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Search: Posts Made By: Arch-vile
Forum: C3G2.0 Dossier Database March 16th, 2024, 07:47 PM
Replies: 61
Views: 62
Posted By Arch-vile
Re: Gamera

I think this is what the wording needs to be then:

SPINNING FLAME SHELL SPECIAL MOVE
Move 8.
Gamera can only use this ability once per round. Gamera gains Flying and Stealth. After moving, roll...
Forum: Public Designs March 16th, 2024, 07:11 PM
Replies: 54
Views: 55
Posted By Arch-vile
Forum: Public Designs March 16th, 2024, 06:31 PM
Replies: 45
Views: 46
Posted By Arch-vile
Re: Groot (VOTE for Public Playtesting)

Size/Life/Points should be spaced out in the OP. Fire Weakness -> Heat Weakness.

I'd probably move Rocket and Groot to be the first ability, since right now it's in between two abilities which...
Forum: C3G SuperScape March 14th, 2024, 07:47 PM
Replies: 79
Views: 80
Posted By Arch-vile
Re: Public Design Workshop 2.0

I like it as well. I'd probably just make Turbo Speed Killer and Divided Speed Force into Superspeed. The extra 2 move isn't good enough to go through hoops to get, and the "splitting makes him...
Forum: Public Designs March 14th, 2024, 04:30 PM
Replies: 54
Views: 55
Posted By Arch-vile
Re: Willpower - Design

Neat simple design! Cool with whatever or no restrictions, whatever the LD is feeling.
Forum: C3G SuperScape March 13th, 2024, 07:19 PM
Replies: 79
Views: 80
Posted By Arch-vile
Re: Public Design Workshop 2.0

Cool, that makes sense. I remembered it wasn't as prevalent as the CW's version, at least. :lol:
Forum: C3G SuperScape March 13th, 2024, 07:08 PM
Replies: 79
Views: 80
Posted By Arch-vile
Re: Public Design Workshop 2.0

I could see him anywhere from mid-200s to low 300s, thematically. He's a powerhouse but not like, Savitar level.

I like the Nobody tweak on Speed Siphon. Mechanically encouraging going after...
Forum: C3G2.0 Dossier Database March 12th, 2024, 09:32 PM
Replies: 61
Views: 62
Posted By Arch-vile
Re: Gamera

Was the once per round restriction on the special move meant to be lost in 2.0?
Forum: C3G SuperScape March 11th, 2024, 10:19 PM
Replies: 305
Views: 306
Posted By Arch-vile
Forum: C3G SuperScape March 9th, 2024, 03:08 PM
Replies: 305
Views: 306
Posted By Arch-vile
Re: C3G 2.0 Playtesting Sign-Ups

https://images.nintendolife.com/734cbbace247a/doom.large.jpg

The Doom Slayer is ready to rip and tear his way through playtesting.
Forum: C3G2.0 Cartographers March 7th, 2024, 07:15 AM
Replies: 25
Views: 26
Posted By Arch-vile
Forum: C3G SuperScape February 29th, 2024, 10:29 AM
Replies: 305
Views: 306
Posted By Arch-vile
Re: C3G 2.0 Playtesting Sign-Ups

The Kame House Map is open for testing!
...
Forum: C3G SuperScape February 28th, 2024, 08:42 AM
Replies: 31
Views: 1,577
Posted By Arch-vile
Forum: C3G2.0 Dossier Database February 27th, 2024, 10:04 AM
Replies: 61
Views: 62
Posted By Arch-vile
Re: Mystique (Raven Darkhölme - Brotherhood)

I think I played that wrong in my test in a different way, I wasn’t allowing it to activate anyone who activated that round. Which is more on me for reading it incorrectly as the wording is quite...
Forum: C3G2.0 Cartographers February 26th, 2024, 08:22 PM
Replies: 63
Views: 64
Posted By Arch-vile
Re: Main Discussion thread

You didn't read the special rules Japes. Way ahead of you there. :lol:



68 total water tiles. 1 RotV has 21 water tiles, so it's a lot to use without a water mat, but doable for some people.
...
Forum: C3G2.0 Cartographers February 26th, 2024, 02:30 PM
Replies: 63
Views: 64
Posted By Arch-vile
Re: Main Discussion thread

I'd like to run a new map once a slot opens, Kame House, if folks are cool with that. It is a location from Dragon Ball.

I've played a decent amount on this map (my last couple weeks of...
Forum: C3G2.0 Cartographers February 25th, 2024, 06:15 PM
Replies: 31
Views: 32
Posted By Arch-vile
Re: Elm Street - Vote for On Dek

A couple small things:
- PDFs and PocketMod are missing the ruins in the terrain lists
- A 2-hexer on level 2 is bordered in red for some reason
- in Friendly Neighborhood, there are different...
Forum: C3G2.0 Cartographers February 25th, 2024, 04:10 PM
Replies: 31
Views: 32
Posted By Arch-vile
Re: Elm Street - Final Editing

Missing the 2 ruins in the terrain count. Looks good after that!
Forum: C3G2.0 Cartographers February 25th, 2024, 02:42 PM
Replies: 31
Views: 32
Posted By Arch-vile
Forum: C3G2.0 Cartographers February 25th, 2024, 08:42 AM
Replies: 25
Views: 26
Posted By Arch-vile
Re: Astral Plane - Final Editing

Wording looks good to me. Can probably get rid of the PocketMod section.
Forum: C3G SuperScape February 22nd, 2024, 08:53 PM
Replies: 305
Views: 306
Posted By Arch-vile
Forum: C3G2.0 Cartographers February 22nd, 2024, 06:20 PM
Replies: 25
Views: 26
Posted By Arch-vile
Forum: C3G2.0 Dossier Database February 19th, 2024, 10:33 PM
Replies: 51
Views: 255
Posted By Arch-vile
Re: Iron Giant

I believe this is the one...
Forum: C3G SuperScape February 18th, 2024, 08:38 PM
Replies: 305
Views: 306
Posted By Arch-vile
Re: C3G 2.0 Playtesting Sign-Ups

Thanks! The AT-ST is now open for public testing.

https://pm1.aminoapps.com/6282/c0407d925b741a23942e9053bde47b1834a176a8_hq.jpg
Forum: C3G2.0 Cartographers February 17th, 2024, 06:27 PM
Replies: 25
Views: 26
Posted By Arch-vile
Re: Astral Plane - Design

Looks good. Can cut "player's" from "player's turn" since that's just a turn now. Could probably even simplify to this:
Showing results 1 to 25 of 2000

 

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