Forum: Marvel News
January 30th, 2008, 09:23 PM
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Replies: 248
Views: 41,908
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Forum: HeroScape General Discussion
January 28th, 2008, 04:47 PM
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Replies: 95
Views: 8,003
I've said it before and I'll say it again, the...
I've said it before and I'll say it again, the terrain is the easiest part of HS for me to sell to other gamers. Even if they don't like the game itself, the terrain can be used for more 'adult'...
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Forum: HeroScape General Discussion
January 27th, 2008, 08:27 PM
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Replies: 297
Views: 20,918
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Forum: HeroScape News
January 27th, 2008, 08:17 PM
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Replies: 515
Views: 51,246
Well said Just a Bill. People often forget...
Well said Just a Bill. People often forget markups and such when they evaluate how much they think a product *should* cost. Having worked in logistics and distribution for years, I've seen my fair...
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Forum: HeroScape General Discussion
January 27th, 2008, 02:34 PM
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Replies: 307
Views: 22,636
A light house would be excellent for my beach...
A light house would be excellent for my beach map. I have cliffs overlooking a stretch of beach and a cave from a small cove that goes through the cliffs. Having a lighthouse to put on top would...
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Forum: HeroScape News
January 26th, 2008, 10:01 AM
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Replies: 515
Views: 51,246
I wouldn't be a fan of quicksand. It would be...
I wouldn't be a fan of quicksand. It would be treated just like lava, it would be avoided at all costs. And, how does that add to game play?
One thing mentioned above I agree with would be to...
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Forum: HeroScape News
January 25th, 2008, 06:38 PM
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Replies: 4,012
Views: 382,378
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Forum: HeroScape News
January 25th, 2008, 05:33 PM
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Replies: 515
Views: 51,246
I think this looks neat, but if it's aimed at a...
I think this looks neat, but if it's aimed at a $20 price point and we aren't given a bit more then what is pictured, I won't buy it at full price. The TT set is at a $20 price point and comes with...
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Forum: HeroScape News
January 25th, 2008, 11:09 AM
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Replies: 4,012
Views: 382,378
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Forum: HeroScape General Discussion
January 24th, 2008, 11:12 PM
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Replies: 564
Views: 57,418
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Forum: HeroScape General Discussion
January 24th, 2008, 04:35 PM
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Replies: 95
Views: 8,003
I think the overall idea should be to keep...
I think the overall idea should be to keep packaging to a minimum to conserve costs and prevent garbage. How many of you kept the packaging for boosters? It doesn't lend itself well to shipping. I...
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Forum: HeroScape General Discussion
January 24th, 2008, 01:57 PM
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Replies: 908
Views: 84,680
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Forum: HeroScape General Discussion
January 24th, 2008, 01:48 PM
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Replies: 564
Views: 57,418
Dungeonscape would allow for linked scenarios...
Dungeonscape would allow for linked scenarios that start above ground and lead underground. "A small band of heroes(like in SotM) have ventured underground in an effort to forge a path by which a...
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Forum: HeroScape General Discussion
January 23rd, 2008, 11:23 PM
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Replies: 564
Views: 57,418
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Forum: HeroScape General Discussion
January 23rd, 2008, 07:39 PM
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Replies: 95
Views: 8,003
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Forum: HeroScape News
January 23rd, 2008, 07:23 PM
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Replies: 4,012
Views: 382,378
I hope this doesn't get lost if it hasn't been...
I hope this doesn't get lost if it hasn't been mentioned, but the summary post at the beginning is a great help. It just needs a few corrections and some clarification.
For example, I asked one...
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Forum: HeroScape News
January 23rd, 2008, 12:03 AM
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Replies: 4,012
Views: 382,378
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Forum: HeroScape General Discussion
January 22nd, 2008, 08:25 PM
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Replies: 307
Views: 22,636
Terrain ideas are basically endless.
...
Terrain ideas are basically endless.
graves
mausoleums(sp?)
more ruins
houses/huts
buildings of all shapes and description(a modular set allowing tons of configurations would be awesome),...
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Forum: HeroScape General Discussion
January 22nd, 2008, 08:19 PM
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Replies: 564
Views: 57,418
I'll make a list even though they match other...
I'll make a list even though they match other posts. Maybe the weight of these will provide the most help.
1. Terrain variety. SotM was VERY monochromatic and just doesn't look as good out of...
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Forum: HeroScape General Discussion
January 22nd, 2008, 08:08 PM
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Replies: 297
Views: 20,918
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Forum: HeroScape News
January 22nd, 2008, 02:29 PM
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Replies: 70
Views: 6,560
I am glad to read this. Proof that HS will...
I am glad to read this. Proof that HS will continue on is very welcome news.
I never take it for granted that things will stay as they are from year to year. It just makes sense that changes...
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Forum: HeroScape General Discussion
January 22nd, 2008, 11:34 AM
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Replies: 80
Views: 6,110
I'm a bit surprised with some of the choices...
I'm a bit surprised with some of the choices here, but my choices are probably shocking as well. They are hard to rank but here goes.
Nakitas = unique squads are not my favorite, and though they...
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Forum: HeroScape General Discussion
January 21st, 2008, 06:55 PM
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Replies: 144
Views: 7,474
Oh pooh. We all know Kaneda would be good for...
Oh pooh. We all know Kaneda would be good for nothing.
He'd have to have a skill called "TETSUO!!" If Kaneda is given an order marker other then X he must place a Tetsuo counter on the card of...
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Forum: HeroScape General Discussion
January 20th, 2008, 06:36 PM
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Replies: 245
Views: 20,026
Here's a couple more:
Who repairs the...
Here's a couple more:
Who repairs the soulborgs when they get damaged, or did the general actually summon a factory? If that's true and they all get warped just before death, was the factory...
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Forum: HeroScape General Discussion
January 20th, 2008, 06:21 PM
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Replies: 75
Views: 5,880
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