Forum: C3G Legacy
November 9th, 2013, 03:48 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
October 22nd, 2013, 06:29 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
October 14th, 2013, 01:04 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
October 7th, 2013, 10:44 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
October 5th, 2013, 10:36 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
September 28th, 2013, 05:30 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
September 28th, 2013, 03:49 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
September 27th, 2013, 05:55 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
September 18th, 2013, 11:46 PM
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Replies: 18,748
Views: 1,476,486
Re: C3G Playtesting Sign-up
IMO is just the opposite. With over 400 units it's near impossible to test all types of combinations for the figures.[/QUOTE]
Yeah, you have to pick and choose, but in general I just feel like...
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Forum: C3G Legacy
September 18th, 2013, 11:38 PM
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Replies: 18,748
Views: 1,476,486
Re: C3G Playtesting Sign-up
Bouncing Boy is in. I'll take Ben Reilly.
Testing for C3G is so much easier than C3V/HoSS. So much more setup time and positioning/strategy to consider with squads.
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Forum: C3G Legacy
September 12th, 2013, 05:38 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
September 12th, 2013, 03:24 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
September 8th, 2013, 09:09 PM
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Replies: 18,748
Views: 1,476,486
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Forum: C3G Legacy
May 3rd, 2013, 10:33 PM
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Replies: 18,748
Views: 1,476,486
Re: C3G Playtesting Sign-up
Based on that description Sock gave, a power like this would be cool:
When a Unique Hero fails to wound The Mask with a normal attack, that hero must immediately attack all figures adjacent to it.
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