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Forum: Custom Terrain & Obstacles June 10th, 2021, 10:02 PM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

That would be great if you took over the threads. If the project isn稚 going to be in the scope I wanted it to be, I壇 rather it go on in the direction you guys want to take it without me. Thanks...
Forum: Custom Terrain & Obstacles May 29th, 2021, 01:28 AM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

The rules aren’t set fully as of yet. I was hoping an additional person would set those up in one of the threads. If you guys want all the pieces to go through a longer and drawn out process I’m...
Forum: Custom Terrain & Obstacles May 28th, 2021, 10:48 PM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

When I have a chance I’ll get a picture of an assembled portal on a hex board so you guys can easily see that it works.
Forum: Custom Terrain & Obstacles May 28th, 2021, 10:47 PM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

I知 mainly focused on two things here. Gameplay, and not over complicating the piece of terrain. I知 sure as the thingiverse photo does not show it on a hex. I will post the updated, assembled one...
Forum: Custom Terrain & Obstacles May 27th, 2021, 07:28 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Engineers of Valhalla Brainstorming Thread

Perhaps we can set our rules up in the welcome thread? Does that sound good to everyone. As far as I’m concerned the rules will be fairly simple and straightforward and have been discussed to a...
Forum: Custom Terrain & Obstacles May 27th, 2021, 07:27 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Engineers of Valhalla Brainstorming Thread

Quicksand is a cool idea, but for authenticity it should be represented by half-height tiles:
full height half height
覧覧覧覧覧覧覧覧 覧覧覧覧覧
Grass, Rock, etc. Water
Swamp ...
Forum: Custom Terrain & Obstacles May 26th, 2021, 11:14 AM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

This simple design, that looks great, and is easy to grasp how it works, really does open up mapmaking possibilities for both competitive maps, and otherwise. That is why I wanted to start with this...
Forum: Custom Terrain & Obstacles May 26th, 2021, 03:40 AM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

I think for simplicity sake I would just have them all be usable on the battlefield. For special occasions like a map that has special rules I could see that working, but I would just want to lay a...
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:41 PM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

With its simplistic design I figured I’d get the party started with this one:


Arcane Portal

Classification: Interactive Terrain Feature ITF

File: https://www.thingiverse.com/thing:2135174...
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:22 PM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

Current Members: Muskie , Trex, Just_a_Bill , lefton4ya , S1R_ART0R1US , Tornado Shiftrex , Flash_19

Hey fellas, take a look through this and let me know what you’re thinking. I have the rules...
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:19 PM
Replies: 23
Views: 1,142
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

Designs in Progress:
Arcane Portal by Trex:https://www.heroscapers.com/community/showpost.php?p=2466007&postcount=4
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:18 PM
Replies: 23
Views: 1,142
Posted By TREX
Engineers of Valhalla Workshop Thread

https://www.mediafire.com/convkey/8827/h83gnfkvnwwsc5bzg.jpg

Engineers of Valhalla Workshop Thread

After your terrain piece has been brainstormed, fleshed out, and is ready to become a serious...
Forum: Custom Terrain & Obstacles May 25th, 2021, 11:47 AM
Replies: 13
Views: 395
Posted By TREX
Re: Welcome to the Engineers of Valhalla

That sounds fine. We should make a workshop thread for this. It is nice to be able to find all the seriously fleshed out designs in their own place but whichever way works best without cluttering...
Forum: Contests and Forum Games May 24th, 2021, 04:51 PM
Replies: 7
Views: 1,785
Posted By TREX
Re: Final Bracket ScapeCon Map Contest

Thanks IS, and thanks so much for running the contest! Definitely a lot of high quality maps submitted. I'm excited to try them out![/QUOTE]

Congrats man, it was good that a non ARV group ran a...
Forum: Custom Terrain & Obstacles May 24th, 2021, 04:36 PM
Replies: 13
Views: 395
Posted By TREX
Re: Welcome to the Engineers of Valhalla

Do one of the members want to set up a thread for our rules and processes as discussed in the brainstorming thread? I don’t want to personally manage all of our thread OPs. I believe both ...
Forum: Custom Terrain & Obstacles May 24th, 2021, 02:58 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Engineers of Valhalla Brainstorming Thread

I don’t mind either way on the naming of these AOTP tiles. I’d be more interested if they had some additional function if any on the battlefield. For the most part, I would want to concentrate on...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 11:57 PM
Replies: 13
Views: 395
Posted By TREX
Re: Welcome to the Engineers of Valhalla

Thanks. Feel free to join in on the conversation.
Forum: Custom Terrain & Obstacles May 23rd, 2021, 10:56 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Interactive Terrain Brainstorming thread

Hey guys, just finished up a pretty fun Logo in photoshop. Hope you guys like it. Here's a link to our welcome thread.
https://www.heroscapers.com/community/showpost.php?p=2465790&postcount=1

...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 10:51 PM
Replies: 13
Views: 395
Posted By TREX
Forum: Custom Terrain & Obstacles May 23rd, 2021, 10:45 PM
Replies: 13
Views: 395
Posted By TREX
Welcome to the Engineers of Valhalla

https://www.mediafire.com/convkey/8827/h83gnfkvnwwsc5bzg.jpg

Welcome to the Engineers of Valhalla. Our goal for this project is to bring new Terrain Creations to the world of Heroscape. In this,...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 03:44 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Interactive Terrain Brainstorming thread

If there is a general consensus for the categories that Grishnakh presented, I would say they are well enough put that we could use them as is for the guidelines of different styles of terrain we...
Forum: Custom Terrain & Obstacles May 22nd, 2021, 12:18 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Interactive Terrain Brainstorming thread

It痴 great to see you pop in here. You are the one that inspired me to start building terrain long ago. Interactive terrain was just the place holder title for the thread but I 100% agree with your...
Forum: Custom Terrain & Obstacles May 21st, 2021, 05:44 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Interactive Terrain Brainstorming thread

Just_a_Bill, well put. I also don’t want a bunch of random pieces of junk for items on the board. I think the best approach to this would be to have each design have a 3D printable model represent...
Forum: Custom Terrain & Obstacles May 20th, 2021, 10:08 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Interactive Terrain Brainstorming thread

I like what you guys have going for a simple rules overview. If one of you wants to take on the reigns for updating our rules thread, you can start it up in a post for itself and call it welcome to...
Forum: Custom Terrain & Obstacles May 19th, 2021, 11:44 PM
Replies: 77
Views: 3,370
Posted By TREX
Re: Interactive Terrain Brainstorming thread

Looks like we have a firm hold on what are vision is for the project. Also, looks like the official name will be Engineers of Valhalla. Our final designs will need to each have a post. I think we...
Showing results 1 to 25 of 2000

 

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