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Forum: Official Rules & FAQ's March 13th, 2011, 08:38 PM
Replies: 29
Views: 4,751
Posted By Agent Mike
Re: Q-9 vs. luck of the dice

Im probably out of the loop, but whats the deal with rolling the 2 dice option with Queglix gun, is it a mix-up option? Ive heard people say that you use the 1 die attack for weak (1-2 defense)...
Forum: Official Units May 10th, 2010, 01:26 AM
Replies: 129
Views: 46,363
Posted By Agent Mike
Re: The Book of The Marro Dividers

I dont recall the name of the gliph, but I know it all allows all your figures to roll t8 to the initiative, ya, If I was playing someone who had that gliph (pardon my brain fart) I would storm to...
Forum: Official Units May 6th, 2010, 11:13 AM
Replies: 102
Views: 43,482
Posted By Agent Mike
Re: The Book of Gladiatrons

But the Gladiatrons are a greater point value than Blastitrons! ....I guess you would shelter the Gladiatrons with Blastitrons and "Guard" them from ranged attackers. Lol... I never thought of that!...
Forum: Official Units May 6th, 2010, 10:59 AM
Replies: 102
Views: 43,482
Posted By Agent Mike
Re: The Book of Gladiatrons

So, everyone talks about the Gladiatron/Blastatron combo is an amazing combo that can own if you use it right. How can the Gladiatrons survive against ranged units then?? Im not trying to be...
Forum: Official Units May 5th, 2010, 09:21 PM
Replies: 70
Views: 48,554
Posted By Agent Mike
Re: The Book of Blastatrons

When all else fails, just proxy some Gladiatrons with units that you don't use, just make sure they are a similar hight as the Gladiatrons (for obvious reasons). My friend likes to use the Knights...
Forum: Official Rules & FAQ's May 5th, 2010, 09:16 PM
Replies: 11,651
Views: 1,396,727
Posted By Agent Mike
Re: Question Dump: Post Your Questions Here.

I always thought it mattered for some reason...like strategically or something. I guess I wont worry about it then...
Forum: Heroscape Strategy Articles May 5th, 2010, 12:56 AM
Replies: 42
Views: 4,710
Posted By Agent Mike
Re: How to use Krav Magas, and other Vydar units.

Ya, just make sure to get the high ground! Maybe you could intimidate your opponent with the Gladiatron/Blastitron combo, then move more ranged characters (such as Q9 or DWK 8000) to guard them. Or...
Forum: Official Rules & FAQ's May 5th, 2010, 12:52 AM
Replies: 11,651
Views: 1,396,727
Posted By Agent Mike
Re: Question Dump: Post Your Questions Here.

I have a question, say you were to draft a 500pt army, what point value would concider to be average (boarderline expensive) for a Hero, Unique and/or Common squad? I guessed that 100pts was average...
Forum: Competitive Armies Discussion May 3rd, 2010, 01:54 PM
Replies: 133
Views: 13,738
Posted By Agent Mike
Re: Ultimate army of pwnage

Dude, I agree with you 100 percent!! :rock::rock:
Forum: Official Rules & FAQ's May 2nd, 2010, 01:41 AM
Replies: 363
Views: 194,438
Posted By Agent Mike
Re: Rulebooks and FAQ - PDF

Dont know why I ever got by without posting this...what is the average point value of 1) a hero and 2) a common squad? I sensed that 80 points was average for a common squad and 100 points was...
Forum: HeroScape General Discussion April 30th, 2010, 05:23 PM
Replies: 22
Views: 2,209
Posted By Agent Mike
Re: Vydar's place in D&Dscape

I think they need to add futuristic (human) soldiers to Vydar, sort of like what they did with the Microcorp Agents. This is obviously something we'd have to wait for though, since I assume D&D...
Forum: Heroscape Strategy Articles April 30th, 2010, 05:14 PM
Replies: 24
Views: 4,606
Posted By Agent Mike
Re: The True value of Common Squads.

