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Forum: AotV Customs June 18th, 2021, 11:01 AM
Replies: 188
Views: 14,493
Posted By S1R_ART0R1US
Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

Didn’t realize she has Death Knight synergy, that’s pretty nice.
Forum: Official Units June 16th, 2021, 10:22 PM
Replies: 66
Views: 42,959
Posted By S1R_ART0R1US
Re: The Book of Marcus Decimus Gallus

Marcus also offers synergy to the Warforged soldiers.
Forum: Online Heroscape Games and Events June 15th, 2021, 10:28 AM
Replies: 189
Views: 35,616
Posted By S1R_ART0R1US
Re: Online Player Rankings Thread

Oh cool, I’m on this at spot 29.
Forum: TV June 11th, 2021, 01:12 AM
Replies: 2,229
Views: 212,392
Posted By S1R_ART0R1US
Re: TV: What Are You Watching?

We recently travelled across the country (weird to see the Pacific in the morning and the Atlantic that same day at night) and downloaded some Netflix shows. Stargate SG-1 is on there and is always...
Forum: AotV Customs June 11th, 2021, 01:09 AM
Replies: 271
Views: 20,077
Posted By S1R_ART0R1US
Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

I like Ukushisa Prowlers - seems to fit the hunting as a pack mentality. And I think the Ukushisa is nice flavor.
Forum: Custom Terrain & Obstacles June 10th, 2021, 12:46 PM
Replies: 13
Views: 433
Posted By S1R_ART0R1US
Re: Welcome to the Engineers of Valhalla

I think the teams on those can definitely be separate. Can you explain the ranking a bit more? I was mentioning using ranked choice voting for the Workshop to select a new design to work on, which...
Forum: Custom Terrain & Obstacles June 10th, 2021, 02:45 AM
Replies: 13
Views: 433
Posted By S1R_ART0R1US
Re: Welcome to the Engineers of Valhalla

Okay, so I stayed up late and put together this fat wall of text to outline the design and review processes for EoV. Let me know what you think and if there are any gaps in my understanding. A key...
Forum: Architects of the Realms of Valhalla June 10th, 2021, 02:03 AM
Replies: 117
Views: 19,082
Posted By S1R_ART0R1US
Re: Welcome to the ARV!

Following with interest! We're starting up a terrain project called Engineers of Valhalla inspired by the great contributions of the SoV, BoV, C3V, and ARV (and C3G, and so forth!). I look forward to...
Forum: Custom Terrain & Obstacles June 10th, 2021, 01:54 AM
Replies: 23
Views: 1,220
Posted By S1R_ART0R1US
Re: Engineers of Valhalla Workshop Thread

Sorry for the double post, but I would also be okay with being the owner/organizer for these threads. I was just on vacation, so haven't weighed in as much since I left 5/26 but I remain very...
Forum: Custom Terrain & Obstacles June 10th, 2021, 01:38 AM
Replies: 1
Views: 41
Posted By S1R_ART0R1US
Re: Engineers of Valhalla- Engineering Review Board

This post reserved for review status. Don't mind me folks, just starting to get this project organized!
Forum: Custom Terrain & Obstacles June 10th, 2021, 01:37 AM
Replies: 1
Views: 41
Posted By S1R_ART0R1US
Engineers of Valhalla- Engineering Review Board

This post reserved for basic info.
Forum: Online Heroscape Games and Events June 10th, 2021, 12:39 AM
Replies: 73
Views: 7,337
Posted By S1R_ART0R1US
Re: OHS S41 Delta Duels - Championship

Saved up all my game writeups for the end! I was glad to try out Hatamoto Taro in a tournament scene, and sorry to my opponents for those long grinding games with all the 2 and 3 dice attacks!


...
Forum: Custom Terrain & Obstacles June 10th, 2021, 12:26 AM
Replies: 21
Views: 4,636
Posted By S1R_ART0R1US
Re: Hedron Horde - NEW - Special Rule Suggestion?

