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Search: Posts Made By: Jamminguitar
Forum: Meet Other Scapers August 6th, 2022, 01:13 AM
Replies: 246
Views: 21,919
Posted By Jamminguitar
Re: The new Georgia Thread--Rise from the ashes

I'm gonna be back at Georgia Tech later this month, and I'd love to be able to get some games going now that the game is becoming active again! Maybe at Giga Bytes Cafe?

For context, I missed out...
Forum: HeroScape News September 14th, 2020, 02:42 PM
Replies: 33
Views: 7,724
Posted By Jamminguitar
Re: HeroQuest Revival?

I have yet to try out the online companion for Descent, but about a year ago I tried out the new Lord of the Rings board game by Fantasy Flight, Journeys in Middle Earth. It basically is an...
Forum: HeroScape News September 13th, 2020, 10:05 PM
Replies: 33
Views: 7,724
Posted By Jamminguitar
Re: HeroQuest Revival?

I think this is probably a Heroquest video game adaptation rather than a board game, due to the ESRB rating. Maybe it'll be successful and warrant a new board game?
Forum: C3V and SoV Customs September 9th, 2020, 11:25 PM
Replies: 389
Views: 95,415
Posted By Jamminguitar
Lightbulb Re: Alternate Sculpts

I don't see many people use Games Workshop sculpts on here, but I think a really cool alternate sculpt for Zogross Hardscale is one of Warhammer's "Saurus Oldblood"s. He definitely carries a bit of...
Forum: Misc Customs Project Forum September 27th, 2018, 12:59 PM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

Lol I just thought of how aggravating it might be to only shoot forwards, so probably it'll be able to shoot a range of forward that many spaces, a side to the left its range, and a side to the right...
Forum: Misc Customs Project Forum September 27th, 2018, 12:47 PM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

I think Bats hit on something really cool with the idea of higher move/lower range than your normal HS figure. If it's not too complicated having them only be able to shoot in front of them would be...
Forum: Misc Customs Project Forum September 27th, 2018, 07:39 AM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

Good luck! Want to just point out that I count every fighter unit as a ‘squad’, so there were 12 TIE models in total. I only have so many fighters because I own the newer Star Wars risk game (which...
Forum: Misc Customs Project Forum September 26th, 2018, 05:40 PM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

I'm going to write some notes down on all this, and I'm gonna do a couple battles tonight after I watch Solo. While I have a great deal of ships, I don't have 48 TIE fighters lol, so I'm gonna first...
Forum: Misc Customs Project Forum September 25th, 2018, 11:47 AM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

Welcome to the site, mate!

As for your fleet suggestion, that's what I want for the future. Most of the minis I use come from the Star Wars: rebellion box, and most fit In a single hex, bearing in...
Forum: Misc Customs Project Forum September 25th, 2018, 11:19 AM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

If there's going to be both a ground and space battle at the same time, wouldn't that make actually playing the game a more complicated hassle than otherwise? I think that for a ground/space...
Forum: Misc Customs Project Forum September 25th, 2018, 11:09 AM
Replies: 47
Views: 6,918
Posted By Jamminguitar
Re: HeroSpace Project Thread

So is this currently going to be a skirmish like Star Wars X-Wing? I was considering how we could complement the fighters with small frigates that could transport multiple vehicles or be the "tanks"...
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