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Forum: Other Customization & HS Additions October 23rd, 2009, 10:28 AM
Replies: 40
Views: 4,320
Posted By Timemaster4
Re: Army Cards with negative point values

Huh. I didn't know that messenger. Yeah, probably the rule of "All negitive point value figures must be placed on the board, and you may only have X negitive point figures," should be implemented...
Forum: Other Customization & HS Additions October 22nd, 2009, 01:46 PM
Replies: 40
Views: 4,320
Posted By Timemaster4
Re: Army Cards with negative point values

A problem with the bystander guys, Elginb, is that if you draft 2(they are a common squad), your opponent has to kill 12 guys, and you get double negitive points. At that point, it seems unfair.
Forum: Other Customization & HS Additions October 21st, 2009, 03:50 PM
Replies: 40
Views: 4,320
Posted By Timemaster4
Re: Army Cards with negative point values

Anitar, the game forces you to place all figures on your starting zone. It's, like, in the rules, man. Plus, all of the ones we have made so far are unique, meaning you can only have 1 of each.
...
Forum: Custom Terrain & Obstacles October 15th, 2009, 10:23 PM
Replies: 138
Views: 26,518
Posted By Timemaster4
Re: Halo Terrain by The Walrus King

That's pretty awesome!

And you made me lose the game again. ;)
Forum: Custom Units & Army Cards October 11th, 2009, 05:12 PM
Replies: 12
Views: 1,749
Posted By Timemaster4
Re: Timemaster's Custom Units

Continuing the Time Travel theme, I shall introduce the Time agent's archenemies....

The Time Police:
The time police.
Created to keep the continuity, the stabillity, and the coherence of the...
Forum: Custom Units & Army Cards October 10th, 2009, 10:52 AM
Replies: 12
Views: 1,749
Posted By Timemaster4
Re: Timemaster's Custom Units

Although my figures apparently aren't all that popular, I'm going to still post a few more I made. These all are from the backstory about my username (and the universe my currently writer's blocked...
Forum: Custom Units & Army Cards October 7th, 2009, 05:42 PM
Replies: 22
Views: 2,456
Posted By Timemaster4
Re: Create-A-Unit 3: Part 7 - Figure Discussion

They need some kind of cool helmate added to give the idea of being a hunter.
Forum: Other Customization & HS Additions October 2nd, 2009, 05:06 PM
Replies: 23
Views: 2,471
Posted By Timemaster4
Re: Jumping into painting

Those are really good (as in much better than anything I could do!)!
Forum: Custom Units & Army Cards October 2nd, 2009, 05:05 PM
Replies: 23
Views: 4,334
Posted By Timemaster4
Re: SunTzuNhu Mechwarrior Conversions

I like the idea of a squad with double attack, and I like the demotion crew theme. They should all have an abillity that gives them a bonus against destuctable objects.
Forum: Custom Terrain & Obstacles October 1st, 2009, 03:52 PM
Replies: 35
Views: 5,571
Posted By Timemaster4
Re: Bloodthorn's Custom Terrain - Update 9/30/09 - Pg 3 WIP

I'm going to have to get that gothic city ruins set now. ;)
Forum: Custom Units & Army Cards September 29th, 2009, 10:25 PM
Replies: 706
Views: 93,773
Posted By Timemaster4
Re: Lamaclown's Customs-Ashraf and Ashum Asad for review 09/

I like how you made a central figure that you can control the whole kabir army using him.
Forum: Custom Terrain & Obstacles September 28th, 2009, 09:00 PM
Replies: 20
Views: 2,575
Posted By Timemaster4
Re: Petrified wood NOW WITH PICS!!

By sick, I hope you mean awesome, not infected with swine flu (excuse me: H1N1). ;)
Forum: Custom Units & Army Cards September 28th, 2009, 04:24 PM
Replies: 706
Views: 93,773
Posted By Timemaster4
Re: Lamaclown's Customs-Azhar and Jabbar for review 09/28

Yeah, it makes more sence to make them a squad.

-OR-

The Jabbar seem like they would be some kind of lutenent of the common squads or subornate of the unique heros, so bonding that lets them...
Forum: Custom Terrain & Obstacles September 28th, 2009, 04:15 PM
Replies: 20
Views: 2,575
Posted By Timemaster4
Re: Petrified wood NOW WITH PICS!!

Yes, they are quite nice, although a few look structurally impossible, but that's my OCD kicking in ;).
Forum: Maps & Scenarios September 26th, 2009, 12:12 PM
Replies: 37
Views: 4,221
Posted By Timemaster4
Re: Map Debates List

Heh. Obviously that means there is going to be quite a use of battlements.
Forum: Custom Units & Army Cards September 26th, 2009, 09:55 AM
Replies: 23
Views: 4,334
Posted By Timemaster4
Re: Mechwarrior Conversion to Soulborg

My only issue with the firehawks (witch are very sweet, btw) is that it requires the soulbourg has 1 wound on it. I see you might be trying to be preventing this bonding abillity with squads, but it...
Forum: Custom Units & Army Cards September 25th, 2009, 10:29 PM
Replies: 23
Views: 4,334
Posted By Timemaster4
Re: Mechwarrior Conversion to Soulborg

That looks REALLY COOL! Are you going to mod it so that it takes only two spaces, because it looks like it would take three to me right now.

He should be a Commander General and have some kind of...
Forum: Custom Units & Army Cards September 25th, 2009, 03:30 PM
Replies: 23
Views: 4,334
Posted By Timemaster4
Re: Mechwarrior Conversion to Soulborg

Your next soulbourg adittion should be a guy who links them all together in a way. A guy that has bonding with them, for example.
Forum: Fan Art & Fiction September 24th, 2009, 05:40 PM
Replies: 3
Views: 1,033
Posted By Timemaster4
Forum: Custom Units & Army Cards September 24th, 2009, 05:34 PM
Replies: 706
Views: 93,773
Posted By Timemaster4
Re: Lamaclown's Customs-Nimr Muntasir and Asima for review 0

I think its interesting you did a reverse-bonding type thing with the Asima. It kinda changes up in the game now you can move them if any other warlord moves.
Forum: Custom Units & Army Cards September 24th, 2009, 05:28 PM
Replies: 66
Views: 4,836
Posted By Timemaster4
Re: Gorthan's customs: EDIT: Z-29 updated!

Heh. Nice. A giant, indusctuctable, 500 point unit. The only weakness he has is that he is not ranged! (yay)
Forum: Custom Units & Army Cards September 24th, 2009, 05:23 PM
Replies: 23
Views: 4,334
Posted By Timemaster4
Re: Mechwarrior Conversion to Soulborg

Overheat is a very nice abillity! Good work!
Forum: Custom Units & Army Cards September 24th, 2009, 05:20 PM
Replies: 4
Views: 1,314
Posted By Timemaster4
Re: Figure scale and bases

For the second question, just de-base them, and use them without bases until you can get a few (unless this would make the fig unstable)
Forum: Custom Terrain & Obstacles September 24th, 2009, 05:18 PM
Replies: 22
Views: 2,679
Posted By Timemaster4
Re: Sci-Fi Bunker WIP (Roofed 9-23-09)

Awesome.

Can't wait to see how it looks with paint!
Forum: Custom Units & Army Cards September 24th, 2009, 05:07 PM
Replies: 12
Views: 1,749
Posted By Timemaster4
Re: Timemaster's Custom Units

Oh, thanks for the help. It was getting late when I made the figure.
Showing results 1 to 25 of 119

 

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