I personally like the bottom one the most (+1 d20 for adjacency) for competive maps, but both other powers seem interesting. I'm just imagining the 10th Reg camped around the Hedron sniping away...
Forum: Custom Terrain & Obstacles June 10th, 2021, 12:06 AM
Replies: 1
Views: 134
Posted By S1R_ART0R1US
Re: Landmarks of Valhalla- Thoughts on a Potential Terrain P

Hi Archie97, this echoes a lot of my thoughts. In particular, I think the "production tutorial" aspect will be important, aesthetics to fit with classic scape, and balance through play testing are...
Forum: Custom Terrain & Obstacles June 10th, 2021, 12:03 AM
Replies: 5
Views: 468
Posted By S1R_ART0R1US
Re: PK's custom terrain (Now doing commissions!)

Neat stuff! I like the desert themed pieces. Do you have a list of materials you work with? I'm just starting to get into some of this world myself, but I know there are some Patreons for custom...
Forum: Custom Terrain & Obstacles June 9th, 2021, 11:59 PM
Replies: 13
Views: 433
Posted By S1R_ART0R1US
Re: Welcome to the Engineers of Valhalla

I owe this group an outline for a structure that we’ll be happy with and will work on that this week. I also look forward to hosting some map competitions/tournaments/other collaborations with the...
Forum: Custom Terrain & Obstacles June 9th, 2021, 11:54 PM
Replies: 23
Views: 1,220
Posted By S1R_ART0R1US
Re: Engineers of Valhalla Workshop Thread

I think in the thread launching EoV (love the logo by the way TREX) we talked about a two phase system. The first was a workshop where we would collaboratively work on ideas, and the second phase...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 11:46 AM
Replies: 77
Views: 3,647
Posted By S1R_ART0R1US
Re: Interactive Terrain Brainstorming thread

Absolutely! I gave your thread a long read and think it’s a good example of mechanics framework (specifically thinking of the Marvel objects here). And that thread inspired me in some of my first...
Forum: Custom Terrain & Obstacles May 20th, 2021, 09:57 PM
Replies: 77
Views: 3,647
Posted By S1R_ART0R1US
Re: Interactive Terrain Brainstorming thread

I see what you mean here, and am more than happy to do this. I think having this type of workflow well defined will be a boon to the project's credibility.

The design would then fly through my 1-5...
Forum: C3V and SoV Customs May 19th, 2021, 02:55 PM
Replies: 7
Views: 1,691
Posted By S1R_ART0R1US
Re: The Book of Motley Max

To clarify, if Max does a chain grab on a figure, is it affected by engagement strike?
Forum: Custom Terrain & Obstacles May 18th, 2021, 09:20 PM
Replies: 77
Views: 3,647
Posted By S1R_ART0R1US
Re: Interactive Terrain Brainstorming thread

I agree with Shiftrex and TREX.

Here's what I'm picturing for Engineers of Valhalla:

1. An "Engineering Review Board" with defined members that vote on whether designs are EoV approved. This...
Forum: Custom Terrain & Obstacles May 15th, 2021, 10:19 PM
Replies: 77
Views: 3,647
Posted By S1R_ART0R1US
Forum: AotV Customs May 12th, 2021, 11:15 AM
Replies: 271
Views: 20,077
Posted By S1R_ART0R1US
Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

I don't know why it's confusing; the defending figure is not mentioned anywhere in the power. The only object in the sentence is the attacking Ukushisa Pride. It's similar to Shield Wall. (Though it...
Forum: AotV Customs May 12th, 2021, 10:37 AM
Replies: 271
Views: 20,077
Posted By S1R_ART0R1US
Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

Should we clarify the adjacency rules in the power or with an FAQ item? Coming back to this figure, it was unclear if the bonus was if another pride figure was adjacent to the attacker or the...
Forum: Custom Terrain & Obstacles May 2nd, 2021, 10:26 AM
Replies: 77
Views: 3,647
Posted By S1R_ART0R1US
Showing results 1 to 25 of 1739

 

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