Forum: Official Units
July 14th, 2009, 02:54 AM
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Replies: 46
Views: 7,324
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Forum: Official Rules & FAQ's
July 13th, 2009, 02:22 AM
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Replies: 4
Views: 1,075
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Forum: Competitive Armies Discussion
July 9th, 2009, 02:34 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
Like the Tagawa Samurai Archers, the 10th are at their best in a street fight where opposing forces are mixed together in large numbers. Against enemies who don't care to get close, the redcoats are...
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Forum: Competitive Armies Discussion
July 6th, 2009, 04:02 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
To me, Otonashi's B+ ranking springs from the use of Tricky Speed to delay enemy progress.
On many tournament maps, 10 move will get you to a glyph (particularly good when Summon and Intercept...
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Forum: Competitive Armies Discussion
July 4th, 2009, 07:32 PM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
The other problem with ultra-fine rankings is that dice can blow out such subtle distinctions in single games, or even two or three games.
Yesterday I played two games against the same opponent...
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Forum: Scapers Online
June 30th, 2009, 03:51 AM
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Replies: 1,817
Views: 187,998
Re: Title Advocacy Thread
I nominate twilkerson for "Zombie hugger." See here (http://www.heroscapers.com/community/showthread.php?p=860526#post860526).
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Forum: Competitive Armies Discussion
June 25th, 2009, 09:09 PM
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Replies: 31
Views: 3,438
Re: Good 300 point armies?
I think 290/11 in a team game is worthy of having its own thread, at least a temporary one.
210 Braxas
080 Rats x2
290/10
Rats instead of Raelin because they can block for your opponent as...
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Forum: HeroScape General Discussion
June 23rd, 2009, 05:38 AM
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Replies: 185
Views: 11,041
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Forum: Heroscape Strategy Articles
June 23rd, 2009, 02:19 AM
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Replies: 42
Views: 6,140
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Forum: Competitive Armies Discussion
June 22nd, 2009, 03:13 AM
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Replies: 15
Views: 1,721
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Forum: Official Units
June 21st, 2009, 03:54 AM
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Replies: 30
Views: 2,513
Re: Do they suck? Or could they be good?
1. Non-bonding Mimring. I hardly ever use him without his Arrow Grut buddies, and I probably should. On many maps, he still has the best chance of anyone to strike the opponent's starting zone....
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Forum: Competitive Armies Discussion
June 18th, 2009, 02:30 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
I'm just afraid that many will see Stingers as the "safe" option left among the top units and we'll see more and more of them.[/quote]
I think you're right to call them more a safe choice than a...
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Forum: Competitive Armies Discussion
June 17th, 2009, 08:56 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
:wave:
I've been thinking about taking an anti-wave-9 army to the Slugfest (600pts, 30 hex start zones), and what it would entail. Warriors of Ashra are right up there. Samurai too.[/quote]
...
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Forum: Official Rules & FAQ's
June 17th, 2009, 08:36 AM
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Replies: 90
Views: 9,797
Re: New help now- Wo Sa Ga vs. Microcorps
I would agree that Sujoah vs. Microcorp Agents is the answer. WSG gets two wounds through. The Agent rolls for stealth armor. If it goes off, he's saved and Coil Crush does not trigger. If it fails,...
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Forum: Competitive Armies Discussion
June 17th, 2009, 02:59 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
If people are seriously going to start bringing Capuans/heroes and Migol/dwaves to tournaments, the Warriors of Ashra would benefit. How'd you like to show up at a tournament with your mighty...
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Forum: Competitive Armies Discussion
June 14th, 2009, 04:06 AM
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Replies: 235
Views: 116,244
Re: Cookie Cutter Army Discussion and Tiers
Minions don't want to see a bonding Migol or a bonding, Inspired Crixus coming at them. I think they just got pushed a little farther down the melee heap. (Then maybe Atlaga puts them back where they...
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Forum: Official Rules & FAQ's
June 14th, 2009, 03:43 AM
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Replies: 88
Views: 7,563
Re: Tul-Bak-Ra in a Hole.
1. I'm not sure if you're technically allowed to move terrain to place a figure. Personally, I've been letting it happen in my house games. Sometimes, a figure can fit neatly under a bridge if you...
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Forum: Official Rules & FAQ's
June 9th, 2009, 08:24 AM
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Replies: 36
Views: 4,434
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Forum: Competitive Armies Discussion
June 9th, 2009, 02:24 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
In determining the very best, pretty much every sport and game is at the mercy of incomplete tests *cough*BCS*cough*. Maybe there are a hundred scapers who only play home games and never visit this...
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Forum: Competitive Armies Discussion
June 8th, 2009, 04:31 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
I got into Heroscape between Waves 5 and 6. As I was plotting out what units to buy, I used the rankings in an effort to avoid allowing one or two dominating armies into my collection that would be...
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Forum: Competitive Armies Discussion
June 7th, 2009, 02:33 AM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
I have very little previous board gaming experience to draw upon, but in my opinion most Heroscapers fall into this category.
If I went to GenCon and ended up playing a bunch of schmucks I didn't...
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Forum: Competitive Armies Discussion
June 6th, 2009, 11:36 PM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
I've been in some unpleasant situations playing board games in homes, too. When a visitor brings or teaches the game and it's a my game/your place situation where people aren't quite sure who's the...
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Forum: Official Rules & FAQ's
June 5th, 2009, 07:52 PM
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Replies: 13
Views: 1,711
Re: Hiding Figures in Nooks and Crannies
Overhangs aren't so bad as long as there's a normal space next to the cranny so a normal-sized figure can get adjacent. It's only after they grow past a certain size that you run into problems.
...
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Forum: Competitive Armies Discussion
June 5th, 2009, 07:25 PM
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Replies: 4,661
Views: 938,597
Re: Heroscape Power Rankings
Haha. True.
People admire and respect those who can synthesize and communicate otherwise apparently random permutations.[/quote]
Last tournament I went to, I played glads x4, blasts x2, and...
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Forum: HeroScape General Discussion
June 5th, 2009, 07:26 AM
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Replies: 21
Views: 2,158
Re: Wave 9 spoilers complete. Your thoughts.
WAVE THEMES
1. Rougher, tougher bonding heroes. Many bonding targets lack striking power of their own. Those who can hit hard often can't take a hit in return. Spartacus, Crixus, and Migol now make...
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