Forum: Custom Terrain & Obstacles
March 16th, 2014, 08:52 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Made a mockup of a map available in the Downloads section: Isla de Sombra (http://www.heroscapers.com/community/downloads.php?do=file&id=3753). It provides an idea of what you can build and what it...
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Forum: Custom Terrain & Obstacles
March 15th, 2014, 07:40 PM
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Replies: 7
Views: 1,690
Re: Custom Heroscape Terrain (Bushes)
A poll is used in case you want to put up a thread that takes a survey of the opinion of its readers. People vote on the choices you make available to them.
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Forum: Custom Terrain & Obstacles
March 6th, 2014, 12:27 AM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Was wondering if there was a thread or someone had a high resolution screenshot of one of the faces of a standard tile? Just the top of the tile as seen from above in very high magnification. Would...
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Forum: Custom Terrain & Obstacles
February 22nd, 2014, 01:20 AM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
I've finally uploaded the modular hex terrain eBook to my site. The URL is in my signature.
Half tiles, bridges, terrain designs, and the other things I'd shown in the imgur album will have to be...
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Forum: Custom Terrain & Obstacles
March 24th, 2013, 02:42 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Do you mean these (http://www.toydirectory.com/Hexabits/)? I've actually held those in my hand and the hexagons are far too small for Heroscape figurines.
@Xorlof: I've started working on the...
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Forum: Custom Terrain & Obstacles
March 14th, 2013, 10:03 PM
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Replies: 34
Views: 9,951
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Forum: Custom Terrain & Obstacles
March 10th, 2013, 05:17 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
I appreciate the interest Xorlof, it's always reassuring to find a fan. I own an eCraft Xorlof. I've thought about using it, but the cuts aren't the stuff of legendary precision. I use it mostly as a...
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Forum: Custom Terrain & Obstacles
March 8th, 2013, 11:07 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
I refer to them as modules. A module has three elements: a cap, a core, and couplings. The cap are the sheets that cover the core and provide the solid surface for the figures to stand on. The core...
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Forum: Custom Terrain & Obstacles
March 8th, 2013, 04:19 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Not Heroscape official, but if someone should feel so inclined, slant tiles can be made.
http://i.imgur.com/qHsHvBm.png
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Forum: Custom Terrain & Obstacles
March 7th, 2013, 10:41 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
@Arch-vile: I'm now happy to say I have photographic evidence (http://papersmithforge.imgur.com/) that illustrates that bridges are possible.
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Forum: Custom Terrain & Obstacles
March 6th, 2013, 09:42 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Timed myself and I can now construct a module comfortably in approximately 9 minutes, definitely an improvement. This does not include cutting out the module covers or connectors (those are cut much...
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Forum: Custom Terrain & Obstacles
March 5th, 2013, 06:44 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
I realize it has been a long while since I last update this thread. Figured someone may still have interest. One of the things that dissuaded me from making the system available is the amount of time...
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Forum: Custom Terrain & Obstacles
October 8th, 2012, 11:16 AM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Not at all reverie. The only reason I haven't continued work is other offline life matters are taking precedence, but rest assured I haven't given up on it. Things should settle down in a month or so...
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Forum: Custom Terrain & Obstacles
August 28th, 2012, 05:24 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
Updated the album (http://papersmithforge.imgur.com/) with some printed tiles for demonstration. As I've received no feedback regarding the half tile quandary I'm going to continue on with the...
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Forum: Custom Terrain & Obstacles
August 21st, 2012, 10:50 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
I've run into a bit of a "snag". The issue is that when you stack these tiles you get half tile increments. So in order to get a full tile increment (in the vertical direction) you'd have to stack...
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Forum: Custom Terrain & Obstacles
August 20th, 2012, 05:42 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
@Chill & Lord Pyre: I don't know why I selected 1.5" and 1/2" thickness for the tiles to be honest, maybe they just seemed like "nicer" numbers in terms of divisions (possibly something to with...
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Forum: Custom Terrain & Obstacles
August 19th, 2012, 04:11 PM
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Replies: 34
Views: 9,951
Re: Modular Hex Terrain
@Porkins: I decided to register and maintain the gallery at papersmithforge.imgur.com (http://papersmithforge.imgur.com/) so all updates will consistently appear there.
@Chill: Exactly, I designed...
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Forum: Custom Terrain & Obstacles
August 17th, 2012, 06:08 PM
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Replies: 34
Views: 9,951
Modular Hex Terrain
Greetings Heroscapers. I will digress with a bit of back story as this is my first post here. A couple of years back I had been working on a modular hex terrain system. A friend of mine took notice...
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