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Forum: Official Units July 14th, 2009, 03:54 AM
Replies: 46
Views: 4,896
Posted By rdhight
Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders

I wrote up a comparison (http://www.heroscapers.com/community/showthread.php?t=18575) of these guys a while ago.

Bottom line? You can get two squads of valiant Templars for 240. For double Groks...
Forum: Official Rules & FAQ's July 13th, 2009, 03:22 AM
Replies: 4
Views: 705
Posted By rdhight
Re: Gladiatrons cyberclaw w/ multiple figures

There's your problem right there.

Take common sense out of the equation. It really does not help even a tiny, tiny bit.
Forum: Competitive Armies Discussion July 9th, 2009, 03:34 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

Like the Tagawa Samurai Archers, the 10th are at their best in a street fight where opposing forces are mixed together in large numbers. Against enemies who don't care to get close, the redcoats are...
Forum: Competitive Armies Discussion July 6th, 2009, 05:02 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

To me, Otonashi's B+ ranking springs from the use of Tricky Speed to delay enemy progress.

On many tournament maps, 10 move will get you to a glyph (particularly good when Summon and Intercept...
Forum: Competitive Armies Discussion July 4th, 2009, 08:32 PM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

The other problem with ultra-fine rankings is that dice can blow out such subtle distinctions in single games, or even two or three games.

Yesterday I played two games against the same opponent...
Forum: Scapers Online June 30th, 2009, 04:51 AM
Replies: 1,762
Views: 119,018
Posted By rdhight
Re: Title Advocacy Thread

I nominate twilkerson for "Zombie hugger." See here (http://www.heroscapers.com/community/showthread.php?p=860526#post860526).
Forum: Competitive Armies Discussion June 25th, 2009, 10:09 PM
Replies: 31
Views: 2,253
Posted By rdhight
Re: Good 300 point armies?

I think 290/11 in a team game is worthy of having its own thread, at least a temporary one.

210 Braxas
080 Rats x2
290/10

Rats instead of Raelin because they can block for your opponent as...
Forum: HeroScape General Discussion June 23rd, 2009, 06:38 AM
Replies: 185
Views: 6,742
Posted By rdhight
Re: Should Marvel be allowed in the GenCon Main Event

I don't go to GenCon, so it doesn't affect me one way or the other. Just tossing in two more cents in favor of the un-banning of Marvel on philosophical grounds!
Forum: Heroscape Strategy Articles June 23rd, 2009, 03:19 AM
Replies: 42
Views: 4,552
Posted By rdhight
Re: How do I effectively use multiple Common Squads?

Choosing between the three options you mention is part of the skill of playing the game. There's no one easy answer.

On one level, moving forward in a mob is the best. When you lose figures, you...
Forum: Competitive Armies Discussion June 22nd, 2009, 04:13 AM
Replies: 15
Views: 1,195
Posted By rdhight
Re: What competitive units are you sick of seeing at tournam

Up here in the Pacific Northwest, Raelin and Knights/Gilbert are all I'm tired of seeing. I play 'trons, but I've never run into another group of them. Rats aren't oppressive. The 10th show up as...
Forum: Official Units June 21st, 2009, 04:54 AM
Replies: 30
Views: 1,928
Posted By rdhight
Re: Do they suck? Or could they be good?

1. Non-bonding Mimring. I hardly ever use him without his Arrow Grut buddies, and I probably should. On many maps, he still has the best chance of anyone to strike the opponent's starting zone....
Forum: Competitive Armies Discussion June 18th, 2009, 03:30 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

I'm just afraid that many will see Stingers as the "safe" option left among the top units and we'll see more and more of them.[/quote]

I think you're right to call them more a safe choice than a...
Forum: Competitive Armies Discussion June 17th, 2009, 09:56 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

:wave:

