Forum: Official Rules & FAQ's
May 20th, 2008, 11:20 AM
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Replies: 37
Views: 2,702
Re: When does Moving conclude?
I will let someone take back a move as long as they have not attacked. I think the whole "you took your hand off" rule is just metagaming.
Heck I will even let me opponent know if he could gain a...
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Forum: Meet Other Scapers
May 16th, 2008, 08:38 PM
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Replies: 135
Views: 14,395
Re: North Atlanta Heroscapers
Just a reminder that we are playing Heroscape this Sunday the 18th at 8pm at Supergames in Alpharetta
www.supergamesinc.com
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Forum: Official Rules & FAQ's
May 16th, 2008, 08:28 PM
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Replies: 227
Views: 14,675
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Forum: Sightings and Sales
May 15th, 2008, 12:31 PM
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Replies: 7
Views: 976
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Forum: Official Rules & FAQ's
May 14th, 2008, 10:12 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
belony, you just said that for the very first time, after I shot a big hole in your previous definition which was: "a space is a hex".
I'm OK with you changing your mind (I do it all the time)...
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Forum: HeroScape General Discussion
May 14th, 2008, 02:06 PM
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Replies: 355
Views: 12,729
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Forum: Official Rules & FAQ's
May 14th, 2008, 12:20 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
The problem is that the "as soon as your figure moves away" part seems to be directly contradicting that. You can't just read what you want and ignore the rest. You certainly cannot say that your...
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Forum: HeroScape News
May 14th, 2008, 10:25 AM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 14th, 2008, 10:23 AM
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Replies: 4,012
Views: 382,460
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Forum: Official Rules & FAQ's
May 14th, 2008, 10:19 AM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
so if a space is a single hex then this becomes really complicated, as evidenced before in this thread. If a space is just, well, space, then as soon as engagement is broken: swipe, couldn't be...
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Forum: Official Rules & FAQ's
May 13th, 2008, 05:22 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
If I told you that a space is a single hex and all the hexes next to it are adjacent spaces would you think there is a space between those spaces?
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Forum: Official Rules & FAQ's
May 13th, 2008, 04:57 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
It could also be said that when you think of a space as an actual hex that a figure can stand on the rule becomes clear and simple.
[/quote]
No, when you think of a space as an actual hex that a...
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Forum: Official Rules & FAQ's
May 13th, 2008, 04:45 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
It could also be said that when you think of a space as an actual hex that a figure can stand on, the rule becomes clear and simple.
What it comes down to is what is the definition of a space. Is...
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Forum: Sightings and Sales
May 13th, 2008, 03:57 PM
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Replies: 33
Views: 2,968
Re: Here we go again
Well since this is a hobby for me I do not actively search for Heroscape products. If I have to go to Wal-mart for something I will look and see what Heroscape stuff they have likewise with Target...
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Forum: Official Rules & FAQ's
May 12th, 2008, 10:05 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
I'm not sure if this is what you are talking about exactly, but it brings up the question how is This:
http://www.heroscapers.com/community/gallery/files/1/7/0/4/battlement_move3_original.jpg
...
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Forum: HeroScape News
May 12th, 2008, 06:59 PM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 12th, 2008, 06:56 PM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 12th, 2008, 06:53 PM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 12th, 2008, 06:51 PM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 12th, 2008, 06:41 PM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 12th, 2008, 06:41 PM
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Replies: 4,012
Views: 382,460
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Forum: HeroScape News
May 12th, 2008, 06:35 PM
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Replies: 4,012
Views: 382,460
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Forum: Official Rules & FAQ's
May 12th, 2008, 06:34 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
That was the original discussion, but rdhight brought up the point that if there is a disengagement "in between" hexes, we need to know how to handle figure placement for units such as Zombies,...
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Forum: HeroScape News
May 12th, 2008, 06:30 PM
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Replies: 4,012
Views: 382,460
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Forum: Official Rules & FAQ's
May 12th, 2008, 06:23 PM
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Replies: 227
Views: 14,675
Re: Battlement & Disengage
I thought the question was whether or not the figure should receive the swipe to begin with, not when it would receive it.
At least that's what I have been discussing.
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