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Forum: Other Customization & HS Additions March 8th, 2024, 04:43 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

Added the second batch of new stat blocks for my upcoming campaign. This time I added Wolf of Badru, Khosumet the Darklord, Werewolf Lord, Anubian Wolf, Dumutef Guard, and Warden 816.
Forum: Battle Reports March 3rd, 2024, 02:23 AM
Replies: 2
Views: 364
Re: The Mysterious Castle of Aaryglynn

This story is officially complete! It can be rough in some chapters as my motivation and skill to write dungeons and dragons sessions falter, but I hope any who stumble across this thread have some...
Forum: Other Customization & HS Additions February 16th, 2024, 11:34 AM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

Added a new batch of stat blocks as I prepare to run another campaign. The new additions so far are the Sacred Band, Parmenio, Ninjas of the Northern Wind, Kato Katsuro, Tagawa Samurai, Izumi...
Forum: Custom Units & Army Cards August 7th, 2023, 07:56 PM
Replies: 2
Views: 117
Re: That American Idiot's Random Casual Customs

This is actually such a great point! I should change that right away!!


I think you're also right on giving them a single attack die to fix the mimic on mimic problem. When I designed the unit I...
Forum: Other Customization & HS Additions July 24th, 2023, 12:17 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

The first campaign was written down as a story that you can find here!:
https://www.heroscapers.com/community/showthread.php?p=2586799#post2586799
Forum: Battle Reports July 24th, 2023, 12:14 PM
Replies: 2
Views: 364
The Mysterious Castle of Aaryglynn

This is a dungeons and dragons (5th edition) campaign I am running. I will update this thread each week with a new chapter (session) from the story. Obviously the lore has been changed in some cases,...
Forum: Other Customization & HS Additions July 19th, 2023, 06:37 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

My first session in this campaign will be taking place soon. I would love to share the events of what happened in a thread on this site. I think it will provide quite an interesting story full of...
Forum: Other Customization & HS Additions July 13th, 2023, 02:45 PM
Replies: 14
Views: 443
Re: Dünd

Thank you very much for your help!
Forum: Other Customization & HS Additions July 13th, 2023, 02:44 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

Thank you! I'm very excited about it! Once I start a session I will surely start a thread somewhere on this site that tells the story of my campaign as my players go through it every week.
Forum: Other Customization & HS Additions July 12th, 2023, 12:07 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

These are the stat blocks I'm going to use for my first campaign, so unfortunately I'm going to stop here for the moment to focus on the story and scenarios. I do plan to run smaller campaigns...
Forum: Other Customization & HS Additions July 9th, 2023, 10:39 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

I'm going to run for a party who's new to the game. I actually run a campaign for the same group, but it's based on the world of Pokemon. They've shown interest in playing a more standard version of...
Forum: Other Customization & HS Additions July 9th, 2023, 02:33 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

Pelloth was the first unique hero I worked on and is a bit janky because of it. I have left a more detailed explanation in his window. I believe that my unique heroes going forward are better...
Forum: Other Customization & HS Additions July 8th, 2023, 09:35 PM
Replies: 14
Views: 443
Re: Heroscape 5e Stat Blocks

Also, I have no idea if this is the right forum to post this thread in, I made an educated guess. More stat blocks to come as well! I have laid out most of the baseline for my process, now I just...
Forum: Other Customization & HS Additions July 8th, 2023, 09:31 PM
Replies: 14
Views: 443
Heroscape 5e Stat Blocks

I have recently been working on a project to transform all the Heroscape units into usable monsters, creatures, and heroes to be used in a Dungeons and Dragons fifth edition campaign. I will post...
Forum: Custom Units & Army Cards June 28th, 2023, 11:36 PM
Replies: 2
Views: 117
That American Idiot's Random Casual Customs

These are just some custom units I have made with powers I find interesting and wanted to explore in Heroscape. Some of them fill gaps that I feel the base game was missing, and I had plenty of...
Forum: Custom Units & Army Cards August 29th, 2022, 07:06 PM
Replies: 18
Views: 1,483
Re: Smash Up Customs

Updates:
Changed the wording of the Cave of Shinies Thieves Hideout to make it less ambiguous.
Gave Mannix a Tricky personality attack boost to help differentiate a bit more from Dund and because...
Forum: Custom Units & Army Cards August 29th, 2022, 05:13 PM
Replies: 18
Views: 1,483
Re: Smash Up Customs

Great question! I can see how that is confusing. The intent is a Treasure Glyph at random off their card if there are any. I can change the wording of this.
Forum: Custom Units & Army Cards August 26th, 2022, 10:45 AM
Replies: 18
Views: 1,483
Re: Smash Up Customs

Updates:
Alien Collectors and Supreme Leaders Abduction and Supreme Abduction abilities have been tweaked slightly and reworded for less confusion.

Alien Scouts Beam Up ability has been reworded...
Forum: Custom Units & Army Cards August 25th, 2022, 10:45 PM
Replies: 18
Views: 1,483
Re: Smash Up Customs

Oh yeah! I love making custom units, but I honestly struggle with thinking up unique squads and synergies. Smash Up provided the perfect medium to do both! It's been a blast so far. I'll keep...
Forum: Custom Units & Army Cards August 25th, 2022, 04:43 PM
Replies: 18
Views: 1,483
Re: Smash Up Customs

I might play test with them, but they’re more for theory. This, however, would be a 4-figure squad.
Forum: Custom Units & Army Cards August 25th, 2022, 09:59 AM
Replies: 18
Views: 1,483
Re: Smash Up Customs

Thank you for the feedback!
1. As for the Point value stipulation, I was intending whatever point value is printed on the card, thus you would not be able to use it on an Omnicron Sniper. However,...
Forum: Custom Units & Army Cards August 21st, 2022, 01:24 PM
Replies: 18
Views: 1,483
Re: Smash Up Customs

Alright, the Alien units have been updated a little. The biggest difference being every Squad had it's range bumped up by 1 and the Supreme Overlord's Probe ability was reworked to happen once a...
Forum: Custom Units & Army Cards August 21st, 2022, 08:14 AM
Replies: 18
Views: 1,483
Re: Smash Up Customs

When do you think his teleported should trigger? I picked 13 to make it slightly better than the Collectors Abduction. Should I make it the same as theirs?
Forum: Custom Units & Army Cards August 21st, 2022, 08:12 AM
Replies: 18
Views: 1,483
Re: Smash Up Customs

That thought never even crossed my mind, but I like it. I was thinking of it as a really powerful ability like Atlanta’s Bolt of Witherwood, but I guess when you think about it, removing a single...
Forum: Custom Units & Army Cards August 20th, 2022, 09:49 PM
Replies: 18
Views: 1,483
Smash Up Customs

I've been really interested in adapting pre-existing things into Heroscape customs for the past couple of years or so, and recently I stumbled across the perfect game to adapt. Paul Peterson's Smash...
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