Forum: HeroScape News
January 31st, 2008, 01:32 AM
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Replies: 4,012
Views: 381,874
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Forum: HeroScape News
January 30th, 2008, 05:35 PM
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Replies: 4,012
Views: 381,874
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Forum: HeroScape News
January 30th, 2008, 05:35 PM
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Replies: 4,012
Views: 381,874
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Forum: HeroScape News
January 30th, 2008, 02:53 PM
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Replies: 3
Views: 1,206
Not sure why my other thread was locked...
But wanted to follow up with one thing.
You see, the reason I want to rid the game of some of the "crap" is because it really has no place in a game that isn't randomly drafted.
The reason you...
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Forum: HeroScape News
January 30th, 2008, 04:04 AM
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Replies: 2
Views: 1,354
Quit the WOTC Hate
Ok, i've been hanging around for a few weeks here. That doesn't make me any sort of expert. But here is what I am reading.
A lot of negative opinions on WotC and their new repaints.
I am...
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Forum: Sightings and Sales
January 30th, 2008, 03:41 AM
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Replies: 23
Views: 2,225
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Forum: Maps & Scenarios
January 29th, 2008, 01:01 AM
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Replies: 2
Views: 1,157
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Forum: Maps & Scenarios
January 28th, 2008, 03:57 PM
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Replies: 2
Views: 1,157
Beaver Creek CTF (map with CTF rules)
Ok, I'll admit it.. I love Halo. I had my other thread talking about CTF and got a few ideas. So this is an actual BUILDABLE map (with what I have) and I will be playtesting it soon. Feel free to...
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Forum: General
January 28th, 2008, 03:28 AM
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Replies: 156
Views: 8,620
Here is a big tip (if the kid hasn't been born...
Here is a big tip (if the kid hasn't been born yet).
I am being told that the reason women have 19 hours of labor is because hospitals sit them on their backs and have them push out a kid against...
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Forum: Meet Other Scapers
January 28th, 2008, 03:24 AM
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Replies: 2,478
Views: 172,980
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Forum: Maps & Scenarios
January 28th, 2008, 12:19 AM
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Replies: 3
Views: 1,906
I like that idea, which might make it a bit...
I like that idea, which might make it a bit easier to use with the CTF scenario... less math to worry with by adding up respawn points. I plan on getting my RTFF set this week sometime, and...
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Forum: Official Rules & FAQ's
January 27th, 2008, 01:33 PM
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Replies: 8
Views: 1,346
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Forum: Maps & Scenarios
January 27th, 2008, 01:29 PM
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Replies: 4
Views: 867
I see a problem
Where you have the door...
I see a problem
Where you have the door opening in, that space where the door opens too is supposed to be empty, save for a figure to control the door ( of course house rules would ignore this.
...
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Forum: Official Rules & FAQ's
January 27th, 2008, 12:46 PM
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Replies: 29
Views: 2,916
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Forum: HeroScape News
January 27th, 2008, 12:44 PM
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Replies: 515
Views: 51,170
Desert tiles look good.
Now what we need are...
Desert tiles look good.
Now what we need are Grass packs, swamp packs, and rock packs.
Cause buying ROTV over and over and over in order to get more 20 hex tiles is a drain on my already empty...
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Forum: Official Rules & FAQ's
January 27th, 2008, 12:37 PM
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Replies: 8
Views: 1,346
Rules question about Isamu's Vanish
Ok, Isamu is standing on a road tile, and he gets swiped at by a Tarn Viking Warrior. I roll a 19, so I have to move at least one, but no more than four spaces.
What if I use all road spaces......
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Forum: Official Rules & FAQ's
January 27th, 2008, 12:36 PM
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Replies: 29
Views: 2,916
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Forum: Official Rules & FAQ's
January 27th, 2008, 12:33 PM
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Replies: 26
Views: 3,637
quick inquiry
If I have two common army...
quick inquiry
If I have two common army cards, say Marro Drudge.
I have six across the board, but it is obvious I have been using card A for one group and card B for another, does it matter if...
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Forum: Maps & Scenarios
January 27th, 2008, 12:30 PM
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Replies: 3
Views: 1,906
New Gametype. (Capture the Flag)
I've been thinking long and hard about making some HS maps using Halo as a basis for my maps. The first one I have started messing with on Virtuascape is a spiritual Blood Gulch.
Then I...
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Forum: Maps & Scenarios
January 27th, 2008, 12:06 PM
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Replies: 59
Views: 11,217
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Forum: Custom Units & Army Cards
January 27th, 2008, 03:08 AM
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Replies: 51
Views: 10,410
My only gripe is Mario and Luigi being twins...
My only gripe is Mario and Luigi being twins completely... I think you should give Luigi a higher JUMP ability (since in MARIO 2 he had the higher jump) and let him keep the jump spec ability.
...
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Forum: Maps & Scenarios
January 27th, 2008, 02:59 AM
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Replies: 8
Views: 1,596
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Forum: Maps & Scenarios
January 27th, 2008, 12:06 AM
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Replies: 8
Views: 1,596
Gunningagap
Ok, seeing as how the game is set in "Valhalla" and borrows heavily from Nordic/Germanic Lore... I decided to go one further and make a map called Gunningagap. Now, for those of you who don't know...
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Forum: Official Units
January 25th, 2008, 12:37 AM
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Replies: 42
Views: 6,547
My last 100 points? Shades of Bleakwood...
...
My last 100 points? Shades of Bleakwood...
mainly, I was going for a "soul" themed army. I was facing off against an all einhar army... and dominated. However, he used Retiarius to great...
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Forum: Official Units
January 24th, 2008, 02:07 AM
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Replies: 42
Views: 6,547
I just ran a 500 point game using the Zettian...
I just ran a 500 point game using the Zettian guards, DW 7000 and DW 9000... also that one utgard soulborg that has eviscerate (name escapes me)... While my total hitpoints were equal to like one...
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