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Forum: AotV Customs July 18th, 2019, 02:20 PM
Replies: 87
Views: 1,901
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Absolutely agreed.

One suggestion for Class is Marauder: it was originally on the Hydra, and C3V has used it a few times at least in part because, with the Hydra part of that group, it's unlikely...
Forum: AotV Customs July 18th, 2019, 02:17 PM
Replies: 119
Views: 2,293
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design

Not a big fan of a third power on these guys, though I acknowledge it may be the best way to get some version of Phase to work. Looks like we have a few different directions that probably need to be...
Forum: AotV Customs July 18th, 2019, 02:15 PM
Replies: 139
Views: 2,566
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Works for me. Feels like something from a blended future.



I don't see how it makes a difference. Whatever we choose will be this character's name regardless of whether or not the player is in...
Forum: Custom Units & Army Cards July 18th, 2019, 02:09 PM
Replies: 63
Views: 4,430
Posted By NecroBlade
Re: QC3 Summertime Chops Contest - Enter by August 4

Love the idea here. Have to see if I can make time for it. Doubtful, though, with other plans this coming week and GenCon the next.
Forum: AotV Customs July 18th, 2019, 02:08 PM
Replies: 64
Views: 1,199
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

I suppose it depends on how we view scenarios. If we're only concerned about a specific set of scenarios in the Master Set with a specific theme, then we could go with that specific name. But if we...
Forum: Events July 11th, 2019, 09:38 PM
Replies: 212
Views: 11,578
Posted By NecroBlade
Re: Louisville, KY Events: date settled, May 25

I got you (https://www.heroscapers.com/community/downloads.php?do=file&id=2776).
Forum: AotV Customs July 7th, 2019, 02:00 PM
Replies: 139
Views: 2,566
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Neuromancer being enough of its own reference is a fair point (and I prefer leaving it as the class, too, not in the name). We could even use Tyrell without changing to Jydel, as in Tyrell [lastname]...
Forum: AotV Customs July 7th, 2019, 01:56 PM
Replies: 10
Views: 351
Posted By NecroBlade
Re: [Pod 0] Pod 0 (Main Thread)

Additionally, most of the terrain is flat board, so nuanced map construction may be limited.
Forum: AotV Customs July 7th, 2019, 01:49 PM
Replies: 119
Views: 2,293
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design

Sounds painful.

I don't really have a preference for a particular gibberish, though. But I am always down for a good reference (any sci-fi B-movies with 4-armed aliens?).

I still prefer...
Forum: AotV Customs July 7th, 2019, 01:44 PM
Replies: 87
Views: 1,901
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

True, high Life would allow it to take LEAs to set up more devastating Pull/Crush turns. 8L/4D sounds good in that regard.
Forum: AotV Customs July 7th, 2019, 01:42 PM
Replies: 91
Views: 1,670
Posted By NecroBlade
Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design

I'm OK with the name (what do you think of adding the hyphen?) and starting 4D/50 points.
Forum: Events July 7th, 2019, 01:24 PM
Replies: 212
Views: 11,578
Posted By NecroBlade
Re: Louisville, KY Events: date settled, May 25

Of the maps being used this year (https://www.heroscapers.com/community/showthread.php?t=55847), I don't believe we've ever used Ashfall, Infected Glade, Trouble Once Lurked Beneath..., or Venom. I'm...
Forum: AotV Customs June 30th, 2019, 01:49 PM
Replies: 36
Views: 660
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Fair enough. It does seem weird not to have both a name and a summary, but we can't do anything about what's actually printed on the glyph. I'm happy to just keep the name Knowledge.
Forum: AotV Customs June 30th, 2019, 11:51 AM
Replies: 139
Views: 2,566
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

William Gibson wrote Neuromancer, so there may be a good connection there somewhere between "Jydel's" name and Class.
Forum: AotV Customs June 30th, 2019, 11:45 AM
Replies: 64
Views: 1,199
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

Portable Panopticon has a nice alliteration to it, but I like Ancient Pillar because it could be from anywhere's distant past and also sounds more like it could be "unstable".
Forum: AotV Customs June 30th, 2019, 11:41 AM
Replies: 87
Views: 1,901
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I'm wary of adding dice to Gravity Crush because of the exponential nature of the attack (each figure is both more dice and more targets). Likewise Gravity Pull at 3 spaces gets a little more...
Forum: AotV Customs June 30th, 2019, 11:35 AM
Replies: 11
Views: 273
Posted By NecroBlade
Re: [AotV] Unit Mechanics

Stat spreads and roles do need variety, too. I often tried to push beyond 5/6/2/3 Ranged units and 5/1/3/4 melee units in C3V (which are far to common). I like the consciousness of a "defender" role...
Forum: AotV Customs June 30th, 2019, 11:32 AM
Replies: 91
Views: 1,670
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Lantern Geists) - Design

I think we're pretty settled on 5M and 2A. Defense needs to be decided between 4 and 5. We also need a definitive name and ballpark on points. Right now I'd say 40-50 depending on Defense.
Forum: AotV Customs June 30th, 2019, 11:27 AM
Replies: 10
Views: 351
Posted By NecroBlade
Re: [Pod 0] Pod 0 (Main Thread)

While "aura" glyphs do enter a new design space, including map building considerations, my immediate concern is it gives Range an advantage since they can both more easily sit within a beneficial...
Forum: AotV Customs June 30th, 2019, 11:25 AM
Replies: 36
Views: 660
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

What's written on the glyphs themselves is actually a summary of what the glyph does, so we can pick a different name. Ideally it would also evoke the idea of looking at OMs, and possibly start with...
Forum: AotV Customs June 30th, 2019, 11:17 AM
Replies: 65
Views: 1,260
Posted By NecroBlade
Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design

I was trying to avoid any confusion about hitting an adjacent double-spaced figured with both lines (hit once or twice?), but yeah, I agree this version is better.[/quote]
The figure is either "on...
Forum: AotV Customs June 30th, 2019, 11:11 AM
Replies: 65
Views: 1,331
Posted By NecroBlade
Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design

I personally like the idea of mirroring Gothlok and not affecting units of his own general (does he really look like a guy who would have a "weaker" aura than Gothlok?), but this isn't my unit to...
Forum: AotV Customs June 30th, 2019, 11:07 AM
Replies: 119
Views: 2,293
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design

That was my intent as well, but the ability that seemed to be gaining traction was just a teleport with no defensive quality. We could give them 4 defense if we go that direction (making Move,...
Forum: AotV Customs June 30th, 2019, 10:51 AM
Replies: 139
Views: 2,566
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Since Human has 3 votes now, I can safely vote for Post Cereal. ;)

I'm fine with Human, so I'll put that in the OP.
Forum: Events June 30th, 2019, 10:49 AM
Replies: 212
Views: 11,578
Posted By NecroBlade
Re: Louisville, KY Events: date settled, May 25

Tentative date for the next event is 7/27.

GenCon Main Event practice: 410 points, 16 figures, no Marvel or VC. Alternating Reverse the Whip rounds (probably 4 rounds, then "top 4" cut).

Main...
Showing results 1 to 25 of 2000

 

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