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Forum: C3G SuperScape November 14th, 2023, 09:28 AM
Replies: 48
Views: 49
Posted By IAmBatman
Re: Public Design Workshop 2.0

Yeah, don't get me wrong, I'm not against them existing, I just want there to be clear theme beyond them existing that adds something to the story of the game.
Forum: C3G SuperScape November 13th, 2023, 05:48 PM
Replies: 48
Views: 49
Posted By IAmBatman
Re: Public Design Workshop 2.0

I think for One-Shots, like Story Cards, it's worth figuring out what story you want to tell first, and then fill in mechanics from there. Just having a random rolodex of abilities you can add-on is...
Forum: C3G SuperScape November 10th, 2023, 08:16 PM
Replies: 48
Views: 49
Posted By IAmBatman
Re: Public Design Workshop 2.0

So under the rules, when one-shots are used, they're automatically removed from the game (one-shots - single use). So you can streamline some of the language a bit, like so:

QUIPPY REMARK
When...
Forum: C3G SuperScape November 10th, 2023, 11:20 AM
Replies: 48
Views: 49
Posted By IAmBatman
Re: Public Design Workshop 2.0

Here's the template for One-Shots:



Looks like you're at least missing the Requirements on yours, which are a pretty important part of them.
Forum: C3G SuperScape October 7th, 2023, 03:10 PM
Replies: 48
Views: 49
Posted By IAmBatman
Re: Public Design Workshop 2.0

Soundwarp had one. Definitely agree Adventurer is a good fit for him. I think the point being made on that was that an ability to change his class isn't that interesting when he already has a...
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