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Forum: Official Rules & FAQ's May 20th, 2008, 11:20 AM
Replies: 37
Views: 2,702
Posted By Visceral_Mass
Re: When does Moving conclude?

I will let someone take back a move as long as they have not attacked. I think the whole "you took your hand off" rule is just metagaming.

Heck I will even let me opponent know if he could gain a...
Forum: Meet Other Scapers May 16th, 2008, 08:38 PM
Replies: 135
Views: 14,395
Posted By Visceral_Mass
Re: North Atlanta Heroscapers

Just a reminder that we are playing Heroscape this Sunday the 18th at 8pm at Supergames in Alpharetta

www.supergamesinc.com
Forum: Official Rules & FAQ's May 16th, 2008, 08:28 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

I figured they'd go with the easy explanation.
Forum: Sightings and Sales May 15th, 2008, 12:31 PM
Replies: 7
Views: 976
Posted By Visceral_Mass
Re: Tundra no longer on Hasbro's list?

Wow you got really lucky! I have been checking that site multiple times a day for over a month hoping it would say in stock.
Forum: Official Rules & FAQ's May 14th, 2008, 10:12 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

belony, you just said that for the very first time, after I shot a big hole in your previous definition which was: "a space is a hex".

I'm OK with you changing your mind (I do it all the time)...
Forum: HeroScape General Discussion May 14th, 2008, 02:06 PM
Replies: 355
Views: 12,729
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

Then may I suggest what I have seen on other forums? A moderated Q&A where no one can post to the thread and questions must be submitted to a moderator and the moderator will deem what questions to...
Forum: Official Rules & FAQ's May 14th, 2008, 12:20 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

The problem is that the "as soon as your figure moves away" part seems to be directly contradicting that. You can't just read what you want and ignore the rest. You certainly cannot say that your...
Forum: HeroScape News May 14th, 2008, 10:25 AM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

So again I will ask you what I asked him...If you want them and would "buy them up" would you pay 5X the cost of the same terrain as a single hex?

[/quote]

Would you buy them if they were 2X...
Forum: HeroScape News May 14th, 2008, 10:23 AM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

That's how I envisioned it being sold as some sort of terrian pack with a cool squad to go with it. Or maybe some terrain pieces that slide on the side like I mentioned earlier.
Forum: Official Rules & FAQ's May 14th, 2008, 10:19 AM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

so if a space is a single hex then this becomes really complicated, as evidenced before in this thread. If a space is just, well, space, then as soon as engagement is broken: swipe, couldn't be...
Forum: Official Rules & FAQ's May 13th, 2008, 05:22 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

If I told you that a space is a single hex and all the hexes next to it are adjacent spaces would you think there is a space between those spaces?
Forum: Official Rules & FAQ's May 13th, 2008, 04:57 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

It could also be said that when you think of a space as an actual hex that a figure can stand on the rule becomes clear and simple.
[/quote]
No, when you think of a space as an actual hex that a...
Forum: Official Rules & FAQ's May 13th, 2008, 04:45 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

It could also be said that when you think of a space as an actual hex that a figure can stand on, the rule becomes clear and simple.

What it comes down to is what is the definition of a space. Is...
Forum: Sightings and Sales May 13th, 2008, 03:57 PM
Replies: 33
Views: 2,968
Posted By Visceral_Mass
Re: Here we go again

Well since this is a hobby for me I do not actively search for Heroscape products. If I have to go to Wal-mart for something I will look and see what Heroscape stuff they have likewise with Target...
Forum: Official Rules & FAQ's May 12th, 2008, 10:05 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

I'm not sure if this is what you are talking about exactly, but it brings up the question how is This:
http://www.heroscapers.com/community/gallery/files/1/7/0/4/battlement_move3_original.jpg
...
Forum: HeroScape News May 12th, 2008, 06:59 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

The fact of the matter is that if people are paying for multiple sets to achieve such things using the 1 deep terrain being made WHY would they make terrain that is 3 high? 5 high?, 7 high? And if...
Forum: HeroScape News May 12th, 2008, 06:56 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

Why would they cost 5X as much? They aren't the same as 5 pieces stacked on top of each other. It is one piece with extra long sides. Yeah it will cost more but not 5X as much. Its not even using 5X...
Forum: HeroScape News May 12th, 2008, 06:53 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

The fact of the matter is that if people are paying for multiple sets to achieve such things using the 1 deep terrain being made WHY would they make terrain that is 3 high? 5 high?, 7 high? And if...
Forum: HeroScape News May 12th, 2008, 06:51 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

Why would they cost 5X as much? They aren't the same as 5 pieces stacked on top of each other. It is one piece with extra long sides. Yeah it will cost more but not 5X as much. Its not even using 5X...
Forum: HeroScape News May 12th, 2008, 06:41 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

You don't need hexes inside, though...[/quote]

We were discussing how to package them.
Forum: HeroScape News May 12th, 2008, 06:41 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

Why would they cost 5X as much? They aren't the same as 5 pieces stacked on top of each other. It is one piece with extra long sides. Yeah it will cost more but not 5X as much. Its not even using 5X...
Forum: HeroScape News May 12th, 2008, 06:35 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

Thats what I was replying to. I thought you said put them inside, like you can put figures inside the Hive/Glaciers type thing.[/quote]
Well if you have a ten high 3 hex, you could put a few <10...
Forum: Official Rules & FAQ's May 12th, 2008, 06:34 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

That was the original discussion, but rdhight brought up the point that if there is a disengagement "in between" hexes, we need to know how to handle figure placement for units such as Zombies,...
Forum: HeroScape News May 12th, 2008, 06:30 PM
Replies: 4,012
Views: 382,460
Posted By Visceral_Mass
Re: Official Wizards Feedback Thread (Summary pg 1)

Thats what I was replying to. I thought you said put them inside, like you can put figures inside the Hive/Glaciers type thing.[/quote]

I did say put them inside. If you had a large triangular...
Forum: Official Rules & FAQ's May 12th, 2008, 06:23 PM
Replies: 227
Views: 14,675
Posted By Visceral_Mass
Re: Battlement & Disengage

I thought the question was whether or not the figure should receive the swipe to begin with, not when it would receive it.


At least that's what I have been discussing.
Showing results 1 to 25 of 59

 

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