Very true, having a fully hero based army is a risky thing to do. To be successful, these players would either have to draft squad killers, or have severly limiting terrain for their opponent.
Forum: Official Rules & FAQ's April 30th, 2010, 05:03 PM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

Im glad people can make sense of this "void" rule (I think someone also referred to it as a "dogleg"), I didn't run into this situation until only recently.
Forum: Official Rules & FAQ's April 30th, 2010, 12:04 AM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

...well, here is the tag from the first picture that didnt show up...

[img] http://i796.photobucket.com/albums/yy249/AgentMikeZero/Heroscape%20Starter%20Pics/101_0492.jpg[img] void distance
Forum: HeroScape General Discussion April 29th, 2010, 11:49 PM
Replies: 871
Views: 121,766
Posted By Agent Mike
Re: Pay it forward - Free miniatures REDUX

Oh, snap I gotta start saying good stuff. Thats how you get it up right (noob)??
Forum: Official Rules & FAQ's April 29th, 2010, 11:40 PM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

So here is the revised one, Im brand new when it comes to posting pictures, so bare with me.
Forum: Official Rules & FAQ's April 29th, 2010, 06:20 PM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

Thanks for the help, I will try this again once i'm signed up for an account.
Forum: HeroScape General Discussion April 29th, 2010, 06:13 PM
Replies: 871
Views: 121,766
Posted By Agent Mike
Re: Pay it forward - Free miniatures REDUX

Nice, so the item that would Pay-Forward wouldn't have to match the value of what someone else is paying forward. So, could I sell a squad of the Kilts, per say for a squad of the Gladiatrons? I'm...
Forum: Official Rules & FAQ's April 29th, 2010, 05:51 PM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

Ok, not it will hopefully work. This is what I am confused about:


[img] http://i796.photobucket.com/albums/yy249/AgentMikeZero/Heroscape%20Starter% [img]

If I were to count all the way...
Forum: Official Rules & FAQ's April 29th, 2010, 01:41 AM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

I guess as long as I don't join a tourniment I will just go with my way of doing things. I would really have to show what im talking about...
Forum: HeroScape General Discussion April 29th, 2010, 01:28 AM
Replies: 41
Views: 3,837
Posted By Agent Mike
Re: Implementing Artillery in Heroscape

Maybe the cannons should have ammo, much like the Airborn Elite (the grenade marker). That might discourage players from sniping people the whole game...
Forum: Official Rules & FAQ's April 28th, 2010, 02:11 AM
Replies: 54
Views: 4,710
Posted By Agent Mike
Re: Shooting Over "Voids"

I would need a visual to help me on this...when I think of this rule, I refer it to a "[" shape where you would be on the bottom and the opponent would be on the top.

If you counted completely...
Forum: HeroScape General Discussion April 26th, 2010, 07:13 PM
Replies: 41
Views: 3,837
Posted By Agent Mike
Re: Implementing Artillery in Heroscape

Someone should do a poll on this. It could simply go as "Do you think artillery should be implemented into heroscape" then have a 'yes', 'no', and 'maybe' option.
Forum: Heroscape Strategy Articles April 26th, 2010, 07:00 PM
Replies: 97
Views: 8,067
Posted By Agent Mike
Re: What is your play style?

I like to experiment with my armies but I recently used a Marro themed army.

I had:

1 squad of Drudge
1 squad of Stingers
1 sqaud of Warriors
1 sqaud of Grok Riders w/
NGS
The Hive...
Forum: Competitive Armies Discussion April 23rd, 2010, 05:37 PM
Replies: 13
Views: 1,491
Posted By Agent Mike
Re: Would Appreciate Some Help

You could maybe use the Shades of Bleakwood. I don't know too much about them, but they have the ability to possess your oponents pieces. Just amaging possessing Q9 for your army, he'd be screwed!!...
Showing results 1 to 25 of 56

 

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