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Forum: Custom Units & Army Cards December 10th, 2017, 12:29 PM
Replies: 62
Views: 9,454
Posted By White Knight
Re: White Knight's Kanto Pokemon (1 - 151)

My sons and I some fun games with them. I hope you enjoy!

And let me know if you think any changes are needed. I welcome the feedback.
Forum: Custom Units & Army Cards December 7th, 2017, 01:28 PM
Replies: 48
Views: 6,802
Posted By White Knight
Re: White Knight's Custom 3D Printed Figures

Estimate below. Note: I haven't tried to print one yet, so the time to clean and assemble might change.

1x Templar Calvary -- $5.00
3.3m of printing filament ($1.00)
2 hours to print ($1.00)...
Forum: Dungeons & Dragons Customs December 7th, 2017, 02:59 AM
Replies: 37
Views: 8,486
Posted By White Knight
Re: White Knight's D&D customs

I'll try to get them uploaded this weekend.
Forum: Custom Units & Army Cards December 7th, 2017, 02:56 AM
Replies: 48
Views: 6,802
Posted By White Knight
Re: White Knight's Custom 3D Printed Figures

You could send the files to Shapeways or another online service, but they are for-profit and pretty expensive. On the other hand, they can print good detail.

If there are models you want printed...
Forum: Custom Units & Army Cards December 5th, 2017, 06:01 PM
Replies: 48
Views: 6,802
Posted By White Knight
Re: White Knight's Custom 3D Printed Figures

Templar Calvary (https://drive.google.com/file/d/1BwSvW-8tuaGvrvvwVQbKDB-MpLgQn5A6/view?usp=sharing)

If I were printing them, I'd cut off the spear in Blender and print it separately (and maybe...
Forum: Software November 27th, 2017, 11:07 PM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

I'm glad they are being used!
Forum: TV November 2nd, 2017, 10:39 AM
Replies: 2,195
Views: 68,490
Posted By White Knight
Re: Sports: MLB

:woot:

Awesome pitching by Morton!
Forum: Custom Terrain & Obstacles October 4th, 2017, 09:56 PM
Replies: 1,804
Views: 346,878
Posted By White Knight
Forum: Custom Terrain & Obstacles October 4th, 2017, 04:20 PM
Replies: 133
Views: 11,491
Posted By White Knight
Forum: Custom Terrain & Obstacles October 3rd, 2017, 02:00 PM
Replies: 8
Views: 2,031
Posted By White Knight
Re: have any of you a 3d model of the base tile?

MementoMori, when you say this are you saying all the dimensions were multiplied by 25.4? When I do that in cura, I get X: 50.7891mm, Y:47.752mm, and Z (height): 10.922mm. What dimensions do I want?...
Forum: Custom Units & Army Cards September 30th, 2017, 11:42 PM
Replies: 62
Views: 9,454
Posted By White Knight
Re: White Knight's Kanto Pokemon (1 - 151)

No pictures available on Heroscapers yet, but the cards are here:

Kanto Pokemon Cards (https://drive.google.com/drive/folders/0B1pcS5_foAOcSFdmUGJVVXBFbXM?usp=sharing)

They include the card...
Forum: Custom Units & Army Cards September 30th, 2017, 06:20 PM
Replies: 62
Views: 9,454
Posted By White Knight
Re: White Knight's Kanto Pokemon (1 - 151)

I've been meaning to upload them somewhere else. I'll try to put them on google drive tonight and post a link.
Forum: Custom Terrain & Obstacles September 22nd, 2017, 11:51 PM
Replies: 133
Views: 11,491
Posted By White Knight
Re: Index of 3D Printed Stl Files

Wo-Sa-Ga (https://drive.google.com/file/d/0B1pcS5_foAOcNlh0eHFlRnV6a2s/view?usp=sharing)
Forum: Software September 20th, 2017, 01:58 PM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

New version works great!
Forum: Software September 18th, 2017, 01:44 PM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

In Blender, camera location is controlled by the center scroll wheel, the mouse, and the shift key.

center wheel scroll -- Zoom In/Out
center wheel button + move mouse -- Rotate about center of...
Forum: Custom Terrain & Obstacles September 15th, 2017, 10:23 AM
Replies: 133
Views: 11,491
Posted By White Knight
Re: Index of 3D Printed Stl Files

Done. It would be nice to have pics showing what all those files look like though so if new pics can be provided I can add those in.[/QUOTE]
Yeah, I've been meaning to transfer my photos to another...
Forum: Software September 14th, 2017, 02:11 PM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

First, the card images are not showing up anymore. I can see the cards on the old version of Hexscape, but in version 2.0 they don't show up.

The Light adjustment works great! Exactly what I...
Forum: Software September 14th, 2017, 11:59 AM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

OK, I'll try it out.

There are enough sky cubemap images online to last me a while before I start trying to make my own.
Forum: Other Customization & HS Additions September 13th, 2017, 12:12 PM
Replies: 88
Views: 9,903
Posted By White Knight
Re: Legends of Scape (RPG)

Module HO-1: HAUNTED OAKS


For 4-8 Characters, Level 1

Encounter 7--Final Encounter
The path through the trees ends in a small clearing. There is an old graveyard in the center--a few...
Forum: Software September 11th, 2017, 04:40 PM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

1) I'm working on the easier camera control. I'll just add the possibility to rotate the view with left click and dragging the mouse, just that should greatly improve the ease of use.
2) What do you...
Forum: Software September 11th, 2017, 10:26 AM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

Glad to have you back!

We've captured all the Classic figures, so if you're willing to update Hexscape I should have time to Blender the figures! I'm ready to get to work.
Forum: Other Customization & HS Additions September 7th, 2017, 10:53 AM
Replies: 88
Views: 9,903
Posted By White Knight
Re: Legends of Scape (RPG)

Module HO-1: HAUNTED OAKS

For 4-8 Characters, Level 1

Encounter 6
The rangers sense something strange is going on. You are following a clear path through the trees--in every other direction...
Forum: Software September 5th, 2017, 01:19 AM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

Thanks Kinseth,
The most important mods for me are 1) easier global camera control, 2) lighting control (reduce the glare on "cloudy days"), and 3) ability to change the background.
Forum: Other Customization & HS Additions September 1st, 2017, 10:59 PM
Replies: 88
Views: 9,903
Posted By White Knight
Re: Legends of Scape (RPG)

No wind, just lot of rain.

It wasn't the lower areas that flooded, it was the neighborhoods close to the creeks and bayous. There was so much rain that the creeks and bayous couldn't drain...
Forum: Software September 1st, 2017, 08:37 PM
Replies: 141
Views: 16,288
Posted By White Knight
Re: Heroscape with HexScape

Pretty awesome. Since Lygard hasn't checked in since July and hasn't posted in a year, I'm worried about support for Hexscape. I'll have to try out your tabletop simulator.

I have the Shade and...
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