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Forum: Custom Units & Army Cards Yesterday, 11:56 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

I occasionally use paper clips as pegs for basing anyway so it wouldn't be much more than what I'd normally do. Never had a superglued paperclip piece come off it's base that's for sure.
Forum: Custom Units & Army Cards Yesterday, 10:00 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

I've been removing the bases in Blender and then flipping them on their back to print for the most part. As for priming them I just lay them on a cardboard box and spray one side at a time. I...
Forum: Custom Units & Army Cards February 21st, 2020, 04:55 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

Hey White Knight, what brand of filament do you use for the brown for Heroscape bases?
Forum: Custom Units & Army Cards February 19th, 2020, 03:32 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

As TREX says it's more about how you create the files for printing. The .STL files are just a common type of a model that you must convert to another for printing so this makes sharing the models...
Forum: Custom Units & Army Cards February 18th, 2020, 09:16 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

I think it's kind of funny Cura blows them up to 10000%. At least that way you can see the model.
Forum: Custom Units & Army Cards February 14th, 2020, 09:30 AM
Replies: 3,994
Views: 241,701
Posted By robbdaman
Re: The Pre-SoV Workshop

Maybe allow it to be used all the time, with something like a +2 attack if on a water space. The Elemental is the wave, but can draw from the water beneath it to make it bigger and more...
Forum: C3G Terrain Makers February 12th, 2020, 12:58 PM
Replies: 230
Views: 16,855
Posted By robbdaman
Re: C3G CityScape

Photoshop is a cruel mistress, beware her wily ways.
Forum: Custom Units & Army Cards February 11th, 2020, 03:01 PM
Replies: 3,994
Views: 241,701
Posted By robbdaman
Re: The Pre-SoV Workshop

Irrigated spaces would only be where Sul is and adjacent then. That'd be at least limited to moving one space after normal movement, yes that would allow going up 5 levels, that can be reduced or...
Forum: Custom Units & Army Cards February 11th, 2020, 11:56 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

There's a few in the downloads section.

https://www.heroscapers.com/community/downloads.php?do=file&id=3564
https://www.heroscapers.com/community/downloads.php?do=file&id=52...
Forum: Custom Units & Army Cards February 11th, 2020, 10:45 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

Figured out what I was doing wrong. Learning curve. Feel free to ignore my questions, it makes me figure it out. :p
Forum: Other Board Games February 10th, 2020, 11:30 PM
Replies: 18,646
Views: 1,211,197
Posted By robbdaman
Re: What Board Game Are You Currently Playing?

My buddy Dave's favorite game, he loves thematic games and it's just the one he has loved since it came out.

He and I played other things this last Saturday though, a variety of co-operative...
Forum: Custom Units & Army Cards February 10th, 2020, 08:23 PM
Replies: 3,994
Views: 241,701
Posted By robbdaman
Re: The Pre-SoV Workshop

Hmmm... thematically you're right. I stole the power partially off a C3V concept so I'm curious how that was intended to work. Well even then the target space of Flooding Wave would need to be a...
Forum: Custom Units & Army Cards February 10th, 2020, 07:16 PM
Replies: 3,994
Views: 241,701
Posted By robbdaman
Re: The Pre-SoV Workshop

Technically it’s adjacent spaces that are converted to water not his own space but perhaps that’s not specific by placement and “within”rules elsewhere? The idea was to benefit lesser water...
Forum: Custom Units & Army Cards February 10th, 2020, 02:35 PM
Replies: 3,994
Views: 241,701
Posted By robbdaman
Re: The Pre-SoV Workshop

Another concept I've been tinkering with.

https://images.reapermini.com/4/77311_w_1.jpg

NAME=SULUAZUA
GENERAL = AQUILLA
PLANET = TORIL
SPECIES = ELEMENTAL
UNIQUENESS = UNIQUE HERO
CLASS =...
Forum: C3V and SoV Customs February 10th, 2020, 10:03 AM
Replies: 271
Views: 16,038
Posted By robbdaman
Re: Alternate Sculpts

That one looks more accurately like Boreos for sure but I like the Reaper Bones large Air Elemental as well. Both are larger than the official figure. The Nolzur one could cut down the bottom a bit...
Forum: Custom Units & Army Cards February 10th, 2020, 09:58 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

The further adventures in 3D printing continue.

https://www.heroscapers.com/community/gallery/files/3/7/8/8/img_2267_original.jpg
...
Forum: Custom Units & Army Cards February 6th, 2020, 09:20 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

Wo-Sa-Ga was probably 3D sculpted, not scanned. Some of the other scans are pretty low resolution. Iím sure higher resolution scans will get done at some point.
Forum: Custom Units & Army Cards February 6th, 2020, 11:18 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

I'll give it a try, my test grid came out nicely printed lines but the center area wasn't perfect which could be the issue. Maybe that's another thing a glass bed would help with. I'll keep...
Forum: Custom Units & Army Cards February 6th, 2020, 09:51 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

Well right now I may be having the same issue as Guillermo-Tell. I made a nice cube (albeit not quite square)

https://www.heroscapers.com/community/gallery/files/3/7/8/8/602652960_original.jpg
...
Forum: Custom Terrain & Obstacles February 5th, 2020, 07:54 PM
Replies: 334
Views: 64,701
Posted By robbdaman
Re: Index of 3D Printed Stl Files

We're gonna need a bigger 3D printer.

Maybe printed sideways it might fit but you'll need a lot of supports.
Forum: Custom Units & Army Cards February 5th, 2020, 07:51 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

Yeah, I need to figure out how to cut off the base from the models too.

Thanks for the settings WK. I have it all written down now.
Forum: Custom Units & Army Cards February 5th, 2020, 08:53 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

I got some better test prints out of my Ender, now that I'm level I'll try printing a cube and maybe a Heroscape base. What is the enlargement from the .STL files here to get them to proper size...
Forum: Custom Units & Army Cards February 4th, 2020, 01:33 PM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

As an IT guy I most definitely prefer an elegant solution which may not exist for the Ender 3 but the documentation is rather poor. Thankfully there's a lot on the internet that helps. I'll get it...
Forum: Custom Units & Army Cards February 4th, 2020, 10:43 AM
Replies: 677
Views: 56,894
Posted By robbdaman
Re: Index of Classic Heroscape .stl files

Got my Ender 3 Pro up and running finally, having a heck of a time getting it leveled out properly. Made some stringy messes and then had one with the plate too close to the nozzle and too hot which...
Forum: Custom Units & Army Cards February 3rd, 2020, 04:21 PM
Replies: 3,994
Views: 241,701
Posted By robbdaman
Re: The Pre-SoV Workshop

Yeah Heracles being human was sort of an oddity. The species is somewhat unimportant as a placeholder in this case unless I changed it to something like Demon which would effect a lot of things in...
Showing results 1 to 25 of 2000

 

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