios November 6th, 2010, 01:29 AM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Much Needed Update, 4/18!

I am sorry, Fedex! A lot has happened for me this year... I've been getting more and more shifts at work, I've been dabbling in other pursuits, and, most recently, I've been playing Halo: Reach...
Forum: HeroScape News November 6th, 2010, 01:11 AM
Replies: 553
Views: 51,020
Posted By ProtoFury
Re: Update: How to really save Heroscape: A lesson from hist

It has been ages since I've posted, I've got my Scape all packed up since I've moved on from the game for now (I go in waves), but the DnD line pretty much kicked me off. My threads are buried too...
Forum: Custom Units & Army Cards April 18th, 2010, 10:58 PM
Replies: 16
Views: 3,826
Posted By ProtoFury
Re: Kaiser Cat's Megamanscape

Nice concept for the customs--I always was a huge MegaMan fan. I've considered making custom cards for the Battle Network and Zero series, myself. Still may get into that after finishing up my AT43...
Forum: Maps & Scenarios April 18th, 2010, 10:53 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Much Needed Update, 4/18!

Thanks, General Rolado! I hope to be getting more maps somewhat regularly again, but that would require free time. :P

~Proto~ (http://www.youtube.com/user/PoisonedCoffeeProd)
Forum: Maps & Scenarios April 18th, 2010, 04:17 PM
Replies: 288
Views: 24,976
Posted By ProtoFury
Re: Proto's Maps--Much Needed Update, 4/18!

I've been checking in reguarly--I still have HSers as one of my homepages--I just haven't commented in like two months. Nor have I played Scape, or bought the DND master set or Wave D1... Yeah, I'm a...
Showing results 1 to 25 of 847

 

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