I've been thinking about taking an anti-wave-9 army to the Slugfest (600pts, 30 hex start zones), and what it would entail. Warriors of Ashra are right up there. Samurai too.[/quote]
...
Forum: Official Rules & FAQ's June 17th, 2009, 09:36 AM
Replies: 90
Views: 5,666
Posted By rdhight
Re: New help now- Wo Sa Ga vs. Microcorps

I would agree that Sujoah vs. Microcorp Agents is the answer. WSG gets two wounds through. The Agent rolls for stealth armor. If it goes off, he's saved and Coil Crush does not trigger. If it fails,...
Forum: Competitive Armies Discussion June 17th, 2009, 03:59 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

If people are seriously going to start bringing Capuans/heroes and Migol/dwaves to tournaments, the Warriors of Ashra would benefit. How'd you like to show up at a tournament with your mighty...
Forum: Competitive Armies Discussion June 14th, 2009, 05:06 AM
Replies: 235
Views: 50,641
Posted By rdhight
Re: Cookie Cutter Army Discussion and Tiers

Minions don't want to see a bonding Migol or a bonding, Inspired Crixus coming at them. I think they just got pushed a little farther down the melee heap. (Then maybe Atlaga puts them back where they...
Forum: Official Rules & FAQ's June 14th, 2009, 04:43 AM
Replies: 88
Views: 5,562
Posted By rdhight
Re: Tul-Bak-Ra in a Hole.

1. I'm not sure if you're technically allowed to move terrain to place a figure. Personally, I've been letting it happen in my house games. Sometimes, a figure can fit neatly under a bridge if you...
Forum: Official Rules & FAQ's June 9th, 2009, 09:24 AM
Replies: 36
Views: 2,652
Posted By rdhight
Re: Negated Marro Dividers and Marro Rebirth

Now remember kids, don't divide by zero. If you do, all your special abilities will be negated.
Forum: Competitive Armies Discussion June 9th, 2009, 03:24 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

In determining the very best, pretty much every sport and game is at the mercy of incomplete tests *cough*BCS*cough*. Maybe there are a hundred scapers who only play home games and never visit this...
Forum: Competitive Armies Discussion June 8th, 2009, 05:31 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

I got into Heroscape between Waves 5 and 6. As I was plotting out what units to buy, I used the rankings in an effort to avoid allowing one or two dominating armies into my collection that would be...
Forum: Competitive Armies Discussion June 7th, 2009, 03:33 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

I have very little previous board gaming experience to draw upon, but in my opinion most Heroscapers fall into this category.

If I went to GenCon and ended up playing a bunch of schmucks I didn't...
Forum: Competitive Armies Discussion June 7th, 2009, 12:36 AM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

I've been in some unpleasant situations playing board games in homes, too. When a visitor brings or teaches the game and it's a my game/your place situation where people aren't quite sure who's the...
Forum: Official Rules & FAQ's June 5th, 2009, 08:52 PM
Replies: 13
Views: 1,182
Posted By rdhight
Re: Hiding Figures in Nooks and Crannies

Overhangs aren't so bad as long as there's a normal space next to the cranny so a normal-sized figure can get adjacent. It's only after they grow past a certain size that you run into problems.
...
Forum: Competitive Armies Discussion June 5th, 2009, 08:25 PM
Replies: 4,661
Views: 533,810
Posted By rdhight
Re: Heroscape Power Rankings

Haha. True.

People admire and respect those who can synthesize and communicate otherwise apparently random permutations.[/quote]

Last tournament I went to, I played glads x4, blasts x2, and...
Forum: HeroScape General Discussion June 5th, 2009, 08:26 AM
Replies: 21
Views: 1,556
Posted By rdhight
Re: Wave 9 spoilers complete. Your thoughts.

WAVE THEMES
1. Rougher, tougher bonding heroes. Many bonding targets lack striking power of their own. Those who can hit hard often can't take a hit in return. Spartacus, Crixus, and Migol now make...
Showing results 1 to 25 of 2000

 

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