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Forum: C3V and SoV Customs November 14th, 2021, 02:35 PM
Replies: 7,453
Views: 1,370,463
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

I think that the Feral Swog is still compelling without three-way bonding, and it even feels more elegant without Beast Training there to net an additional synergy. :up: to review.
Forum: AotV Customs October 20th, 2021, 01:44 AM
Replies: 59
Views: 4,873
Posted By Astroking112
Re: AotV Playtesting Thread (Volunteers needed!)

Thanks for the clarifications on timing! Conflicting with other events was one of my main concerns, so I'm glad to hear that it shouldn't be a big issue.

We're not ready to launch one yet, I...
Forum: AotV Customs October 20th, 2021, 01:30 AM
Replies: 409
Views: 29,134
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

No worries. Life's been busy as of late on my end, too; I'm hoping to be able to come back and scream Tetsuo at the top of my lungs again soon. :lol:
Forum: AotV Customs October 20th, 2021, 01:28 AM
Replies: 375
Views: 28,419
Posted By Astroking112
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I think that version of the power might be what we're looking for. :ponder:

It's debatably even more straightforward than the current version, avoids most problematic playstyles like reviving...
Forum: AotV Customs October 20th, 2021, 01:16 AM
Replies: 38
Views: 2,123
Posted By Astroking112
Re: [Pod 0] Glyph of Movement - Design

Hmm. That list doesn't do much to evoke the mechanic of them flipping--the Power Glyphs and Treasure Glyphs are both relatively straightforward in their theme, but "Strange Glyphs" doesn't really...
Forum: AotV Customs October 20th, 2021, 01:09 AM
Replies: 9
Views: 318
Posted By Astroking112
Re: [Pod 0] Glyph of Power - Design

I like that rewording. :up:
Forum: AotV Customs October 20th, 2021, 01:07 AM
Replies: 10
Views: 429
Posted By Astroking112
Re: [Pod 0] Glyph of Toughness - Design

Thanks; that wording is much better. We do need to decide if we want to specify that the glyph also needs to be active-side-up on each power, though; intuitively, that's part of the base rules, but...
Forum: AotV Customs October 20th, 2021, 01:04 AM
Replies: 63
Views: 5,083
Posted By Astroking112
Re: [Pod 0] Glyph of Knowledge - Testing

I like those ideas. The second one feels the most classic/straightforward to me, though it pretty much gives you perfect OM knowledge unless the OMs are on at least 3 cards for the round.

Relying...
Forum: AotV Customs October 20th, 2021, 01:00 AM
Replies: 39
Views: 3,282
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Testing

Hmm. Leaving it as a single-wound-healing spot per entry sounds pretty limited (assuming a max of three wounds healed per round in controller-style armies), but I feel like it might be open to some...
Forum: AotV Customs October 20th, 2021, 12:55 AM
Replies: 71
Views: 5,507
Posted By Astroking112
Re: [Pod 0] Glyph of Recall - Testing

Yeah, temporary glyphs are a bit tough to make work well with the halved availability. We can definitely try to experiment with it and make it work, though, especially if we want to leave the...
Forum: AotV Customs October 20th, 2021, 12:50 AM
Replies: 198
Views: 18,190
Posted By Astroking112
Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing

I like that wording. The change to normal movement does change some answers in the checklist, but I don't think that it's immediately problematic since it mostly removes extra triggering points?...
Forum: AotV Customs October 14th, 2021, 03:36 PM
Replies: 191
Views: 14,535
Posted By Astroking112
Re: [Pod 2] Katryn Vade (Nahiri, Fuy in Stone) - Editing

Thanks for clearing that up. Do any of the rough drafts clear that ambiguity up, or do they still leave too much "Eh, just do it whenever" to the power?

Another rough idea for if the others don't...
Forum: AotV Customs October 14th, 2021, 03:23 PM
Replies: 42
Views: 12,322
Posted By Astroking112
Re: AotV Books of Index and Status Reports

Welcome back! We'd love to have you involved with the project, if you're interested in participating. :)

Right now our main focus is on finishing out some of the units in Testing, so we're not...
Forum: AotV Customs October 14th, 2021, 03:14 PM
Replies: 240
Views: 17,785
Posted By Astroking112
Re: [Pod 2] The Book of Nephda (Kiora the Rising Tide) - Edi

PTI,


I assumed that the intent was that adjacent figures were not affected by water, whether Nephda-created or not. Is that not the intention?[/QUOTE]

Your assumption is correct; limiting...
Forum: AotV Customs October 14th, 2021, 03:07 PM
Replies: 191
Views: 14,535
Posted By Astroking112
Re: [Pod 2] Katryn Vade (Nahiri, Fuy in Stone) - Editing

PTI,



I think that it's best that we hold this to the same standard as VC, given that the Master Set is intended to be a suitable introduction to either classic or VC designs to help expand the...
Forum: AotV Customs October 14th, 2021, 02:35 PM
Replies: 59
Views: 4,873
Posted By Astroking112
Re: AOTV Playtesting Thread (Volunteers needed!)

[/QUOTE]

I'll gladly take you up on that offer once my classes settle down.

We've discussed an online playtest tournament before, but we wanted to let C3V's PPT finish first. Running one is...
Forum: C3V and SoV Customs September 29th, 2021, 06:25 PM
Replies: 7,453
Views: 1,370,463
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

Lee Jun doesn't particularly excite me, but he feels very much in-line with the other monks. I do like how he evokes some of the same themes of the other monks in a new way, and the incentive to get...
Forum: AotV Customs September 25th, 2021, 05:49 PM
Replies: 71
Views: 5,507
Posted By Astroking112
Re: [Pod 0] Glyph of Recall - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), we need some to change the Glyph of Recall, assuming these rules for...
Forum: AotV Customs September 25th, 2021, 05:45 PM
Replies: 39
Views: 3,282
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), we need some way to change the Glyph of Healing, assuming these rules...
Forum: AotV Customs September 25th, 2021, 05:42 PM
Replies: 63
Views: 5,083
Posted By Astroking112
Re: [Pod 0] Glyph of Knowledge - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Knowledge, assuming...
Forum: AotV Customs September 25th, 2021, 05:36 PM
Replies: 9
Views: 318
Posted By Astroking112
Re: [Pod 0] Glyph of Power - Design

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Power, assuming these...
Forum: AotV Customs September 25th, 2021, 05:32 PM
Replies: 10
Views: 429
Posted By Astroking112
Re: [Pod 0] Glyph of Toughness - Design

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Toughness, assuming...
Forum: AotV Customs September 25th, 2021, 05:26 PM
Replies: 38
Views: 2,123
Posted By Astroking112
Re: [Pod 0] Glyph of Movement - Design

Based off of that discussion, here's how I'd recommend changing the Glyph of Movement, assuming these rules for the black glyphs in our box:
INVERSE GLYPHS
Inverse Glyphs have an active-side...
Forum: AotV Maps & Scenarios September 25th, 2021, 05:15 PM
Replies: 15
Views: 1,100
Posted By Astroking112
Re: [AotV] General Map and Scenario Intro

I'm happy to pencil this in for now and start looking at redesigning the glyphs to fit this framework. I'll bump the glyph design threads with proposals for initial changes.
Forum: AotV Customs September 25th, 2021, 04:49 PM
Replies: 198
Views: 18,190
Posted By Astroking112
Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing

With flameslayer's post, I noticed that the OP was missing links to playtests. I just skimmed through the thread and added them; if anyone notices anything that's missing, then please let me know.
Showing results 1 to 25 of 2000

 

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